Please help improve this article or section by expanding it. Further information might be found on the article's talk page. |
Heroes or Agents are a type of character unit which may be recruited in service of a faction. Heroes perform actions on the campaign map, but can also join an army to fight in battle.
On the campaign map[ | ]
Unlike lords, heroes can move independently of armies, and can freely move into enemy territory without declaring war. A selected hero can join with a controlled army or move into a controlled settlement by right-clicking the target. A hero marching with an army will fight alongside that army in battle. Thankfully, lone heroes cannot be attacked by enemy armies, only by enemy heroes using the wound or assassinate actions. However, heroes who die in battle during the campaign may be permanently gone (unless they have unlocked the Immortal skill which was introduced in Total War: Warhammer II, in which case they will only be wounded instead). Independent heroes also don't incur trespassing penalties when moving through hostile territory, which can make them useful scouts.
Every faction has a limited number of heroes it can use: this is known as "hero capacity". Hero capacity can be increased by constructing certain buildings or researching certain technologies. Each type of hero available per faction has its own separate capacity. Unique heroes don't count towards any capacity, even if they are similar to a basic type, but naturally have their own limitations.
In battle[ | ]
In battle, heroes may fight in melee or at range. In addition many heroes have special character abilities, or they are spellcasters. Some heroes may be marked as melee specialists, or duelists, who are very good at taking down other characters in a 1v1 fight.
Wounded Heroes[ | ]
In various situations, heroes can be wounded similar to lords, but by comparison this is more common with heroes. A wounded hero is removed from the campaign map without being outright killed, instead requiring a number of turns to recover.
Unlike lords, wounded heroes do not return to the recruitment pool however (and disbanding them outright removes generic heroes from the game). Instead, they will reappear at the closest owned settlement from where they were wounded, once they have recovered.
While recovering from being wounded, heroes still count towards their respective capacity.
Heroes rank 20 or higher or legendary heroes are always wounded, even if killed in battle.
Types of heroes[ | ]
- Champion: A powerful leader, usually fights in melee in battle.
- Dignitary: Similar to a Champion, but usually has other abilities or spells.
- Wizard: Typically a weak melee hero who is a spellcaster and best kept out of melee combat.
- Spy: Typically weaker in battle, however they may be skilled duelists against other characters or be decent range combatants.
- Engineer: Typically a ranged hero who buffs or supports war machines or constructs.
- Runesmith: Decent in melee combat, but also have many supporting abilities or spells.
Note: These are how heroes are classified in the background of the game, not how they are displayed to the player in most cases (except for most Wizards and some direct overlaps like the Runesmith dwarf hero). For example, an Empire Captain is classified as a Melee Specialist in their unit card, not as a Champion.
Unique & Legendary Heroes[ | ]
Hero Actions[ | ]
In campaign, heroes may perform actions that strengthen the faction's armies or settlements, or to strike against enemy army, settlement, province or hero. These fall into 3 general categories.
Embed Hero (such as Boost Mobility)[ | ]
Passive benefits to the army that the hero has joined. Only one hero can provide the same type of effect to the same army at once (most recent embed is applied). Most heroes have one such action, exceptions with multiple available actions need to choose which one to provide.
Constant Local Effect (such as Spread Control)[ | ]
Passive effect towards the province where the hero is located at the start of each turn, whether on their own or embedded in an army. Always applies to owned provinces, but varies elsewhere depending on diplomatic status. Typically, the effects are reversed when affecting enemy provinces (ie Spread Control will lower Public Order of enemy provinces). Multiple heroes can affect the same province with the same effect at once.
Target (such as Block Army)[ | ]
Activated actions towards foreign targets of specific types. Typically, heroes will have at least one available action against the 3 categories of Settlements, Heroes and Armies. While generally hostile in nature, they can be used even against allied targets, if desired. In most cases, these actions have a cost and a range of probability of success. Probabilities can be affected various effects on both the selected hero and target.
A failed hero action typically also carries a risk of wounding the hero in the attempt and may also give the target a temporary defensive boost against further attempts.
Successful actions may place restriction effects on the hero or even the entire faction (for example when using hero actions to build Skaven Under-Cities), essentially giving them cooldowns.
Embedded heroes must leave their parent army to carry out a Target action, and the action will always use up any remaining movement, so they will not be able to rejoin any army until the next turn or use more than one action per turn.
