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When the beastly hordes roar, hungry for battle, dark sorcery shall aid in their slaughter!

Grukmur Three-Horn is a Nurgle Nurgle Unique Hero unit introduced in Total War: Warhammer III with Thrones of Decay, available only to The Maggot Host The Maggot Host faction. He is a unique Bray-Shaman (Wild).

Recruitment[ | ]

Description[ | ]

Old and beaten down by time, Grukmur is a Bray-Shaman born of the most wild and terrible magic. Countless scars have made a tarnished canvas of his skin, marking him as a surviving veteran of more battles than he ever hoped to a be part of. Such endless tribulations have left him drained by fear and the weariness of ages, yet Grukmur once again finds himself dragged into combat by the braying of his kin. They march to war on the sweet promise of slaughter and meat, and if Grukmur hopes to avoid the ire of his betters, he has no choice but to rush into battle beside them.

Attributes[ | ]

Spells[ | ]

Bound Spells[ | ]

Hero Actions[ | ]

Embed Hero[ | ]

  • Item ability Scouting

Constant Local Effect[ | ]

  • Corruption nurgle Spread Corruption

Target[ | ]

  • Settlement
  • Technology Steal Technology
  • Hero
  • Wound time Wound
  • Army
  • Campaign movement Block Army

Unit Abilities[ | ]

Passive Abilities[ | ]

Campaign Only[ | ]

Item Abilities[ | ]

Unique Items[ | ]

  • Equipment items chieftain talisman unique Reeking Talisman

Mounts[ | ]

Character Traits[ | ]

Personal Trait[ | ]

Trait deference 1 Man-Hater: "Raid, kill man. This best. Do again and again. Better."

  • Income trait favour Income from raiding: +5% (factionwide)
  • Corruption nurgle Raiding stance causes Nurgle corruption: +2 (own army)

Talent Tree[ | ]

Strategy[ | ]

Click here to add a strategy!

Gallery[ | ]

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