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This page lists all Greenskins buildings.

Added in The Total Waaagh! Update: Squig Nest only buildable where Exotic animals are found.

Settlements

Chain Tier Building Effect Cost Requirements
Greenskins orc city
Minor Settlement
I Greenskin Hideout Icon income plusIncome generated: 80
GrowthGrowth: +10
ConstructionGrants 1 construction slot in the settlement

Siege defenceProvides garrison:

3 Goblins
2 Orc Boyz
Icon treasury 800
Icon hourglass 2 turns
Minor Settlement
II Greenskin Camp Icon income plusIncome generated: 120
GrowthGrowth: +20
ConstructionGrants 2 construction slots in the settlement

Siege defenceProvides garrison:

2 Goblins
2 Orc Boyz
2 Goblin Archers
Icon treasury 1600
Icon hourglass 3 turns
Minor Settlement, 1 Population Surplus
III Greenskin Burrows Icon income plusIncome generated: 160
GrowthGrowth: +30
ArmyLocal recruitment capacity: +1
ConstructionGrants 3 construction slots in the settlement

Siege defenceProvides garrison:

2 Orc Big 'Uns
2 Orc Boyz
2 Goblin Archers
Icon treasury 3200
Icon hourglass 4 turns
Minor Settlement, 2 Population Surplus
Greenskins orc city
Major Settlement
I Greenskin Hideout Icon income plusIncome generated: 80
GrowthGrowth: +10
ConstructionGrants 1 construction slot in the settlement

Siege defenceProvides garrison:

4 Goblins
4 Orc Boyz
Icon treasury 800
Icon hourglass 2 turns
Major Settlement, not the faction capital (Black Crag)
II Greenskin Camp Icon income plusIncome generated: 120
GrowthGrowth: +20
ConstructionGrants 2 construction slots in the settlement

Siege defenceProvides garrison:

3 Goblins
2 Orc Boyz
1 Goblin Archers
2 Orc Arrer Boyz
Icon treasury 1600
Icon hourglass 3 turns
Major Settlement, 1 Population Surplus, not the faction capital (Black Crag)
III Greenskin Encampment Icon income plusIncome generated: 160
GrowthGrowth: +30
ArmyLocal recruitment capacity: +1
ConstructionGrants 3 construction slots in the settlement

Siege defenceProvides garrison:

2 Orc Big 'Uns
3 Orc Boyz
3 Goblin Archers
Icon treasury 3200
Icon hourglass 4 turns
Major Settlement, 2 Population Surplus, not the faction capital (Black Crag)
IV Greenskin Fort Icon income plusIncome generated: 200
GrowthGrowth: +40
ArmyLocal recruitment capacity: +1
ConstructionGrants 4 construction slots in the settlement

Siege defenceProvides garrison:

2 Night Goblins
3 Orc Big 'Uns
3 Night Goblin Archers
Icon treasury 4800
Icon hourglass 5 turns
Major Settlement, 4 Population Surplus, not the faction capital (Black Crag)
V Greenskin Stronghold Icon income plusIncome generated: 240
GrowthGrowth: +50
ArmyLocal recruitment capacity: +1
ConstructionGrants 5 construction slots in the settlement

Siege defenceProvides garrison:

2 Night Goblins (Fanatics)
2 Orc Big 'Uns
1 Trolls (Greenskins)
3 Night Goblin Archers
Icon treasury 7200
Icon hourglass 6 turns
Major Settlement, 5 Population Surplus, not the faction capital (Black Crag)
Greenskins black crag
Black Crag
I Black Crag (Greenskin Hideout) Icon income plusIncome generated: 150
GrowthGrowth: +10
IncomeIncome from all buildings: +30% (all regions in this province)
IncomeIncome from all buildings: +15% (all regions in adjaent provinces)
ConstructionGrants 1 construction slot in the settlement

Siege defenceProvides garrison:

2 Black Orcs
6 Orc Boyz
4 Orc Arrer Boyz
Icon treasury 800
Icon hourglass 2 turns
Can only be built in Black Crag
II Black Crag (Greenskin Camp) Icon income plusIncome generated: 225
GrowthGrowth: +20
IncomeIncome from all buildings: +35% (all regions in this province)
IncomeIncome from all buildings: +18% (all regions in adjaent provinces)
ConstructionGrants 2 construction slots in the settlement