Besides the listed actions, all heroes can also scout ruins, though in TWW3, this is only useful for revealing Skaven settlements.
With a hero selected, right-click the desired target to move the Hero there and show a range of options.
Tooltips on the various hero action buttons show more information about that action, including its chance of success. Hostile actions with heroes do not directly lead to war. They may be discovered, however, which will worsen relations between the factions involved.
List of Hero Actions[ | ]
Assassinate | |
---|---|
Target | Description |
Hero | Kills the target Hero. |
Assault Garrison | |
---|---|
Target | Description |
Settlement | Inflicts damage upon the garrison of the target settlement. |
Assault Unit (Warhammer I & II only) | |
---|---|
Target | Description |
Army | Inflicts damage upon a unit in the target army. |
Assault Units | |
---|---|
Target | Description |
Army | Inflicts damage upon all units in the target army. |
Boost Income | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Province | Increases the income generated by buildings in the local province by x% (reduces in enemy provinces). | +5% -5% |
I | +7% -7% | ||
II | +9% -9% | ||
III | +11% -11% |
Block Army | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Army | Modifies the campaign movement range of the target army by x%. | -20% |
I | -23% | ||
II | -28% | ||
III | -35% |
Cause Earthquake (DOOOOM! Engineer only) | |
---|---|
Target | Description |
Settlement | Damages the walls and buildings of the target settlement. This action will kill the Warlock Engineer! |
Cleanse Corruption | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Province | Reduces the amount of corruption in the local province by x. | 2 |
I | 3 | ||
II | 4 | ||
III | 5 |
Colonise Ruins (Ptra's Necrotect only) | |
---|---|
Target | Description |
Settlement | Colonises the ruined settlement at level 3. This action will kill the Necrotect! |
Colossal Deliverance (Lord Kroak only) | |
---|---|
Target | Description |
Settlement | Damages the walls of the target settlement. |
Damage Building | |
---|---|
Target | Description |
Settlement | Inflicts damage upon a building in the target settlement. |
Damage Walls | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Settlement | Damages the walls of the target settlement. | 2 Wall breaches |
I | 3 Wall breaches | ||
II | 4 Wall breaches | ||
III | 5 Wall breaches |
Establish Cult (Cultist of Slaanesh only) | |
---|---|
Target | Description |
Settlement | Establishes a cult in the target settlement. |
Establish Pirate Cove (Vampire Fleet Captain only) | |
---|---|
Target | Description |
Settlement | Establishes a pirate cove in the target settlement. |
Expand Under-Empire (Warlock Engineer only) | |
---|---|
Target | Description |
Settlement | Establish an Under-City beneath the target settlement. |
Funnel Magic (The Blue Scribes only) | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Own Army | Adds x to the parents army's Winds of Magic power reserves each turn. | 10 |
I | 15 | ||
II | 20 | ||
III | 25 |
Hag's Cursemark (Hag Witch only) | |
---|---|
Target | Description |
Army | The target army starts battles with Winded vigour for 3 turns. |
Harden Armour (Runesmith only) | |||
---|---|---|---|
Rank | Target | Description | Effects |
I | Own Army | Increases the armour of all units in the parent army by x. Only one Runesmith can apply this effect at a time. | 5 |
II | 8 | ||
III | 10 |
Hinder Replenishment | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Army | Modifies the replenishment of the target army by x%. | -20% |
I | -30% | ||
II | -40% | ||
III | -60% |
Increase Mobility | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Own Army | Increases the campaign movement range of the parent army by x%. | 10% |
I | 15% | ||
II | 20% | ||
III | 25% |
Increase Trade (Noble only) | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Province | Increases tradable resources produced in the local province by x%. | 20% |
I | 26% | ||
II | 36% | ||
III | 50% |
Increase Slave Income (Khainite Assassin only) | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Province | Generates x slaves per turn. | 10 |
I | 15 | ||
II | 20 | ||
III | 25 |
