“ | When the beastly hordes roar, hungry for battle, dark sorcery shall aid in their slaughter! | „ |
Grukmur Three-Horn is a Nurgle Unique Hero unit introduced in Total War: Warhammer III with Thrones of Decay, available only to
The Maggot Host faction. He is a unique Bray-Shaman (Wild).
Recruitment[ | ]
- Recruited with: Tamurkhan’s Chieftains for 7 Dominance
Description[ | ]
Old and beaten down by time, Grukmur is a Bray-Shaman born of the most wild and terrible magic. Countless scars have made a tarnished canvas of his skin, marking him as a surviving veteran of more battles than he ever hoped to a be part of. Such endless tribulations have left him drained by fear and the weariness of ages, yet Grukmur once again finds himself dragged into combat by the braying of his kin. They march to war on the sweet promise of slaughter and meat, and if Grukmur hopes to avoid the ire of his betters, he has no choice but to rush into battle beside them.
Attributes[ | ]
Wizard
- ▲ Spellcaster: This unit can cast spells.
Spells[ | ]
Bound Spells[ | ]
Flock of Doom (x4)
Hero Actions[ | ]
Embed Hero[ | ]
Constant Local Effect[ | ]
Target[ | ]
Unit Abilities[ | ]
Passive Abilities[ | ]
Campaign Only[ | ]
Item Abilities[ | ]
Unique Items[ | ]
Mounts[ | ]
Character Traits[ | ]
Personal Trait[ | ]
Man-Hater: "Raid, kill man. This best. Do again and again. Better."
Talent Tree[ | ]
Strategy[ | ]
Gallery[ | ]
|