Total War: WARHAMMER Wiki

This page lists all Greenskins buildings.

Added in The Total Waaagh! Update: Squig Nest only buildable where Exotic Animals are found.

Settlements[]

Chain Tier Building Effect Cost Requirements
Minor Settlement
I Greenskin Hideout Income generated: 80
Growth: +10
Grants 1 construction slot in the settlement

Provides garrison:

3 Goblins
2 Orc Boyz
800
2 turns
Minor Settlement
II Greenskin Camp Income generated: 120
Growth: +20
Grants 2 construction slots in the settlement

Provides garrison:

2 Goblins
2 Orc Boyz
2 Goblin Archers
1600
3 turns
Minor Settlement, 1 Population Surplus
III Greenskin Burrows Income generated: 160
Growth: +30
Local recruitment capacity: +1
Grants 3 construction slots in the settlement

Provides garrison:

2 Orc Big 'Uns
2 Orc Boyz
2 Goblin Archers
3200
4 turns
Minor Settlement, 2 Population Surplus
Major Settlement
I Greenskin Hideout Income generated: 80
Growth: +10
Grants 1 construction slot in the settlement

Provides garrison:

4 Goblins
4 Orc Boyz
800
2 turns
Major Settlement, not the faction capital (Black Crag)
II Greenskin Camp Income generated: 120
Growth: +20
Grants 2 construction slots in the settlement

Provides garrison:

3 Goblins
2 Orc Boyz
1 Goblin Archers
2 Orc Arrer Boyz
1600
3 turns
Major Settlement, 1 Population Surplus, not the faction capital (Black Crag)
III Greenskin Encampment Income generated: 160
Growth: +30
Local recruitment capacity: +1
Grants 3 construction slots in the settlement

Provides garrison:

2 Orc Big 'Uns
3 Orc Boyz
3 Goblin Archers
3200
4 turns
Major Settlement, 2 Population Surplus, not the faction capital (Black Crag)
IV Greenskin Fort Income generated: 200
Growth: +40
Local recruitment capacity: +1
Grants 4 construction slots in the settlement

Provides garrison:

2 Night Goblins
3 Orc Big 'Uns
3 Night Goblin Archers
4800
5 turns
Major Settlement, 4 Population Surplus, not the faction capital (Black Crag)
V Greenskin Stronghold Income generated: 240
Growth: +50
Local recruitment capacity: +1
Grants 5 construction slots in the settlement

Provides garrison:

2 Night Goblins (Fanatics)
2 Orc Big 'Uns
1 Trolls (Greenskins)
3 Night Goblin Archers
7200
6 turns
Major Settlement, 5 Population Surplus, not the faction capital (Black Crag)
Black Crag
I Black Crag (Greenskin Hideout) Income generated: 150
Growth: +10
Income from all buildings: +30% (all regions in this province)
Income from all buildings: +15% (all regions in adjaent provinces)
Grants 1 construction slot in the settlement

Provides garrison:

2 Black Orcs
6 Orc Boyz
4 Orc Arrer Boyz
800
2 turns
Can only be built in Black Crag
II Black Crag (Greenskin Camp) Income generated: 225
Growth: +20
Income from all buildings: +35% (all regions in this province)
Income from all buildings: +18% (all regions in adjaent provinces)
Grants 2 construction slots in the settlement

Provides garrison:

1 Goblin Rock Lobber
2 Black Orcs
2 Orc Big 'Uns
3 Orc Boyz
6 Orc Arrer Boyz
1600
3 turns
Can only be built in Black Crag, 1 Population Surplus
III Black Crag (Greenskin Encampment) Income generated: 300
Growth: +30
Income from all buildings: +40% (all regions in this province)
Income from all buildings: +20% (all regions in adjaent provinces)
Local recruitment capacity: +1
Grants 3 construction slots in the settlement

Provides garrison:

1 Goblin Rock Lobber
2 Orc Boar Boyz
3 Black Orcs
2 Orc Big 'Uns
2 Trolls (Greenskins)
6 Orc Arrer Boyz
3200
4 turns
Can only be built in Black Crag, 2 Population Surplus
IV Black Crag (Greenskin Fort) Income generated: 375
Growth: +40
Income from all buildings: +45% (all regions in this province)
Income from all buildings: +23% (all regions in adjaent provinces)
Local recruitment capacity: +2
Grants 4 construction slots in the settlement

Provides garrison:

2 Goblin Rock Lobber
3 Orc Boar Boyz
5 Black Orcs
2 Trolls (Greenskins)
6 Orc Arrer Boyz
4800
5 turns
Can only be built in Black Crag, 4 Population Surplus
V Black Crag (Greenskin Stronghold) Income generated: 450
Growth: +50
Income from all buildings: +50% (all regions in this province)
Income from all buildings: +25% (all regions in adjaent provinces)
Local recruitment capacity: +2
Grants 5 construction slots in the settlement

Provides garrison:

2 Doom Diver Catapult
3 Orc Boar Boyz
5 Black Orcs
2 Giant
2 Trolls (Greenskins)
6 Orc Arrer Boyz
7200
6 turns
Can only be built in Black Crag, 5 Population Surplus