Nature's Wrath (Ariel only) | |
---|---|
Target | Description |
Settlement | Damages the walls, buildings, and lowers the settlement level of the target settlement. |
Protective Charms (Hag Witch only) | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Own Army | Modifies attrition suffered by the parent army by -x%. | -20% |
I | -30% | ||
II | -40% | ||
III | -50% |
Replenish Troops | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Own Army | Increases replenishment of the parent army by x%. | 8% |
I | 12% | ||
II | 14% | ||
III | 17% |
Scavenge | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Own Army | Increases the income of post-battle loot earned by the parent army by x%. | 15% |
I | 18% | ||
II | 23% | ||
III | 30% |
Scouting | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Own Army | Increases the parent army's chance of finding a magic item after winning a battle by x%. | 10% |
I | 15% | ||
II | 20% | ||
III | 25% |
Secure Influence (Noble only) | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Settlement | Generate x influence per turn for 5 turns | 3 |
I | 4 | ||
II | 5 | ||
III | 6 |
Siphon Winds (The Blue Scribes only) | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Army | Modifies the target army's Winds of Magic reserves by x for 4 turns. | -5 |
I | -10 | ||
II | -15 | ||
III | -20 |
Spread Control | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Province | Increases Control in the local province by x (reduces in enemy provinces). | +1 -1 |
I | +2 -2 | ||
II | +3 -3 | ||
III | +4 -4 |
Spread Corruption (Chaos Undivided) | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Province | Increases the amount of Chaos Undivided corruption in the local province by x. | 2 |
I | 3 | ||
II | 4 | ||
III | 5 |
Spread Corruption (Khorne) | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Province | Increases the amount of Khorne corruption in the local province by x. | 2 |
I | 3 | ||
II | 4 | ||
III | 5 |
Spread Corruption (Nurgle) | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Province | Increases the amount of Nurgle corruption in the local province by x. | 2 |
I | 3 | ||
II | 4 | ||
III | 5 |
Spread Corruption (Skaven) | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Province | Increases the amount of Skaven corruption in the local province by x. | 2 |
I | 3 | ||
II | 4 | ||
III | 5 |
Spread Corruption (Slaanesh) | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Province | Increases the amount of Slaanesh corruption in the local province by x. | 2 |
I | 3 | ||
II | 4 | ||
III | 5 |
Spread Corruption (Tzeentch) | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Province | Increases the amount of Tzeentch corruption in the local province by x. | 2 |
I | 3 | ||
II | 4 | ||
III | 5 |
Spread Corruption (Vampiric) | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Province | Increases the amount of Vampiric corruption in the local province by x. | 2 |
I | 3 | ||
II | 4 | ||
III | 5 |
Spread Plague (Pestilent Scheme Priest only) | |
---|---|
Target | Description |
Settlement | Spreads a plague to the target settlement, hindering growth and income. This action will kill the Plague Priest! |
Spread Plague (Plague Cultist only) | |
---|---|
Target | Description |
Settlement | Spreads a Plague to the target settlement. This action will kill the Plague cultist! |
Spread Plague (Army) (Plague Cultist only) | |
---|---|
Target | Description |
Army | Spreads a Plague to the target army. This action will kill the Plague cultist! |
Steal Technology | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Settlement | Reduces research time by x for 3 turns. | 20% |
I | 23% | ||
II | 26% | ||
III | 30% |
Stimulate Growth | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Province | Increases growth in the local province by x (reduces in enemy provinces). | +10 -10 |
I | +20 -20 | ||
II | +30 -30 | ||
III | +40 -40 |
Training | |||
---|---|---|---|
Rank | Target | Description | Effects |
0 | Own Army | Increases experience gain by x for units serving in the parent army. | 25% |
I | 35% | ||
II | 45% | ||
III | 55% |
Ultimate Deliverance (Lord Kroak only) | |
---|---|
Target | Description |
Settlement | Damages the walls, buildings, and lowers the settlement level of the target settlement. |
Wound | |
---|---|
Target | Description |
Hero | Wounds the target Hero. |
List of heroes[ | ]
Heroes | ||||||||
---|---|---|---|---|---|---|---|---|
Race | Hero | Type | In Battle | Own Faction | Foreign Factions | |||
Embed Hero | Constant Local Effect | Settlement | Hero | Army | ||||
Wizard | Spellcaster | Scouting |
Spread Corruption |
Steal Technology |
Wound |
Block Army | ||
Champion | Melee | Training |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
General | Melee | Replenish Troops |
Spread Corruption |
Damage Walls |
Assassinate |
Hinder Replenishment | ||
Wizard | Spellcaster | Replenish Troops |
Cleanse Corruption |
Steal Technology |
Wound |
Block Army | ||
Champion | Melee | Training |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Champion | Melee | Training |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Wizard | Spellcaster | Scouting |
Spread Corruption |
Steal Technology |
Wound |
Hinder Replenishment | ||
Spy | Melee | Replenish Troops |
Spread Control |
Damage Walls |
Assassinate |
Assault Units | ||
Engineer | Ranged | Increase Mobility |
Boost Income |
Damage Walls |
Wound |
Block Army | ||
Champion | Melee | Replenish Troops |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Engineer | Spellcaster | Training |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Dignitary | Melee | Increase Mobility |
Spread Control |
Assault Garrison |
Assassinate |
Block Army | ||
Runesmith | Spellcaster | Replenish Troops |
Stimulate Growth |
Damage Building |
Wound |
Assault Units | ||
Spy | Spellcaster | Replenish Troops |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Wizard | Spellcaster | Funnel Magic |
Spreads Corruption |
Steal Technology |
Assassinate |
Siphon Winds | ||
Dignitary | Melee | Replenish Troops |
Cleanse Corruption |
Damage Walls |
Wound |
Hinder Replenishment | ||
Spread Corruption ( Cult of Pleasure only) | ||||||||
Spy | Ranged | Scavenge |
Increase Slave Income |
Assault Garrison |
Assassinate |
Assault Units | ||
Champion | Melee | Training |
Stimulate Growth |
Damage Walls |
Wound |
Assault Units | ||
Wizard | Spellcaster | Scouting |
Spread Control |
Steal Technology |
Wound |
Block Army | ||
Engineer | Ranged | Increase Mobility |
Boost Income |
Steal Technology |
Wound |
Block Army | ||
Runesmith | Runecaster | Scouting |
Cleanse Corruption |
Damage Walls |
Wound |
Hinder Replenishment | ||
Harden Armour | ||||||||
Sharpen Weapons | ||||||||
Champion | Melee | Training |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Engineer | Spellcaster | Increase Mobility |
Boost Income |
Damage Buildings |
Assassinate |
Hinder Replenishment | ||
Wizard | Spellcaster | Scouting |
Spread Control |
Steal Technology |
Wound |
Block Army | ||
Champion | Hybrid | Training |
Cleanse Corruption |
Assault Garrison |
Wound |
Assault Units | ||
Champion | Ranged | Training |
Spread Control |
Damage Walls |
Assassinate |
Assault Units | ||
Champion | Melee | Training |
Spread Control |
Assault Garrison |
Wound |
Assault Units | ||
Runesmith | Spellcaster | Replenish Troops |
Spread Control |
Steal Technology |
Wound |
Assault Units | ||
Spy | Melee | Scavenge |
Cleanse Corruption |
Damage Walls |
Assassinate |
Block Army | ||
Wizard | Spellcaster | Scouting |
Spread Control |
Steal Technology |
Wound |
Hinder Replenishment | ||
Wizard | Spellcaster | Scouting |
Spread Control |
Steal Technology |
Wound |
Hinder Replenishment | ||
Dignitary | Ranged | Replenish Troops |
Stimulate Growth |
Damage Building |
Wound |
Hinder Replenishment | ||
Spy | Ranged | N/A | Spread Control |
N/A | Assassinate |
N/A | ||
Runesmith | Spellcaster | Training |
Spread Control |
Damage Walls |
Wound |
Hinder Replenishment | ||
Wizard | Spellcaster | Scouting |
Cleanse Corruption |
Steal Technology |
Wound |
Block Army | ||
Champion | Melee | Replenish Troops |
Increase Trade |
Secure Influence |
Assassinate |
Assault Units | ||
Dignitary | Melee | Increase Mobility |
Spread Control |
Assault Garrison |
Assassinate |
Block Army | ||
Runesmith | Melee | Replenish Troops |
Spread Corruption |
Damage Walls |
Wound |
Hinder Replenishment | ||
Champion | Melee | Training |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Wizard | Spellcaster | Scouting |
Boost Income |
Steal Technology |
Assassinate |
Assault Units | ||
Runesmith | Spellcaster | Protective Charms |
Spread Control |
Steal Technology |
Wound |
Hag's Cursemark | ||
Dignitary | Melee | Replenish Troops |
Cleanse Corruption |
Damage Building |
Wound |
Hinder Replenishment | ||
Dignitary | Melee | Training |
Cleanse Corruption |
Assault Garrison |
Wound |
Assault Units | ||
Wizard | Hybrid Spellcaster |
Increase Mobility |
Spread Control |
Damage Walls |
Wound |
Assault Units | ||
Wizard | Spellcaster | Training |
Boost Income |
Colossal Deliverance |
None | None | ||
Replenish Troops |
Stimulate Growth |
Ultimate Deliverance (dependant) | ||||||
Champion | Melee | Training |
Spread Control |
Assault Garrison |
Wound |
Assault Units | ||
Spy | Ranged | Replenish Troops |
Boost Income |
Damage Walls |
Assassinate |
Hinder Replenishment | ||
Runesmith | Spellcaster | Increase Mobility |
Stimulate Growth |
Assault Garrison |
Wound |
Assault Units | ||
Wizard | Spellcaster | Scouting |
Cleanse Corruption |
Steal Technology |
Wound |
Block Army | ||
Dignitary | Spellcaster | Replenish Troops |
Stimulate Growth |
Damage Building |
Wound |
Hinder Replenishment | ||
Wizard | Spellcaster | Scouting |
Spread Corruption |
Steal Technology |
Wound |
Block Army | ||
Champion | Melee | Training |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Wizard | Spellcaster | Scouting |
Spread Corruption |
Steal Technology |
Wound |
Block Army | ||
Champion | Melee | Training |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Dignitary | Melee | Increase Mobility |
Spreads Corruption |
Damage Walls |
Wound |
Hinder Replenishment | ||
Spy | Spellcaster | Replenish Troops |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Dignitary | N/A | None | None | Spread Plague |
None | Spread Plague | ||
Champion | Melee | Training |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Wizard | Spellcaster | Replenish Troops |
Cleanse Corruption |
Steal Technology |
Wound |
Hinder Replenishment | ||
Dignitary | Spellcaster | Scouting |
Spread Control |
Damage Walls |
Wound |
Block Army | ||
Spy | Ranged | Increase Mobility |
Stimulate Growth |
Assault Garrison |
Assassinate |
Assault Units | ||
Spy | Melee | Replenish Troops |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Engineer | N/A | None | None | Cause Earthquake |
None | None | ||
Establish Warlock Laboratory | ||||||||
Champion | Melee | Training |
Spread Control |
Damage Walls |
Wound |
Block Army | ||
Wizard | Spellcaster | Scouting |
Spreads Corruption |
Damage Walls |
Wound |
Hinder Replenishment | ||
Champion | Melee | Training |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Runesmith | Melee | Scavenge |
Stimulate Growth |
Damage Walls |
Wound |
Hinder Replenishment | ||
Wizard | N/A | None | None | Spread Plague |
None | None | ||
Wizard | Spellcaster | Scouting |
Spreads Corruption |
Damage Walls |
Wound |
Hinder Replenishment | ||
Engineer | Spellcaster | Increase Mobility |
Boost Income |
Steal Technology |
Wound |
Block Army | ||
Engineer | Spellcaster | Training |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Dignitary | Melee | Increase Mobility |
Spreads Corruption |
Establish Cult |
Wound |
Hinder Replenishment | ||
Wizard | Spellcaster | Scouting |
Spreads Corruption |
Steal Technology |
Wound |
Block Army | ||
Amber Wizard | Wizard | Spellcaster | Scouting |
Boost Income |
Steal Technology |
Wound |
Assault Units | |
Amethyst Wizard | Wizard | Melee Spellcaster |
Scouting |
Boost Income |
Steal Technology |
Wound |
Assault Units | |
Bright Wizard | Wizard | Spellcaster | Scouting |
Boost Income |
Steal Technology |
Wound |
Assault Units | |
Celestial Wizard | Wizard | Spellcaster | Scouting |
Boost Income |
Steal Technology |
Wound |
Assault Units | |
Empire Captain | Champion | Melee | Training |
Spread Control |
Assault Garrison |
Wound |
Assault Units | |
Grey Wizard | Wizard | Spellcaster | Scouting |
Boost Income |
Steal Technology |
Wound |
Assault Units | |
Jade Wizard | Wizard | Melee Spellcaster |
Scouting |
Boost Income |
Steal Technology |
Wound |
Assault Units | |
Light Wizard | Wizard | Spellcaster | Scouting |