Siege defenceProvides garrison:

1 Goblin Rock Lobber
2 Black Orcs
2 Orc Big 'Uns
3 Orc Boyz
6 Orc Arrer Boyz
Icon treasury 1600
Icon hourglass 3 turns
Can only be built in Black Crag, 1 Population Surplus
III Black Crag (Greenskin Encampment) Icon income plusIncome generated: 300
GrowthGrowth: +30
IncomeIncome from all buildings: +40% (all regions in this province)
IncomeIncome from all buildings: +20% (all regions in adjaent provinces)
ArmyLocal recruitment capacity: +1
ConstructionGrants 3 construction slots in the settlement

Siege defenceProvides garrison:

1 Goblin Rock Lobber
2 Orc Boar Boyz
3 Black Orcs
2 Orc Big 'Uns
2 Trolls (Greenskins)
6 Orc Arrer Boyz
Icon treasury 3200
Icon hourglass 4 turns
Can only be built in Black Crag, 2 Population Surplus
IV Black Crag (Greenskin Fort) Icon income plusIncome generated: 375
GrowthGrowth: +40
IncomeIncome from all buildings: +45% (all regions in this province)
IncomeIncome from all buildings: +23% (all regions in adjaent provinces)
ArmyLocal recruitment capacity: +2
ConstructionGrants 4 construction slots in the settlement

Siege defenceProvides garrison:

2 Goblin Rock Lobber
3 Orc Boar Boyz
5 Black Orcs
2 Trolls (Greenskins)
6 Orc Arrer Boyz
Icon treasury 4800
Icon hourglass 5 turns
Can only be built in Black Crag, 4 Population Surplus
V Black Crag (Greenskin Stronghold) Icon income plusIncome generated: 450
GrowthGrowth: +50
IncomeIncome from all buildings: +50% (all regions in this province)
IncomeIncome from all buildings: +25% (all regions in adjaent provinces)
ArmyLocal recruitment capacity: +2
ConstructionGrants 5 construction slots in the settlement

Siege defenceProvides garrison:

2 Doom Diver Catapult
3 Orc Boar Boyz
5 Black Orcs
2 Giant
2 Trolls (Greenskins)
6 Orc Arrer Boyz
Icon treasury 7200
Icon hourglass 6 turns
Can only be built in Black Crag, 5 Population Surplus

Port

Chain Tier Building Effect Cost Requirements
Greenskins port
Port
I Greenskin Wharf Icon income plusIncome generated: 200
GrowthGrowth: +10
Icon treasury 1000
Icon hourglass 1 turn
Coastal Settlement
III Greenskin Docks Icon income plusIncome generated: 400
GrowthGrowth: +20
Icon treasury 4000
Icon hourglass 3 turns
Coastal Settlement
V Greenskin Shipyard Icon income plusIncome generated: 800
GrowthGrowth: +30
Icon treasury 9000
Icon hourglass 5 turns
Coastal Settlement, Major Settlement

