Harbinger of Disaster is a playable Beastmen faction introduced in Total War: Warhammer II as part of the Beastmen rework alongside the release of The Silence & The Fury. It is led by the legendary lord Malagor the Dark Omen and is playable in Mortal Empires, custom battles and multiplayer.
Description[ | ]
Playstyle[ | ]
For general information about how Beastmen play, see that page.
- Harbinger of Disaster uses the Beastmen unit roster.
Campaign gameplay[ | ]
Herdstones[ | ]
Main article: Herdstones and Blood-Grounds
Starting Location[ | ]
Mortal Empires
- near Floating Village, Marshes of Madness (map)
Immortal Empires
- near Sunken Khernarch, Marshes of Madness (map)
Diplomacy[ | ]
Starting agreements[ | ]
- ???
Diplomatic traits[ | ]
When controlled by the AI, Harbinger of Disaster has the following diplomatic traits:
- ???
Faction effects[ | ]
Total War: Warhammer III[ | ]
- Dread cost: -50% for all Hero capacity upgrades
- Campaign movement range: +10%
- Hero recruit rank: +5 for Bray-Shamans and Great Bray Shamans (all provinces)
Victory conditions[ | ]
Mortal Empires[ | ]
Immortal Empires[ | ]
Short Campaign Victory[ | ]
- Occupy, loot, raze, or sack 35 different settlements
- At the start of your turn have at least 220 Marks of Ruination
Long Campaign Victory[ | ]
- Occupy, loot, raze, or sack 80 different settlements
- Raze or conquer the following settlement: The Oak of Ages
- Destroy the following factions: Reikland, Couronne, Averland, Hochland, Middenland, Nordland, Ostland, Ostermark, Stirland, Talabecland, Wissenland
Chapter Objectives[ | ]
Chapter I: A New Beginning[ | ]
Rank | Name | Objective | Reward | In-game description |
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