Gutter Runners (Poison)

From Total War: WARHAMMER Wiki
Jump to: navigation, search
Gutter Runners
Wh2 main skv inf gutter runners.png
CategorySkaven missile infantry
Unit size120
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 212
Icon stat health.png Health: 58
Icon stat morale.png Leadership: 56
Icon stat speed.png Speed: 54
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 14
Resistance physical.png Physical Resistance: 30

Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat ranged damage.png Missile Damage: 11
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 3
Icon stat ammo.png Reload Time: 6.3
Icon stat ammo.png Ammunition: 12
Icon stat range.png Range: 70
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Gutter Runners (Poison) is a Skaven missile infantry unit in Total War: Warhammer II. Armed with poison, so even a glancing blow may mean agonising death to the target.

Description[edit | edit source]

Most suspicious deaths and acts of espionage in Skaven society are blamed on the nefarious Clan Eshin. Such accusations are probably true, but, of course, there is no evidence. Much of this devastation is wrought by the Gutter Runners, Clan Eshin's black-clad death squads. Gutter Runners have undergone training in the mysterious fighting style developed in the Far East. Because of their ability to bend and contort their pliable bodies with a speed and dexterity unachievable by man, Gutter Runners have no need for encumbering armour - they simply dodge the blows and missile of their foes. A unit is often led by a Death Runner - the term used for the most promising assassin-adept.

Abilities[edit | edit source]

  • Dodge: This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
  • Fire Whilst Moving: This unit can fire while on the move.
  • Snare Net: Short-range throwing attack that slows the target.
  • Stalk: This unit can move hidden in any terrain.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Strategy[edit | edit source]

Click here to add a strategy!

One thing to keep in mind is that, as missile units, Gutter Runners benefit from the Warlock Engineer's "Sapper" skill. Which (at rank three) will add +15% to the Gutter Runner's already formidable speed. Given the slowing effect of their poison missiles, if recruited into an army with multiple Warlock engineers, they are capable of outrunning even the fastest cavalry. This maximizes their effectiveness as a harassment unit, and allows them the flexibility to pick and choose their fights.