Grom the Paunch

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Grom the Paunch
Grom the Paunch.png
FactionBroken Axe
CategoryLegendary Lord
Unit size1
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 350
Icon stat health.png Health: 3972
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 84
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 90
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 30
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Grom the Paunch is a Greenskins Legendary Lord introduced in Total War: Warhammer II with the The Warden and the Paunch DLC. In battle, he rides a Wolf Chariot (he is always mounted, and cannot dismount) and is proficient in melee.

In the campaign, he leads the Broken Axe faction.

Description[edit | edit source]

We'z just warmin' up! - Grom the Paunch

Warlord Grom, known more famously as Grom the Paunch or Grom the Fat of the Misty Mountain,[1a] was not only the largest and most powerful Goblin to have ever lived, but also among the greatest of Greenskin Warbosses, being the only Greenskin Warlord to have ever made a successful invasion of the distant lands of Ulthuan. Gobbos are cowardly and disloyal, but nothing stirs their wicked hearts like Grom, mightiest of Goblin Warbosses. Stories of Grom's greatness still command attention around any Goblin camp and if a Shaman should conjure his superlative-sized image, even the most boisterous gobbo will behave with reverence.

In Grom's looming presence Goblins will stand up straight, refrain from grumbling backtalk and even limit their rampant nose-picking. These ultimate displays of respect are because, to lowly Goblins, Grom is a living god, the embodiment of everything that they will never be -- large, ferocious and idolised.

All Warbosses are full of themselves and boastful but once again Grom displayed his epic proportions. Here was a Goblin from a backwards tribe grown large and powerful, suddenly able to bully Orcs and command as he saw fit. It is no wonder it went to his head. Soon after, he crushed an opposing leader beneath his bulk and added the Night Goblins of Thunder Mountain to his growing forces. Grom began to refer to himself in the third person. If they wanted to stay in his favour, Grom's followers had to use phrases such as `yer immensity' when addressing him. Both Grom and his horde grew larger still.

Attributes[edit | edit source]

  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Regeneration: Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.

Spells[edit | edit source]

  • None

Abilities[edit | edit source]

Items[edit | edit source]

Mounts[edit | edit source]

Grom is always mounted, regardless of Campaign or multiplayer:

Additional campaign starting units[edit | edit source]

Mortal Empires[edit | edit source]

  •  ???

Eye of the Vortex[edit | edit source]

Effects[edit | edit source]

Faction effects

  • Has access to Grom's Cauldron
  • Suitable Climate: Temperate Island
  • -80 Diplomatic relations with High Elves
  • Waaagh! has a chance to contain Snotling Pump Wagons
  • Global recruitment duration -1 for Goblin units

Lord effects

  • Leadership +10 when fighting against Elves (Lord's army)
  • Physical resistance +10 for Goblin units (Lord's army)
  • Upkeep -50% for chariot and Pump Wagon units
  • Army Ability: "Grom's Waaagh!" (replaces: "Waaagh!")

Character traits[edit | edit source]

Personal traits[edit | edit source]

Da Great 'Un

Maintaining a chariot that can support Grom's immense weight pushes Goblin engineering skills to their limits.

  • Leadership +10 when fighting against Elves (Lord's army)
  • Physical resistance +10 for Goblin units (Lord's army)
  • Upkeep -50% for chariot and Pump Wagon units
  • Army Ability: "Grom's Waaagh!" (replaces: "Waaagh!")

Cooked recipes[edit | edit source]

Grom the Paunch has access to a unique trait which improves proportionally to the number of recipes cooked (up to 15) and provides a variety of positive effects.

Trait Requirement Effects Description
Starving Gobbo None Hit points: +5% Grom is hungry! He needs to sample some recipes to begin expanding his portly waistline.
Binge Eater Cooked 4 recipes Hit points: +8%

Hero capacity: +1 for Goblin Big Bosses

Having had his fill of the appetizers, Grom is well on his way towards sampling the world's many delicacies.
Heavyweight Warboss Cooked 8 recipes Hit points: +10%

Leadership: +5 for Goblin units (Lord's army)

Hero capacity: +1 for Goblin Big Bosses

Grom's banqueting bonanzas have bestowed him with great width and power, the ladz regard him with increasing awe.
Great Gourmet Boss Cooked 12 recipes Hit points: +12%

Leadership: +8 for Goblin units (Lord's army)

Hero capacity: +2 for Goblin Big Bosses

Grom's legendary feast have given him a great gut to go with his great power; surely no one can stop him now!
King Grom Cooked all recipes Hit points: +12%

Leadership: +8 for Goblin units (Lord's army)

Hero capacity: +2 for Goblin Big Bosses

Attribute: Perfect Vigour

Grom has conquered the culinary world, his great size and notoriety now giving him the impetus to conquer the Warden's guandy real and lands beyond!

Defeat trait: Weightwatcher[edit | edit source]

The bigger they are...

  • +10 Diplomatic Relations with High Elves
  • Attribute: Causes Terror when fighting Greenskins (all units in army)

Strategy[edit | edit source]

Click here to add a strategy!

Gallery[edit | edit source]

Trivia[edit | edit source]