Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Wh main dwf gyrobomber.png
Dwf gyrocopter.png
CategoryFlying War Machine
Unit size1
Icon treasury.png Cost (MP): 1150 (1150)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 287
Buildings required:
Engineers' Guild Hall
Icon stat health.png Health: 2344
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed: 90
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 4
Icon stat charge bonus.png Charge Bonus: 30
Resistance magic.png Magic Resistance: 25

Icon stat damage.png Weapon Damage: 68
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 11
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 31
Weapon damage.png Explosive Damage: 8
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 16
Icon stat ranged damage.png Shots per volley: 8
Icon stat ammo.png Reload Time: 4.5
Icon stat ammo.png Ammunition: 230
Icon stat range.png Range: 125
Icon stat damage.png Weapon Damage: 50
Modifier icon armour piercing.png Armour-Piercing Damage: 16
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Range: 1

Gyrobomber is a Dwarfs missile infantry unit in Total War: Warhammer. From above, the bomber pilot releases a payload of high-yield explosives that wreak havoc on enemy lines.


Since the first flight of the Gyrocopter, Engineers have been seeking ways to upgrade its payload. There were times, such as when Greenskin invasions filled the valleys, swarming up a mountain's flanks to besiege a Dwarfhold, that Gyrocopters buzzing around the flanks just wasn't going to break up the attack. With some reconfiguration, and by losing the heavy weight of the steam gun, the Engineers' Guild were able to significantly increase the size and number of bombs carried. Thus was the Gyrobomber invented. Armed with their impressive bomb racks and a nose-mounted clatterygun, the Gyrobombers stream over the Dwarf battle lines seeking to obliterate the foe's largest formations. Already, several flying formations have become famous - perhaps most notably the Skyhammer from Zhufbar and the Blackhammer Bombers of Karaz-a-Karak.


  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.


Gyrobomber Bomb


Click here to add a strategy!

Although the heavy bombs used by this dwarfen flyer will annihilate most kinds of infantry except for the most durable ones, the Gyrobomber has several weaknesses that need to be considered. Maneuvering it into the right position to bomb the biggest concentration of enemy infantry can take some time and micromanagement during which the Gyrobomber is also vulnerable to being shot down by missile units or intercepted by flying creatures. It comes equipped with good armour, but its health and melee defence are abysmal, so any form of concentrated attack will quickly destroy or at least rout it. Ultimately it´s up to you to decide whether you want to risk the gamble of bringing Gyrobombers into your army as opposed to the more reliable damage output of more artillery or missile units.