Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Halkenhaf Stonebeard
Wh dlc06 dwf thane ghost 02.png
Wh main dwf champion.png
FactionClan Angrund
CategoryUnique hero
Unit size1
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep:
Icon stat health.png Health: 2085
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 32
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 18
Resistance physical.png Physical Resistance: 75

Icon stat damage.png Weapon Damage: 250
Modifier icon armour piercing.png Armour-Piercing Damage: 125
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Shielded units will block the following percentage of missile damage from the front Shield: 60%
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

Halkenhaf Stonebeard is a Dwarfs melee infantry unique hero unit, only available to Clan Angrund. “No Troll, no Orc, no sneaky grobi scum shall bar my path. This time…”


With the Dwarf realm dwindling during the Time of Woes, Halkenhaf Stonebeard and his allies were initially successful in repelling the first few attacks against Eight Peaks. Like every gatekeeper before him, Stonebeard was a fearsome warrior, known for being able to move his axe with such incredible speed in battle that it would appear as a blur around him, like a rotor of a Gyrocopter in flight. Ultimately, the lesser warriors defending the Hold alongside him all perished, leaving him the last Dwarf standing. Refusing to leave his post, Stonebeard fought on, eventually meeting his end at the hand – or mouth, rather – of a hungry Troll. But it is said that he continued to swing his axe around wildly in a frenzy of slaughter, right up until he was picked up and swallowed whole down the monster’s gullet. With the gatekeeper defeated, the Citadel would be captured soon after.


  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Ethereal: Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.



Click here to add a strategy!

See King Lunn Ironhammer for general strategies involving the ghostly ancestors.

Stonebeard is another ethereal Thane which may suggest that he is the same as King Lunn. However, Stonebeard is more defensive in his stats. He gains 15 melee defence at the cost of 15 melee attack. His shield is also upgraded to 60% missile block chance. This is not super significant, however it does illustrate differences between the two. If one wants a more defensive and tankier ghost unit, then Stonebeard is your Dwarf.