Port[]

Chain Tier Building Effect Cost Requirements
Port
I Greenskin Wharf Income generated: 200
Growth: +10
1000
1 turn
Coastal Settlement
III Greenskin Docks Income generated: 400
Growth: +20
4000
3 turns
Coastal Settlement
V Greenskin Shipyard Income generated: 800
Growth: +30
9000
5 turns
Coastal Settlement, Major Settlement

Military Recruitment[]

Chain Tier Building Effect Cost Requirements
Greenskin Recruitment
I Musta Fieldz Unlocks recruitment of:
Goblins
Orc Boyz
1000
1 turn
II Brawlin' Groundz Unlocks recruitment of:
Nasty Skulkers
Goblin Archers
Orc Arrer Boyz
2000
2 turns
III Fightin' Pit Unlocks recruitment of:
Night Goblins
Orc Big 'Uns
Night Goblin Archers
4000
3 turns
IV Black Orc Barracks Unlocks recruitment of:
Black Orcs
Night Goblins (Fanatics)
Night Goblin Archers (Fanatics)
6000
4 turns
Major Settlement
Forest Beasts
II Wolf Den Unlocks recruitment of:
Goblin Wolf Riders
Goblin Wolf Rider Archers
1500
2 turns
III Gloomy Hollowz Unlocks recruitment of:
Forest Goblin Spider Riders
Forest Goblin Spider Rider Archers
Goblin Wolf Chariot
3000
3 turns
IV Sacred Spider Groundz Unlocks recruitment of:
Arachnarok Spider (requires research)
4500
4 turns
Major Settlement
Orc Boars
III Boar Sty Unlocks recruitment of:
Orc Boar Boyz
3000
3 turns
IV Boar Penz Unlocks recruitment of:
Orc Boar Boy Big 'Uns
Orc Boar Chariot
4500
4 turns
Major Settlement
Squigs
III Squig Cages Unlocks recruitment of:
Squig Herd
Night Goblin Squig Hoppers (requires research)
3000
3 turns
Savage Orc Camp
I Savage Orc Gathering Unlocks recruitment of:
Savage Orcs (Unit)
1500
2 turns
Savage Orcs (Resource)
II Savage Orc Camp Unlocks recruitment of:
Savage Orc Arrer Boyz
3000
3 turns
Savage Orcs (Resource)
III Savage Orc Host Unlocks recruitment of:
Savage Orc Boar Boy Big 'Uns
Savage Orc Boar Boyz
Savage Orc Big 'Uns
6000
4 turns
Savage Orcs (Resource)

Military Support[]

Chain Tier Building Effect Cost Requirements
Monsters
III Troll Cave Unlocks recruitment of:
Trolls (Greenskins)
4000
3 turns
V Stompin' Groundz Unlocks recruitment of:
Giant
12000
5 turns
Major Settlement
Tinkerer
III Goblin Tinkerer Bench Unlocks technologies

Unlocks recruitment of:

Goblin Rock Lobber
3200
3 turns
IV Goblin Workshop Unlocks technologies

Unlocks recruitment of:

Doom Diver Catapult (requires research)
4800
4 turns
Major Settlement
Shaman
IV Shaman's Hut Reduction in Vampiric and Chaos corruption: +5
Shaman Hero capacity: +1

Unlocks recruitment of:

Night Goblin Shaman (Hero)
Orc Shaman (Hero)
6300
4 turns
Major Settlement
V Shaman's Hovel Hero recruit rank: +4 for Shamans
Reduction in Vampiric and Chaos corruption: +8
Global recruitment capacity: +1
Local recruitment capacity: +1
Shaman Hero capacity: +1

Unlocks recruitment of:

Night Goblin Shaman (Hero)
Orc Shaman (Hero)
9450
5 turns
Major Settlement
Beast Upgrades
III Beast Lairz Unit experience: +3 for Squig, Boar, Wolf, and Spider Rider unit recruits
Recruitment cost: -20% for Squig, Boar, Wolf, and Spider Rider unit recruits
4000
3 turns
Furs or Pastures
Metal Upgrades
III Black Orc Forge Unit experience: +3 for Big 'Uns and Black Orcs recruits
Recruitment cost: -20% for Big 'Uns and Black Orcs recruits
4000
3 turns
Iron
Carpentry Upgrades
III Goblin Sawmillz Unit experience: +3 for Greenskin spear infantry, archer infantry, and chariot unit recruits
Recruitment cost: -20% for Greenskin spear infantry, archer infantry, and chariot unit recruits
4000
3 turns
Timber

Defensive[]

Chain Tier Building Effect Cost Requirements
Garrison
II Goblin Watch Tower Enemy Hero action success chance: -10%

Provides garrison:

2 Goblin Wolf Riders
2 Orc Boyz
2 Orc Arrer Boyz
1500
2 turns
Minor Settlement
III Orc Guard House Adds Walls to the settlement
Enemy Hero action success chance: -15%

Provides garrison:

