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High Beastmaster
Wh2 dlc14 def cha high beastmaster 0.png
Wh2 dlc14 lord spear whip.png
Overview
FactionDark Elves
CategorySpear & Whip Infantry
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1200 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Statistics
Icon stat health.png Health: 2946
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 46
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 55
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Missile Resistance: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 130
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 25
Protection
Icon stat armour.png
Armor:
37.5%
Attributes
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

High Beastmaster is a Dark Elves Lord unit for the introduced in Total War: Warhammer II with the The Shadow and the Blade DLC.

Description[]

The Beastmasters of Clar Karond and Karond Kar can command even the wildest creatures to do their bidding. In part, this mastery springs from their unflinching dedication to the tormentor's craft, but brutality alone would be worthless without a Beastmaster's innate empathy. All Elves share a mystical attunement with the natural world, but while most embrace this bond to gain greater wisdom and fellowship with other living creatures, Dark Elves, and Beastmasters in particular, employ it as another weapon in their arsenal of torment. It matters not whether the beast is a raging Manticore, a cunning Harpy, or the wisest of all Caledor's ancient Dragons: eventually, all submit to the Beastmaster's will, or perish under his lash.

Attributes[]

  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.

Abilities[]

Items[]

Mounts[]

Strategy[]

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