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Armed with poison, so even a glancing blow may mean agonising death to the target.

Gutter Runners (Poison) are a Skaven Skaven missile infantry unit introduced in Total War: Warhammer II.

Recruitment[ | ]

Description[ | ]

Most suspicious deaths and acts of espionage in Skaven society are blamed on the nefarious Clan Eshin. Such accusations are probably true, but, of course, there is no evidence. Much of this devastation is wrought by the Gutter Runners, Clan Eshin's black-clad death squads. Gutter Runners have undergone training in the mysterious fighting style developed in the Far East. Because of their ability to bend and contort their pliable bodies with a speed and dexterity unachievable by man, Gutter Runners have no need for encumbering armour - they simply dodge the blows and missile of their foes. A unit is often led by a Death Runner - the term used for the most promising assassin-adept.

Attributes[ | ]

  • Wh2 main skv missile infantry throwing star Missile Infantry
  • Dodge: This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
  • Fire Whilst Moving: This unit can fire while on the move.
  • Snare Net: Short-range throwing attack that slows the target.
  • Stalk: This unit can move hidden in any terrain.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Abilities[ | ]

Strategy[ | ]

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One thing to keep in mind is that, as missile units, Gutter Runners benefit from the Warlock Engineer's "Sapper" skill. Which (at rank three) will add +15% to the Gutter Runner's already formidable speed. Given the slowing effect of their poison missiles, if recruited into an army with multiple Warlock engineers, they are capable of outrunning even the fastest cavalry. This maximizes their effectiveness as a harassment unit, and allows them the flexibility to pick and choose their fights.

Playing as Clan Eshin is where gutter runners have the most value, as they remain viable into the late game with their higher armor-piercing projectiles.

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