Military Recruitment

Greenskins cat recruitment

Chain Tier Building Effect Cost Requirements
Greenskins recruitment
Greenskin Recruitment
I Musta Fieldz Siege defenceUnlocks recruitment of:
Goblins
Orc Boyz
Icon treasury 1000
Icon hourglass 1 turn
II Brawlin' Groundz Siege defenceUnlocks recruitment of:
Nasty Skulkers
Goblin Archers
Orc Arrer Boyz
Icon treasury 2000
Icon hourglass 2 turns
III Fightin' Pit Siege defenceUnlocks recruitment of:
Night Goblins
Orc Big 'Uns
Night Goblin Archers
Icon treasury 4000
Icon hourglass 3 turns
IV Black Orc Barracks Siege defenceUnlocks recruitment of:
Black Orcs
Night Goblins (Fanatics)
Night Goblin Archers (Fanatics)
Icon treasury 6000
Icon hourglass 4 turns
Major Settlement
Greenskins wolves
Forest Beasts
II Wolf Den Siege defenceUnlocks recruitment of:
Goblin Wolf Riders
Goblin Wolf Rider Archers
Icon treasury 1500
Icon hourglass 2 turns
III Gloomy Hollowz Siege defenceUnlocks recruitment of:
Forest Goblin Spider Riders
Forest Goblin Spider Rider Archers
Goblin Wolf Chariot
Icon treasury 3000
Icon hourglass 3 turns
IV Sacred Spider Groundz Siege defenceUnlocks recruitment of:
Arachnarok Spider (requires research)
Icon treasury 4500
Icon hourglass 4 turns
Major Settlement
Greenskins pigs
Orc Boars
III Boar Sty Siege defenceUnlocks recruitment of:
Orc Boar Boyz
Icon treasury 3000
Icon hourglass 3 turns
IV Boar Penz Siege defenceUnlocks recruitment of:
Orc Boar Boy Big 'Uns
Orc Boar Chariot
Icon treasury 4500
Icon hourglass 4 turns
Major Settlement
Greenskins squigs
Squigs
III Squig Cages Siege defenceUnlocks recruitment of:
Squig Herd
Night Goblin Squig Hoppers (requires research)
Icon treasury 3000
Icon hourglass 3 turns
Greenskins savage orcs
Savage Orc Camp
I Savage Orc Gathering Siege defenceUnlocks recruitment of:
Savage Orcs (Unit)
Icon treasury 1500
Icon hourglass 2 turns
Savage Orcs (Resource)
II Savage Orc Camp Siege defenceUnlocks recruitment of:
Savage Orc Arrer Boyz
Icon treasury 3000
Icon hourglass 3 turns
Savage Orcs (Resource)
III Savage Orc Host Siege defenceUnlocks recruitment of:
Savage Orc Boar Boy Big 'Uns
Savage Orc Boar Boyz
Savage Orc Big 'Uns
Icon treasury 6000
Icon hourglass 4 turns
Savage Orcs (Resource)

Military Support

Greenskins cat support

Chain Tier Building Effect Cost Requirements
Greenskins trolls
Monsters
III Troll Cave Siege defenceUnlocks recruitment of:
Trolls (Greenskins)
Icon treasury 4000
Icon hourglass 3 turns
V Stompin' Groundz Siege defenceUnlocks recruitment of:
Giant
Icon treasury 12000
Icon hourglass 5 turns
Major Settlement
Greenskins tinkerer
Tinkerer
III Goblin Tinkerer Bench TechnologyUnlocks technologies

Siege defenceUnlocks recruitment of:

Goblin Rock Lobber
Icon treasury 3200
Icon hourglass 3 turns
IV Goblin Workshop TechnologyUnlocks technologies

Siege defenceUnlocks recruitment of:

Doom Diver Catapult (requires research)
Icon treasury 4800
Icon hourglass 4 turns
Major Settlement
Greenskins shaman
Shaman
IV Shaman's Hut ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +5
Wizard Shaman Hero capacity: +1

Siege defenceUnlocks recruitment of:

Night Goblin Shaman (Hero)
Orc Shaman (Hero)
Icon treasury 6300
Icon hourglass 4 turns
Major Settlement
V Shaman's Hovel WizardHero recruit rank: +4 for Shamans
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +8
ArmyGlobal recruitment capacity: +1
ArmyLocal recruitment capacity: +1
Wizard Shaman Hero capacity: +1

Siege defenceUnlocks recruitment of:

Night Goblin Shaman (Hero)
Orc Shaman (Hero)
Icon treasury 9450
Icon hourglass 5 turns
Major Settlement
Wh main grn resource pasture furs military
Beast Upgrades
III Beast Lairz ExperienceUnit experience: +3 for Squig, Boar, Wolf, and Spider Rider unit recruits
TreasuryRecruitment cost: -20% for Squig, Boar, Wolf, and Spider Rider unit recruits
Icon treasury 4000
Icon hourglass 3 turns
Furs or Pastures
Wh main grn resource iron military copy
Metal Upgrades
III Black Orc Forge ExperienceUnit experience: +3 for Big 'Uns and Black Orcs recruits
TreasuryRecruitment cost: -20% for Big 'Uns and Black Orcs recruits
Icon treasury 4000
Icon hourglass 3 turns
Iron
Wh main grn resource timber military
Carpentry Upgrades
III Goblin Sawmillz ExperienceUnit experience: +3 for Greenskin spear infantry, archer infantry, and chariot unit recruits
TreasuryRecruitment cost: -20% for Greenskin spear infantry, archer infantry, and chariot unit recruits
Icon treasury 4000
Icon hourglass 3 turns
Timber

Defensive

Greenskins cat defence

Chain Tier Building Effect Cost Requirements
Greenskins garrison
Garrison
II Goblin Watch Tower AgentEnemy Hero action success chance: -10%

Siege defenceProvides garrison:

2 Goblin Wolf Riders
2 Orc Boyz
2 Orc Arrer Boyz
Icon treasury 1500
Icon hourglass 2 turns
Minor Settlement
III Orc Guard House Siege defenceAdds Walls to the settlement
AgentEnemy Hero action success chance: -15%

Siege defenceProvides garrison:

2 Orc Boar Boyz
2 Orc Big 'Uns
1 Trolls (Greenskins)
2 Orc Arrer Boyz
Icon treasury 3000
Icon hourglass 3 turns
Minor Settlement
Greenskins walls
Walls
II Ditches ArcherImproved tower projectiles: Arrows
MoraleLeadership: +2 when under siege (local armies)
AgentEnemy Hero action success chance: -10%
Siege defenceSiege holdout time: +1

Siege defenceProvides garrison:

2 Forest Goblin Spider Rider Archers
4 Orc Boyz
2 Orc Arrer Boyz
Icon treasury 2500
Icon hourglass 3 turns
Major Settlement, not the faction capital (Black Crag)
III Stakes ArcherImproved tower projectiles: Giant Dungballs
MoraleLeadership: +4 when under siege (local armies)
AgentEnemy Hero action success chance: -15%
Siege defenceSiege holdout time: +2

Siege defenceProvides garrison:

2 Forest Goblin Spider Rider Archers
3 Orc Big 'Uns
1 Trolls (Greenskins)
2 Orc Arrer Boyz
Icon treasury 5000
Icon hourglass 4 turns
Major Settlement, not the faction capital (Black Crag)
IV Big Walls ArcherImproved tower projectiles: Rock Idols
MoraleLeadership: +6 when under siege (local armies)
AgentEnemy Hero action success chance: -20%
Siege defenceSiege holdout time: +3

Siege defenceProvides garrison:

2 Forest Goblin Spider Rider Archers
1 Savage Orc Boar Boyz
3 Black Orcs
2 Trolls (Greenskins)
Icon treasury 7500
Icon hourglass 5 turns
Major Settlement, not the faction capital (Black Crag)

Infrastructure

Greenskins cat civic

Chain Tier Building Effect Cost Requirements
Greenskins industry
Industry
I Pile of Shiny Stuff Icon income plusIncome generated: 200 Icon treasury 650
Icon hourglass 1 turn
II Heap of Shiny Stuff Icon income plusIncome generated: 300 Icon treasury 1300
Icon hourglass 2 turns
III Da Hoard Icon income plusIncome generated: 400 Icon treasury 2200
Icon hourglass 3 turns
Greenskins leadership
Leadership
II Boss' Tent Public orderObedience: +4
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +1
Icon treasury 1500
Icon hourglass 2 turns
III Boss' Shack Public orderObedience: +6
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +2

Siege defenceUnlocks recruitment of:

Goblin Big Boss (Hero)
Icon treasury 3000
Icon hourglass 3 turns
IV Boss' Camp Public orderObedience: +8
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +3
AgentHero recruit rank: +4 for Goblin Big Bosses
AgentGoblin Big Boss Hero capacity: +1

Siege defenceUnlocks recruitment of:

Goblin Big Boss (Hero)
Icon treasury 4500
Icon hourglass 4 turns
Major Settlement
Greenskins food
Territory Marker
I Idolz GrowthGrowth: +20
ReplenishmentCasualty replenishment rate: +2%
Icon treasury 500
Icon hourglass 1 turn
II Totem Pole GrowthGrowth: +30
ReplenishmentCasualty replenishment rate: +3%
Icon treasury 1000
Icon hourglass 2 turns
III Boss Pole GrowthGrowth: +40
ReplenishmentCasualty replenishment rate: +4%
Icon treasury 2000
Icon hourglass 3 turns
Wh main grn resource gems
Gem Mining
I Cave of Shinies Icon income plusIncome generated: 600 Icon treasury 1000
Icon hourglass 3 turns
Gemstones
II Shiny Pit Icon income plusIncome generated: 900 Icon treasury 2000
Icon hourglass 4 turns
Gemstones
III Stunty Mine Icon income plusIncome generated: 1200 Icon treasury 4000
Icon hourglass 5 turns
Gemstones
Wh main grn resource gold
Gold Mining
I Cave of Shinies Icon income plusIncome generated: 500 Icon treasury 1000
Icon hourglass 3 turns
Gold
II Shiny Pit Icon income plusIncome generated: 750 Icon treasury 2000
Icon hourglass 4 turns
Gold
III Stunty Mine Icon income plusIncome generated: 1000 Icon treasury 4000
Icon hourglass 5 turns
Gold

Horde

Chain Tier Building Effect Cost Requirements
Greenskins orc city
Horde Settlement
I Greenskin Hideout ConstructionGrants 1 construction slots in the settlement
Icon income plusIncome generated: 80
GrowthGrowth: +10
Icon treasury 800
Icon hourglass 2 turns
II Greenskin Camp ConstructionGrants 2 construction slots in the settlement
Icon income plusIncome generated: 120
GrowthGrowth: +20
Icon treasury 1600
Icon hourglass 3 turns
III Greenskin Burrows ConstructionGrants 3 construction slots in the settlement
Icon income plusIncome generated: 160
GrowthGrowth: +30
ArmyLocal recruitment capacity: +1
Icon treasury 3200
Icon hourglass 4 turns

Vandalizations

These buildings are the result of greenskin raids.


Chain Tier Building Effect Cost Requirements
Wh main special greenskin vandalisation 1
Da Dropz
I Da Dropz Icon income plusIncome from all buildings: -20%
Public orderObedience: -5 (local province)
Icon treasury 0
Icon hourglass 1 turn
Wh main special greenskin vandalisation 2
Giant Dung Heap
I Giant Dung Heap Icon income plusIncome from all buildings: -30%
Public orderObedience: -5 (local province)
Icon treasury 0
Icon hourglass 1 turn
Wh main special greenskin vandalisation 3
Enormous Pillar of Poo
I Enormous Pillar of Poo Icon income plusIncome from all buildings: -40%
Public orderObedience: -10 (local province)
Icon treasury 0
Icon hourglass 1 turn
Wh main special greenskin vandalisation 4
Smelly Troll Face
I Smelly Troll Face Icon income plusIncome from all buildings: -50%
Public orderObedience: -5 (local province)
Icon treasury 0
Icon hourglass 1 turn
Wh main special greenskin vandalisation 5
Smelly Idol of Gork (or Mork)
I Smelly Idol of Gork (or Mork) Icon income plusIncome from all buildings: -30%
Public orderObedience: -10 (local province)
Icon treasury 0
Icon hourglass 1 turn

Faction-specific

Building Chain Tier Effect Turns Cost Requirements
Wurrzag's Hideout The Bloody HandzThe Bloody Handz
Wurrzag's Camp
Wurrzag's Encampment
Wurrzag's Fort
Wurrzag's Stronghold
Wurrzag's Burrows
Wurrzag's Ditches
Wurrzag's Stakes
Wurrzag's Big Walls
Wurrzag's Goblin Watch Tower
Wurrzag's Orc Guard House
Skarsnik's Brawlin' Grounds Crooked MoonCrooked Moon
Skarsnik's Fightin' Pit
Skarsnik's Black Orc Barracks
Skarsnik's Ditches
Skarsnik's Stakes
Skarsnik's Big Walls
Skarsnik's Goblin Watch Tower
Skarsnik's Orc Guard House
Skarsnik's Tent
Skarsnik's Shack
Skarsnik's Camp
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