Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Grey Seer
Skv grey seer campaign 01 0.png
CategorySkaven melee infantry
Unit size1
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 42
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 34
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 217
Modifier icon armour piercing.png Armour-Piercing Damage: 93
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Grey Seer (Plague) is a Skaven melee infantry unit in Total War: Warhammer II. The air erupts with contagion and ruin, choking the enemy's lungs and savaging their bodies. Grey Seers are, naturally, Wizards.


The Grey Seers are also known as the Chosen of the Great Horned One, prophets of the Lord of the Great Below, and the voice of the Horned Rat. They are powerful Sorcerers, capable of channeling eldritch energies in destructive ways, leveling enemy armies with lightning, or summoning ravening swarms of rats. Some Grey Seers ride atop the nightmarish Screaming Bell to unleash untold ruination. More important than their ability to dominate a battle, however, is their role as emissaries for the Council of Thirteen, a position which often grants them the top-rank. Having the backing of a Grey Seer means a clan is in ascendancy, and will gain supremacy in dealings with others. They may barter with the upper hand and a Skaven with an advantage will press it mercilessly. It is always best to exploit such an advantage while it lasts, for it will only be a matter of time before the Seers call with their own demands. In Skaven society it is well known that absolutely nothing comes without a steep reciprocal price.


Traits, Abilities and Spells[]

Can learn:



Click here to add a strategy!

The main specialty of the Grey Seer's access to the Skaven lores is the powerful The Dreaded Thirteenth Spell, which it can cast instead of the ordinary Pestilent Birth Plague lore spell.

The Screaming Bell naturally makes the Grey Seer impossible to hide in forests, but grants him 25% Magic Resistance and more Missile Resistance, the Siege Attacker attribute, the ability to Cause Fear, as well as the following three abilities: