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Wh2 dlc09 tmb heirotitan.png
Wh2 dlc09 tmb hierotitan magic scales.png
FactionTomb Kings
Unit size1
Icon treasury.png Cost (MP): 0 (2000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 0
Icon stat health.png Health: 9465
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 32
Icon stat attack.png Melee Attack: 56
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 20
Icon stat damage.png Weapon Damage: 137
Modifier icon armour piercing.png Armour-Piercing Damage: 413
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 5
Modifier icon magical.png Magical Attacks: Yes
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Icon stat morale.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Hierotitan is a Tomb Kings spellcaster Construct unit introduced in Total War: Warhammer II with the Rise of the Tomb Kings DLC. Death's true face radiates sinister magic; the cruel laughter of ancient gods echoes within its shadow.

Description[edit | edit source]

A Hierotitan is a gigantic animated statue whose face is carved in the likeness of one of the Nehekharan deities of death. These idols radiate a sinister aura of magic, and it is said that those who stand within their shadow can hear the cruel laughter of ancient gods. Hierotitans were constructed to stand within the uppermost chambers of the Tomb Kings' burial pyramids. It was believed that they would act as spirit guides for the souls of deceased kings, responsible for ushering the eternal spirits of monarchs between the mortal world and the Realm of Souls. No expense was spared in sculpting a Hierotitan, a towering effigy whose form was lavished with gold and gems. In one hand, it carries an elaborate staff, known as the Icon of Ptra, which bears the hieroglyph of the sun god and lights the Hierotitan's path as it walks in the abyss that separates the mortal world from the Realm of Souls. This light wards away the evil spirits that dwell in the dark, Daemons who would otherwise prey on the souls of those wandering the void. The Hierotitan's other hand grasps a giant pair of scales, called the Scales of Usirian.

Attributes[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Spellcaster: This unit can cast spells.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Bound Spells[edit | edit source]

The Hierotitan has two bound spells at its disposal:

Abilities[edit | edit source]

Strategy[edit | edit source]

Click here to add a strategy!

If you judge him solely by his melee stats, the Hierotitan is probably the best construct the Tomb Kings can send into battle: highest health, melee attack/defence and tons of armor piercing damage. His bound spells are a nice bonus. However, one critical weakness of the Hierotitan is that he is slow as the proverbial molasses. Not only does he not have the very agile attack animations of either Warsphinx or Necrosphinx, making him vulnerable to being bogged down in melee, he is also the perfect target for any enemy missile units due to his size and lumbering gait. Thankfully the combination of high health, melee defence and armor means he will last for quite a while once he actually arrives at the fight.

It's also worth noting that the Hierotitan has attacks which magical damage. This allows him to effectively fight just about anything, though he will still get overwhelmed without proper support.

The Hierotitan's bound spells, like all bound spells, do not use Winds of Magic, which combined with his Spirit Conduit skill boosting the recharge and reserve of Winds means he is an exceptional companion to wizards. Spirit Leech is a very valuable spell that saps the health of a single unit--great for if the enemy sends their heavily outfitted Lord to try and deal with the Hierotitan. Shem's Burning Gaze is less useful, but does allow the Hierotitan to do a blast of magic damage from a distance--good for fighting missile units who would otherwise just outrun him. The targeting is somewhat finicky so make sure you have a clear shot to get the spell off.