Grey Wizard

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Grey Wizard
Wh main emp Grey Wizard.png
Icon wh main lore shadow.png
CategoryEmpire hero
Unit size1
Icon treasury.png Cost (MP): 1000 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat health.png Health: 2565
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 35
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Grey Wizard is an Empire hero unit. It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.

Description[edit | edit source]

The Grey Order is the most secretive of all the Colleges of Magic. Indeed, though its members refer to themselves as Grey Guardians, just who, or what, they might be guarding remains unknown to outsiders. The Grey Order studies spells of concealment and illusion, which do not lend themselves well to the favour or ordinary folk. They are sometimes called Trickster Wizards, though never to their faces. More commonly, they are referred to as Grey Wizards, named after the colour of their robes, hats and wild, wolfish beards. They are wanderers who are often employed to deliver vital messages across the Empire. What makes this so mysterious is that they seem to cover the vast distances involved almost invisibly and at impossible speed.

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Strategy[edit | edit source]

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