Boost Income |
Steal Technology |
Wound |
Assault Units | |
Ulrika Magdova | Wizard | Hybrid Spellcaster |
Increase Mobility |
Spread Control |
Damage Walls |
Wound |
Assault Units | |
Warrior Priest | Dignitary | Melee | Replenish Troops |
Stimulate Growth |
Damage Building |
Wound |
Hinder Replenishment | |
Witch Hunter | Spy | Melee
Ranged |
Scavenge |
Cleanse Corruption |
Damage Walls |
Assassinate |
Block Army | |
Liche Priest | Wizard | Spellcaster | Replenish Troops |
Cleanse Corruption |
Damage Building |
Wound |
Hinder Replenishment | |
Necrotect | Engineer | Melee | Increase Mobility |
Boost Income |
Damage Walls |
Wound |
Block Army | |
Ptra's Necrotect | Engineer | N/A | None | None | Colonise Ruins | None | None | |
Tomb Prince | Champion | Melee | Training |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | |
Champion | Melee | Replenish Troops |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Dignitary | Spellcaster | Increase Mobility |
Spreads Corruption |
Damage Walls |
Wound |
Hinder Replenishment | ||
Champion | Melee | Training |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Runesmith | Spellcaster | Replenish Troops |
Stimulate Growth |
Damage Building |
Wound |
Assault Units | ||
Wizard | Spellcaster | Scouting |
Spreads Corruption |
Steal Technology |
Wound |
Block Army | ||
Wizard | Spellcaster | Funnel Magic |
Spreads Corruption |
Steal Technology |
Assassinate |
Siphon Winds | ||
Dignitary | N/A | None | None | Establish Military Trickster Cult | None | None | ||
Establish Parasitic Trickster Cult | ||||||||
Establish Symbiotic Trickster Cult | ||||||||
Gunnery Wight | Engineer | Melee
Ranged |
Training |
Boost Income |
Steal Technology |
Wound |
Block Army | |
Mourngul Haunter | Champion | Melee | Scavenge |
Spreads Corruption | Damage Building |
Assassinate |
Hinder Replenishment | |
Vampire Fleet Captain | Dignitary | Spellcaster | Replenish Troops |
Spread Control |
Establish Pirate Cove | Wound |
Assault Units | |
Banshee | Spy | Melee | Increase Mobility |
Stimulate Growth |
Damage Walls |
Assassinate |
Block Army | |
Isabella von Carstein | Runesmith | Spellcaster | Scouting |
Spread Control |
Damage Building |
Assassinate |
Hinder Replenishment | |
Necromancer | Wizard | Spellcaster | Replenish Troops |
Boost Income |
Steal Technology |
Wound |
Assault Units | |
Vampire | Wizard | Spellcaster | Replenish Troops |
Spreads Corruption | Damage Building |
Wound |
Hinder Replenishment | |
Vlad von Carstein | Runesmith | Spellcaster | Training |
Stimulate Growth |
Damage Walls |
Wound |
Assault Units | |
Wight King | Champion | Melee | Training |
Spread Control |
Assault Garrison |
Wound |
Assault Units | |
Wizard | Spellcaster | Scouting |
Spread Corruption |
Steal Technology |
Wound |
Block Army | ||
Wizard | Spellcaster | Scouting |
Spreads Corruption | Steal Technology |
Wound |
Block Army | ||
Wizard | Spellcaster | Scouting |
Spreads Corruption |
Steal Technology |
Wound |
Block Army | ||
Champion | Melee | Training |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Champion | Melee | Training |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Champion | Melee | Training |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Champion | Melee | Training |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Champion | Melee | Training |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units | ||
Ariel | Wizard | Spellcaster | Replenish Troops |
Spread Control Cleanse Corruption |
Nature's Wrath | Wound |
Block Army | |
Coeddil | Champion | Spellcaster | Replenish Troops |
Spread Control |
Damage Walls |
Assassinate |
Assault Units | |
Branchwraith | Champion | Spellcaster | Replenish Troops |
Stimulate Growth |
Damage Walls |
Wound |
Block Army | |
Glade Captain | Dignitary | Melee
Ranged |
Increase Mobility |
Boost Income |
Damage Building |
Wound |
Assault Units | |
Malevolent Branchwraith | Champion | Spellcaster | Replenish Troops |
Stimulate Growth |
Damage Walls |
Wound |
Block Army | |
Spellsinger | Wizard | Spellcaster | Scouting |
Cleanse Corruption |
Steal Technology |
Wound |
Hinder Replenishment | |
Waystalker | Spy | Melee
Ranged |
Training |
Spread Control |
Assault Garrison |
Assassinate |
Assault Units |