2 Orc Boar Boyz
2 Orc Big 'Uns
1 Trolls (Greenskins)
2 Orc Arrer Boyz
3000
3 turns
Minor Settlement
Walls
II Ditches Improved tower projectiles: Arrows
Leadership: +2 when under siege (local armies)
Enemy Hero action success chance: -10%
Siege holdout time: +1

Provides garrison:

2 Forest Goblin Spider Rider Archers
4 Orc Boyz
2 Orc Arrer Boyz
2500
3 turns
Major Settlement, not the faction capital (Black Crag)
III Stakes Improved tower projectiles: Giant Dungballs
Leadership: +4 when under siege (local armies)
Enemy Hero action success chance: -15%
Siege holdout time: +2

Provides garrison:

2 Forest Goblin Spider Rider Archers
3 Orc Big 'Uns
1 Trolls (Greenskins)
2 Orc Arrer Boyz
5000
4 turns
Major Settlement, not the faction capital (Black Crag)
IV Big Walls Improved tower projectiles: Rock Idols
Leadership: +6 when under siege (local armies)
Enemy Hero action success chance: -20%
Siege holdout time: +3

Provides garrison:

2 Forest Goblin Spider Rider Archers
1 Savage Orc Boar Boyz
3 Black Orcs
2 Trolls (Greenskins)
7500
5 turns
Major Settlement, not the faction capital (Black Crag)

Infrastructure[]

Chain Tier Building Effect Cost Requirements
Industry
I Pile of Shiny Stuff Income generated: 200 650
1 turn
II Heap of Shiny Stuff Income generated: 300 1300
2 turns
III Da Hoard Income generated: 400 2200
3 turns
Leadership
II Boss' Tent Obedience: +4
Reduction in Vampiric and Chaos corruption: +1
1500
2 turns
III Boss' Shack Obedience: +6
Reduction in Vampiric and Chaos corruption: +2

Unlocks recruitment of:

Goblin Big Boss (Hero)
3000
3 turns
IV Boss' Camp Obedience: +8
Reduction in Vampiric and Chaos corruption: +3
Hero recruit rank: +4 for Goblin Big Bosses
Goblin Big Boss Hero capacity: +1

Unlocks recruitment of:

Goblin Big Boss (Hero)
4500
4 turns
Major Settlement
Territory Marker
I Idolz Growth: +20
Casualty replenishment rate: +2%
500
1 turn
II Totem Pole Growth: +30
Casualty replenishment rate: +3%
1000
2 turns
III Boss Pole Growth: +40
Casualty replenishment rate: +4%
2000
3 turns
Gem Mining
I Cave of Shinies Income generated: 600 1000
3 turns
Gemstones
II Shiny Pit Income generated: 900 2000
4 turns
Gemstones
III Stunty Mine Income generated: 1200 4000
5 turns
Gemstones
Gold Mining
I Cave of Shinies Income generated: 500 1000
3 turns
Gold
II Shiny Pit Income generated: 750 2000
4 turns
Gold
III Stunty Mine Income generated: 1000 4000
5 turns
Gold

Horde[]

Chain Tier Building Effect Cost Requirements
Horde Settlement
I Greenskin Hideout Grants 1 construction slots in the settlement
Income generated: 80
Growth: +10
800
2 turns
II Greenskin Camp Grants 2 construction slots in the settlement
Income generated: 120
Growth: +20
1600
3 turns
III Greenskin Burrows Grants 3 construction slots in the settlement
Income generated: 160
Growth: +30
Local recruitment capacity: +1
3200
4 turns

Vandalizations[]

These buildings are the result of greenskin raids.


Chain Tier Building Effect Cost Requirements
Da Dropz
I Da Dropz Income from all buildings: -20%
Obedience: -5 (local province)
0
1 turn
Giant Dung Heap
I Giant Dung Heap Income from all buildings: -30%
Obedience: -5 (local province)
0
1 turn
Enormous Pillar of Poo
I Enormous Pillar of Poo Income from all buildings: -40%
Obedience: -10 (local province)
0
1 turn
Smelly Troll Face
I Smelly Troll Face Income from all buildings: -50%
Obedience: -5 (local province)
0
1 turn
Smelly Idol of Gork (or Mork)
I Smelly Idol of Gork (or Mork) Income from all buildings: -30%
Obedience: -10 (local province)
0
1 turn

Faction-specific[]

Building Chain Tier Effect Turns Cost Requirements
Wurrzag's Hideout The Bloody Handz
Wurrzag's Camp
Wurrzag's Encampment
Wurrzag's Fort
Wurrzag's Stronghold
Wurrzag's Burrows
Wurrzag's Ditches
Wurrzag's Stakes
Wurrzag's Big Walls
Wurrzag's Goblin Watch Tower
Wurrzag's Orc Guard House
Skarsnik's Brawlin' Grounds Crooked Moon
Skarsnik's Fightin' Pit
Skarsnik's Black Orc Barracks
Skarsnik's Ditches
Skarsnik's Stakes
Skarsnik's Big Walls
Skarsnik's Goblin Watch Tower
Skarsnik's Orc Guard House
Skarsnik's Tent
Skarsnik's Shack
Skarsnik's Camp