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Hell Pit Abomination is a Skaven melee monstrous unit in Total War: Warhammer II. The very image of madness and ruin; the ultimate rat-made menace unleashed.


The Hell-Pit Abomination is a living mountain of misshapen flesh. The creature moves in a rippling tide of unnatural spasms, writhing worm-like and using its many limbs to pull and drag its hideous bulk forward. Various mechanical bits, such as wheels, cogs, and fluid-pumps have been grafted into the beast to ensure it moves at optimal speed and that the Warpstone mutated growth agents are regularly injected into the beast's hyper-fast metabolism. A multitude of heads dart out of the lumpen mound of muscle and bone at the behemoth's fore. The heads that snake out are all vermin-like, but some glisten hairlessly, like unborn rat monstrosities. Many have eyes, but no few are blind, twisting and craning to catch the scent of prey, hissing and snapping at the air with razor-sharp incisors. Many foes will flee from the unnatural sight of a Hell-Pit Abomination. Once in combat the Hell-Pit Abomination is relentless, dragging its bulk onwards to crush any in its wake. Hell-Pit Abominations are notoriously hard to slay and there are accounts of the beasts visibly healing wounds, regrowing severed limbs and rising from the dead to attack again.


  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Regeneration: Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Too Horrible to Die: When death is imminent, this unit has a chance of either regaining some of its health or releasing a pack of ravening Skaven instead.



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The Hell Pit Abomination has large health with regeneration, respectable offensive stats and a bonus vs large, allowing it to win most monster duels. It also performs well against the majority of melee units that lack a bonus vs large.

The sheer health of a Hell Pit Abomination makes it useful as extra bulk in an army. It should always be protected to make the most out of it's regeneration.

To counter an Abomination, it needs to be killed quickly. Such as two Terrorgheists/Carnosaurs attacking it at the same time, or a volley from many ranged units at once. The mediocre armour and melee defence of the Abomination makes it unusually vulnerable to low tier spear units.