Total War: WARHAMMER Wiki

Greater Arcane Conduit is a passive ability available to certain spellcaster Lords and Heroes of various factions.

A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funneling the magical tempests to their cause.

Effect[]

  • Passive AbilityThis ability targets allies or self
  • Type: Augment of the Winds
  • Power Recharge: +60%
  • Spell Mastery: +10%
  • Duration: Infinite

WH2[]

  • Greater Arcane Conduit
  • Type: Augment of the Winds
  • Duration: Constant
  • Target: Self
  • Effects: Improved power recharge rate
    Great increase to power reserves

Units[]

Beastmen[]

Category Unit
Lords (campaign only)

Chaos Dwarfs[]

Category Unit
Lords (campaign only)

Daemons of Chaos[]

Category Unit
Lords
Lords (multiplayer only)
Trials of Fate

Dark Elves[]

Category Unit
Lords

Grand Cathay[]

Category Unit
Lords (campaign only)

High Elves[]

Category Unit
Lords
Lords (campaign only)

Lizardmen[]

Category Unit
Lords
Heroes

Nurgle[]

Category Unit
Extended Roster (campaign only)

Norsca[]

Category Unit
Extended Roster (campaign only)

Tomb Kings[]

Category Unit
Lords (campaign only)

Tzeentch[]

Category Unit
Lords
Lords (multiplayer only)

Vampire Counts[]

Category Unit
Lords (campaign only)

Warriors of Chaos[]

Category Unit
Lords
Lords (multiplayer only)

Wood Elves[]

Category Unit
Heroes

Sources of Greater Arcane Conduit[]

Mechanics[]

Mechanic Race Faction Mechanic specific Effect
Wood Elves Wargrove of Woe Passive Ability: "Greater Arcane Conduit"

Strategy[]

  • Usually exclusive to the best legendary spellcaster hero and lord units in the game but also a couple of hero, lord and elite spellcasting units.
  • Is a direct upgrade to the uncommon Arcane Conduit, granting even faster Recharge Rate as well as additional effectiveness for almost all spells.
  • Supports aggressive spellcasting during battles and a magic-based campaign expansion.