Great Taurus is a Chaos Dwarfs mount introduced in Total War: Warhammer III with the Forge of the Chaos Dwarfs DLC.
Description[]
As creatures of flame and ash, the Red Bulls of Hashut cannot stray far from the Dark Lands, save for when the Winds of Magic – and Aqshy specifically – are at their strongest.
Effects[]
Removes:
- ▲ Armoured & Shielded: Armoured units can block damage from any source apart from
Armour-Piercing damage.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- ▲ Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Attribute: Hide (forest)
Attribute: Expert Defence Defence
Adds:
- ▲ Armour-Piercing Melee: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- ▲ Flaming Attacks: This unit inflicts flaming attacks. Units hit by flaming attack heal at half the usual rate whilst
'on fire' and sustain additional damage if vulnurable to fire.
Attribute: Causes Fear
Attribute: Causes Terror
Attribute: Can Fly
Fire Resistance: +10%. Damage of flaming attacks is reduced by this amount.
Passive ability: Blazing Body
Adds for Overseer, Convoy Overseer, Sorcerer-Prophet and Daemonsmith Sorcerer only: