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Herdstone concept

Herdstone concept by Milek Jakubiec

Bullet bst bloodgrounds Herdstones & Blood-Grounds are campaign mechanics for Beastmen. They interact with a number of related campaign mechanics: Icon herdstone shardHerdstone Shards, Bullet bst bloodgroundsDevastation, Bullet bst bloodgroundsRituals of Ruin and Icon marks of ruinationMarks of Ruination all of which are covered in this article.

They were introduced late in Total War: Warhammer II, as part of a huge overhaul of the Beastmen race. Also introduced was Icon dreadDread and Bestial rageBestial Rage was reworked.

Prior to this, in Total War: Warhammer I, Herdstones were visual elements that appeared after Beastmen razed a settlement, and simply gave +100 Chaos corruption in the region.

How it works[ | ]

To begin:

  • Beastmen begin with 1 Herdstone Shard. A shard can be spent to create a Herdstone when razing a settlement. This consumes the shard. The shard will be returned if the Herdstone is destroyed, or if a Ritual of Ruin is completed. More shards can be gained in various ways, allowing Beastmen to raise multiple Herdstones at once.
  • The regions around the Herdstone become Blood-grounds. Any regions in the bloodgrounds are highlighted red when clicking on the herdstone. Structures built in the Herdstone give different boons that strengthen the beastmen, and weaken enemy settlements within the bloodgrounds.
  • The Herdstone has a Devastation number above it, reflecting the amount of destruction caused in the Blood-grounds. When the Beastmen raze another settlement in the Blood-grounds, this Devastation number will be increased. When viewing the campaign map, each settlement in the Blood-grounds will have a number above it, showing the potential Devastation gained if it is razed. Higher tier settlements are worth more.
  • When the Herdstone reaches at least 10 Devastation, the Beastmen faction can start a Ritual of Ruin there (not to be confused with Rituals in the Eye of the Vortex campaign).
  • If the Herdstone is destroyed before completing a Ritual of Ruin, then the Herdstone Shards are returned to the Beastmen faction, and the Blood-grounds end.

Once the Ritual of Ruin is complete:

  • The Herdstone Shards are returned, allowing the player to construct another Herdstone after razing another settlement, elsewhere.
  • All the Devastation from the Herdstone is converted into Marks of Ruination. Marks of Ruination are permanent, and represent your overall progress in the campaign. Your Ruination Level is shown in a bar in the top center of the screen on the campaign map. Higher Ruination Level unlocks more capacity for armies and units (aside from Ungor Spearmen Herd and Ungor Raiders which are unlimited). Similar to Tomb Kings, Beastmen lack unit upkeep but are instead limited by a system of unit caps and army caps.

Herdstone buildings list[ | ]


Devastation gained from different settlement levels[ | ]

  • I - 4
  • II - 6
  • III - 8
  • IV - 10
  • V - 12

Marks of Ruination levels[ | ]

Ruination Level is a measure of the warherd's overall progress. Higher levels unlocks new units for recruitment, and allows army capacity to be increased with Dread (allowing you to recruit more horde armies). Unlocking a unit with Marks of Ruination allows a few of that unit to be recruited, but in order to recruit more, the unit capacity must be upgraded with Dread.

Marks of Ruination
Ruination Level Marks of Ruination Unit capacity increase Other effects
Ruination Level 1 0 - 24

Wh main chs warhounds poison Wh dlc03 bst razorgor herd Wh dlc03 bst feral manticore Wh dlc05 bst harpies Wh dlc03 bst ungor spearmen shield Wh dlc03 bst ungor herd shield

Gallery[ | ]

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