Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Hammer of Gork
Wh dlc06 grn hammer of gork.png
Crew size33
Artillery pieces3
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat health.png Health: 1053
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 20
Icon stat attack.png Melee Attack: 13
Icon stat defence.png Melee Defence: 10
Icon stat charge bonus.png Charge Bonus: 5
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat armour.png
  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.

Hammer of Gork (Goblin Rock Lobber) is a Greenskins artillery unit. These crude machines hurl rocks with such fury, their targets feel as if Gork himself was assaulting them.


Orcs and Goblins were introduced to catapults, or “fings wot throw roks”, shortly after they encountered the Dwarfs. Greenskins are not technically minded (particularly Orcs), but they have a great appetite for destruction. Even as boulders splattered their foes, Orcs and Goblins began to wish for some catapults of their own. Since then, the Greenskins have built a plethora of what they generally refer to as “lobbers”. These are deployed either singly or in batteries to soften up enemy formations, smash defensive positions, or to toss those that offend the Warboss very, very far. A great shot, one that pulverises a large amount of the foes or sends body pieces flying particularly high, always raises a rowdy cheer. Most Rock Lobbers are counterweight devices, although some use twisted rope to generate torque. Experiments with Troll-powered devices have been tried, but such creatures tend to eat either the animation or key parts of the machine (or both). Some war engines, especially those that have launched spectacularly bloody shots, are given names, such as the legendary Skull Crusher, Fings Chucker, and Hammer of Gork. The Rock Lobber known as Da Boss’ Bane, named for its habit of landing off target and smashing the tribe’s Warboss, was burned, along with its crew, as a precautionary measure by an unusually bright new leader.


  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Da Great Green Wallop : As if smote by mighty Gork himself, this unit’s projectile blinds its target on impact, reducing accuracy, melee attack and melee defence capabilities


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This unit has the Blinded! Contact Effect. This trait horrifically hampers the effectiveness of enemy units regardless of if they are melee or ranged units. For this reason, they are useful for firing into a melee or targeting archers/artillery in the back.