Total War: WARHAMMER Wiki
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Greenskins field entire hordes of units that may be individually smaller, but collectively can overcome and defeat almost any enemy.

Legendary Lords[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 1250 (1400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 5528 (5528 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 70
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 70
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armour-Piercing Damage: 350
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
86.67%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Tier I unit
Icon treasury.png Cost (MP): 1200 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4388 (4388 per model)
Morale character.png Leadership: 72
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 36
Icon stat charge bonus.png Charge Bonus: 50
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 125
Modifier icon armour piercing.png Armour-Piercing Damage: 295
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
52.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 1
Icon stat health.png Health: 4120 (4120 per model)
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 43
Icon stat defence.png Melee Defence: 25
Icon stat charge bonus.png Charge Bonus: 55
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 25
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 245
Modifier icon armour piercing.png Armour-Piercing Damage: 95
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1050 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 1
Icon stat health.png Health: 6660 (6660 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 48
Icon stat defence.png Melee Defence: 55
Icon stat charge bonus.png Charge Bonus: 52
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 110
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat armour.png
Armor:
37.5%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Template:Wh main grn cha grom the paunch general Template:Wh main grn cha grom the paunch main Template:Wh main grn axe grom the paunch
Icon stat armour.png
Armor:
37.5%


Template:Wh encourage Regeneration

Lords[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4412 (4412 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 58
Icon stat defence.png Melee Defence: 46
Icon stat charge bonus.png Charge Bonus: 60
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
52.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 500 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 1
Icon stat health.png Health: 3900 (3900 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 53
Icon stat charge bonus.png Charge Bonus: 35
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 260
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
18.75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 1
Icon stat health.png Health: 3680 (3680 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 80
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
18.75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Heroes[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 500 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 1
Icon stat health.png Health: 3512 (3512 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 48
Icon stat charge bonus.png Charge Bonus: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
26.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 1
Icon stat health.png Health: 3412 (3412 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 80
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier I unit
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3900 (3900 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 40
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 215
Modifier icon armour piercing.png Armour-Piercing Damage: 95
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Melee Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 75
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 160
Icon stat health.png Health: 48 (48 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 8
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
18.75%


  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 160
Icon stat health.png Health: 48 (48 per model)
Morale character.png Leadership: 44
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 12
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
11.25%


  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier II unit
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 160
Icon stat health.png Health: 48 (48 per model)
Morale character.png Leadership: 44
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 12
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
11.25%


  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier II unit
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 112
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 120
Icon stat health.png Health: 73 (73 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 28
Icon stat defence.png Melee Defence: 25
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 26
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 3.9 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
22.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 160
Icon stat health.png Health: 44 (44 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 16
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armour-Piercing Damage: 18
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier II unit
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 138
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 120
Icon stat health.png Health: 73 (73 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 28
Icon stat defence.png Melee Defence: 16
Icon stat charge bonus.png Charge Bonus: 26
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 25
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 26
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 100 (100 per model)
Morale character.png Leadership: 68
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 27
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 29
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 3.9 s
Icon stat range.png Melee Reach: 1
Modifier icon bonus vs large.png Bonus vs. Large: 8
Icon stat armour.png
Armor:
37.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 100 (100 per model)
Morale character.png Leadership: 68
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 34
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 25
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 29
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 3.9 s
Icon stat range.png Melee Reach: 1
Modifier icon bonus vs large.png Bonus vs. Large: 8
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier IV unit
Icon treasury.png Cost (MP): 1200 (1150)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 80
Icon stat health.png Health: 127 (127 per model)
Morale character.png Leadership: 72
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 29
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 36
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
81.59%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Missile Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 375 (375)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 94
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 120
Icon stat health.png Health: 43 (43 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 10
Icon stat defence.png Melee Defence: 15
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 10 (10 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 1 (1 per volley)
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 24
Icon stat range.png Range: 115
Icon stat armour.png
Armor:
18.75%


  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 475 (475)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 118
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 120
Icon stat health.png Health: 46 (46 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 15
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 7
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat ranged damage.png Missile Damage: 10 (10 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 1 (1 per volley)
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 24
Icon stat range.png Range: 115
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier II unit
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 90
Icon stat health.png Health: 69 (69 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 23
Icon stat defence.png Melee Defence: 14
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 26
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 3.9 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 14 (14 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 6 (6 per volley)
Icon stat ammo.png Reload Time: 9.9
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 140
Icon stat armour.png
Armor:
22.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 575 (575)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 144
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 120
Icon stat health.png Health: 46 (46 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 15
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 7
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat ranged damage.png Missile Damage: 10 (10 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 1 (1 per volley)
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 24
Icon stat range.png Range: 115
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier II unit
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 138
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 90
Icon stat health.png Health: 69 (69 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 8
Icon stat charge bonus.png Charge Bonus: 12
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 25
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 26
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 14 (14 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 6 (6 per volley)
Icon stat ammo.png Reload Time: 9.9
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 140
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Monstrous Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier III unit
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: Very_heavy
Icon growth.png Unit size: 16
Icon stat health.png Health: 486 (486 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 24
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 70
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Melee Reach: 2
Icon stat armour.png
Armor:
30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.

Melee Cavalry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 75
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 80
Icon stat health.png Health: 43 (43 per model)
Morale character.png Leadership: 44
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.5
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
18.75%


  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 425 (425)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 106
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 60
Icon stat health.png Health: 78 (78 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 22
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
33.75%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Strider.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
Tier III unit
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 162
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 60
Icon stat health.png Health: 82 (82 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 26
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 8
Modifier icon armour piercing.png Armour-Piercing Damage: 19
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 10
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
Armor:
18.75%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Tier III unit
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 162
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 98 (98 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 48
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
41.25%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 98 (98 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 16
Icon stat charge bonus.png Charge Bonus: 56
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 25
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
18.75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 237
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 116 (116 per model)
Morale character.png Leadership: 68
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 50
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 9
Modifier icon armour piercing.png Armour-Piercing Damage: 23
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 5.1 s
Icon stat range.png Melee Reach: 1
Modifier icon bonus vs large.png Bonus vs. Large: 12
Icon stat armour.png
Armor:
45%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier IV unit
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 116 (116 per model)
Morale character.png Leadership: 68
Icon stat attack.png Melee Attack: 28
Icon stat defence.png Melee Defence: 16
Icon stat charge bonus.png Charge Bonus: 58
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 25
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armour-Piercing Damage: 24
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Melee Reach: 1
Modifier icon bonus vs large.png Bonus vs. Large: 5
Icon stat armour.png
Armor:
18.75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Cavalry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 80
Icon stat health.png Health: 41 (41 per model)
Morale character.png Leadership: 38
Icon stat attack.png Melee Attack: 15
Icon stat defence.png Melee Defence: 14
Icon stat charge bonus.png Charge Bonus: 12
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 10 (10 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 1 (1 per volley)
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 100
Icon stat armour.png
Armor:
18.75%


  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Tier II unit
Icon treasury.png Cost (MP): 475 (475)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 119
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 60
Icon stat health.png Health: 69 (69 per model)
Morale character.png Leadership: 44
Icon stat attack.png Melee Attack: 15
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 14
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat ranged damage.png Missile Damage: 9 (9 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 2 (2 per volley)
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 20
Icon stat range.png Range: 100
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
33.75%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Strider.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Chariots[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 600 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 24
Icon stat health.png Health: 748 (748 per model)
Morale character.png Leadership: 45
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 38
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 12
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 5
Icon stat ranged damage.png Missile Damage: 19 (19 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 3 (3 per volley)
Icon stat ammo.png Reload Time: 5.4
Icon stat ammo.png Ammunition: 46
Icon stat range.png Range: 115
Icon stat armour.png
Armor:
33.75%


Tier IV unit
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 8
Icon stat health.png Health: 1386 (1386 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 28
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 72
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armour-Piercing Damage: 30
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 5
Icon stat armour.png
Armor:
67.5%


Artillery[]

Unit Recruitment General Melee Ranged Defense
Tier III unit
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 44
Icon stat health.png Health: 45 (45 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 10
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 35 (35 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 135 (135 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 18
Icon stat range.png Range: 400
Icon stat armour.png
Armor:
11.25%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
Tier III unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 44
Icon stat health.png Health: 45 (45 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 10
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 70 (70 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 170 (170 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 18
Icon stat range.png Range: 400
Icon stat armour.png
Armor:
11.25%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.

Monsters and Beasts[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 40
Icon stat health.png Health: 125 (125 per model)
Morale character.png Leadership: 36
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 40
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 9
Modifier icon armour piercing.png Armour-Piercing Damage: 24
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 11
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
37.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Tier IV unit
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 375
Icon stat mass.png Weight: Very_heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 12612 (12612 per model)
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 65
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 40
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armour-Piercing Damage: 450
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 6
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
Tier IV unit
Icon treasury.png Cost (MP): 1900 (1900)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 475
Icon stat mass.png Weight: Very_heavy
Icon growth.png Unit size: 8
Icon stat health.png Health: 9957 (9957 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 58
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 40
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 100
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon stat speed.png Melee Interval: 3.2 s
Modifier icon bonus vs large.png Bonus vs. Large: 14
Modifier icon poison.png Poison Attacks: Yes
Icon stat ranged damage.png Missile Damage: 19 (19 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 5 (5 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 5
Icon stat range.png Range: 100
Icon stat armour.png
Armor:
95.83%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Strider.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.

Regiments of Renown[]

Unit Recruitment General Melee Ranged Defense
Tier IV unit
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 138
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 160
Icon stat health.png Health: 48 (48 per model)
Morale character.png Leadership: 54
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 31
Icon stat charge bonus.png Charge Bonus: 12
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier IV unit
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 160
Icon stat health.png Health: 48 (48 per model)
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 31
Icon stat charge bonus.png Charge Bonus: 12
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Tier IV unit
Icon treasury.png Cost (MP): 1450 (1450)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 362
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 80
Icon stat health.png Health: 127 (127 per model)
Morale character.png Leadership: 82
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 34
Icon stat charge bonus.png Charge Bonus: 29
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 36
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
81.59%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Tier IV unit
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 120
Icon stat health.png Health: 46 (46 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 27
Icon stat charge bonus.png Charge Bonus: 7
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat ranged damage.png Missile Damage: 10 (10 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 1 (1 per volley)
Icon stat ammo.png Reload Time: 5.6
Icon stat ammo.png Ammunition: 24
Icon stat range.png Range: 115
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier IV unit
Icon treasury.png Cost (MP): 425 (425)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 107
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 80
Icon stat health.png Health: 43 (43 per model)
Morale character.png Leadership: 54
Icon stat attack.png Melee Attack: 29
Icon stat defence.png Melee Defence: 29
Icon stat charge bonus.png Charge Bonus: 18
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.5
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
18.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier IV unit
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 60
Icon stat health.png Health: 82 (82 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 26
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 25
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 8
Modifier icon armour piercing.png Armour-Piercing Damage: 19
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 10
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
Armor:
18.75%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Tier IV unit
Icon treasury.png Cost (MP): 625 (625)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 156
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 80
Icon stat health.png Health: 41 (41 per model)
Morale character.png Leadership: 48
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 19
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 1 (1 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 10 (10 per volley)
Icon stat ammo.png Reload Time: 5.6
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 100
Icon stat armour.png
Armor:
18.75%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Tier IV unit
Icon treasury.png Cost (MP): 625 (625)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 156
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 60
Icon stat health.png Health: 69 (69 per model)
Morale character.png Leadership: 54
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 29
Icon stat charge bonus.png Charge Bonus: 14
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat ranged damage.png Missile Damage: 9 (9 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 2 (2 per volley)
Icon stat ammo.png Reload Time: 5.6
Icon stat ammo.png Ammunition: 20
Icon stat range.png Range: 100
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
33.75%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Strider.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier IV unit
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 116 (116 per model)
Morale character.png Leadership: 78
Icon stat attack.png Melee Attack: 27
Icon stat defence.png Melee Defence: 31
Icon stat charge bonus.png Charge Bonus: 50
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 9
Modifier icon armour piercing.png Armour-Piercing Damage: 23
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 5.1 s
Icon stat range.png Melee Reach: 1
Modifier icon bonus vs large.png Bonus vs. Large: 12
Icon stat armour.png
Armor:
67.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier IV unit
Icon treasury.png Cost (MP): 750 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 24
Icon stat health.png Health: 748 (748 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 27
Icon stat charge bonus.png Charge Bonus: 38
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 12
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 5
Icon stat ranged damage.png Missile Damage: 19 (19 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 3 (3 per volley)
Icon stat ammo.png Reload Time: 4.2
Icon stat ammo.png Ammunition: 46
Icon stat range.png Range: 115
Icon stat armour.png
Armor:
33.75%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier IV unit
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 44
Icon stat health.png Health: 45 (45 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 14
Icon stat defence.png Melee Defence: 9
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 35 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 135 (Expression error: Unexpected * operator. per volley)
Weapon damage.png Explosive Damage: 30
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 65
Icon stat ammo.png Reload Time: 12.6
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 400
Icon stat armour.png
Armor:
11.25%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Tier IV unit
Icon treasury.png Cost (MP): 2400 (2400)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 600
Icon stat mass.png Weight: Very_heavy
Icon growth.png Unit size: 8
Icon stat health.png Health: 9957 (9957 per model)
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 70
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 40
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 100
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Melee Reach: 10
Modifier icon bonus vs large.png Bonus vs. Large: 14
Icon stat ranged damage.png Missile Damage: 19 (19 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 5 (5 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 5
Icon stat range.png Range: 100
Icon stat armour.png
Armor:
95.83%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Strider.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
Greenskins.png Greenskins units
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