“ | This unit of particularly viscious Renders carry dual throwing axes into the fray, just to add to the horror of their brutal, four-legged charge. | „ |
Hashut's Dark Ravagers (Bull Centaur Renders – Dual Axes) are a Chaos Dwarfs Regiment of Renown melee cavalry unit introduced in Total War: Warhammer III with Forge of the Chaos Dwarfs.
Recruitment[]
Description[]
Many centuries ago, during the Time of Chaos, a faction of Dwarfs that survived the onslaught became horrifically mutated, their stubborn resistance to the warping taint overwhelmed by the awful energies, and so the first Bull Centaurs were born. These twisted crossbreeds of Dwarf and beast have flesh that hardens and distorts over time, almost to the consistency of living metal. They are entrusted implicitly by their masters, who exploit their strength, endurance and swiftness in battle. Into each successive generation of Dawi-Zharr, a handful of new ‘blessed’ kin have been born, and given over in turn to the Sorcerers to serve.
Attributes[]
Monstrous Beasts
- ▲ Armoured: Armoured units can block damage from any source apart from
Armour-Piercing damage.
- ▲ Armour-Piercing Melee: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Special Ranged Weapon: This unit possesses a missile attack which is uncommon for this type of unit.
- ▲ Scaly Skin: Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
Unit Abilities[]
Passive Abilities[]
Difference from Bull Centaur Renders (Dual Axes)[]
New Passive Ability:
Guardian
New Passive Ability:
Revel in Fear
New Attribute:
Fire Whilst Moving
New Contact Effect on ranged:
Shieldbreaker
Physical Resistance increased from 0 to 20%
Leadership increased to 85
Melee attack increased to 46
Melee defence increased to 52
Ammunition increased to 10
Range increased to 80
Missile Damage increased to 146
Reload Time increased to 8.2
Cost increased from 1600 to 1900 (SP & MP)
Upkeep increased from 400 to 475
Strategy[]