Total War: WARHAMMER Wiki

Great Taurus is a Chaos Dwarfs mount introduced in Total War: Warhammer III with the Forge of the Chaos Dwarfs DLC.

Description[]

As creatures of flame and ash, the Red Bulls of Hashut cannot stray far from the Dark Lands, save for when the Winds of Magic – and Aqshy specifically – are at their strongest.

Effects[]

Removes:

  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
  • Attribute: Hide (forest)
  • Attribute: Expert Defence Defence

Adds:

  • Armour-Piercing Melee: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Flaming Attacks: This unit inflicts flaming attacks. Units hit by flaming attack heal at half the usual rate whilst 'on fire' and sustain additional damage if vulnurable to fire.
  • Attribute: Causes Fear
  • Attribute: Causes Terror
  • Attribute: Can Fly
  • Fire Resistance: +10%. Damage of flaming attacks is reduced by this amount.
  • Passive ability: Blazing Body

Adds for Overseer, Convoy Overseer, Sorcerer-Prophet and Daemonsmith Sorcerer only:

  • Attribute: Siege Attacker