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These former marksmen and artillerymen are as obsessed with gunpowder in death as they were in life.

Gunnery Wight is a Vampire Coast Vampire Coast Hero unit introduced in Total War: Warhammer II with the Curse of the Vampire Coast.

Recruitment[ | ]

Description[ | ]

As most Necromancers know, it is notoriously difficult to get a reanimated minion to use a firearm with any level of effectiveness due to their limited dexterity. Some men are so adept in the use of their weaponry during their lifetimes, however, that the Winds of Magic imprint those skills upon them so they may also manifest after death. The rifle-wielding Gunnery Wights are examples of this phenomenon, carefully animated from the corpses of high-ranking marksmen and artillerymen to be as obsessed with gunpowder in death as they were in life. Most were skilled mercenaries, part of the constant stream of brigands from the Empire, Kislev, and lawless places such the lands of the Border Princes, taking to the oceans in search of riches and adventure.

Attributes[ | ]

  • Wh2 dlc11 cst gunnery wight Support Specialist
  • Ballistics Expert: This unit improves all nearby friendly missile units.
  • Armour-Piercing Missiles: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.

Hero Actions[ | ]

Embed Hero[ | ]

  • Experience Training

Constant Local Effect[ | ]

  • Income Boost Income

Target[ | ]

  • Settlement
  • Technology Steal Technology
  • Hero
  • Wound time Wound
  • Army
  • Campaign movement Block Army

Unit Abilities[ | ]

Active Abilities[ | ]

Campaign Only[ | ]

Passive Abilities[ | ]

Item Abilities (Multiplayer)[ | ]

Mount[ | ]

Talent Tree[ | ]

Strategy[ | ]

  • The Gunnery Wight is a Support unit with strong AP missile attacks. They also provide a supporting aura to nearby missile units and can replenish ammo on a targeted unit.
  • In Multiplayer, it is a viable strategy to bring two Wights on their Prometheans as they get less obstructed sniping while also being a tanky melee combatant. They also come with multiple charges of replenishing ammo, which is useful on low ammo units like artillery, or more specifically, Queen Bess.

Gallery[ | ]


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