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Total War: Warhammer Wiki
10,652
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
General info
Warhammer I
Warhammer II
Warhammer III
DLC
Patches and updates
Campaign
Battle
Multiplayer
Legendary lords
Immortal Empires
The Realm of Chaos
Special buildings
Events
Items
Set piece battles
Races
The Empire
Dwarfs
Greenskins
Vampire Counts
Warriors of Chaos
Beastmen
Wood Elves
Bretonnia
Norsca
High Elves
Dark Elves
Lizardmen
Skaven
Tomb Kings
Vampire Coast
Kislev
Grand Cathay
Khorne
Nurgle
Tzeentch
Slaanesh
Chaos Undivided
Ogre Kingdoms
Chaos Dwarfs
Wiki affairs
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Understanding our infoboxes
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High Elves
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High Elves
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==How they play== A summary of High Elves gameplay: * '''Units:''' High Elves have a varied unit roster including spellcasters and dragons. High Elf [[armies]] tend to focus on quality over quantity. * '''Martial Prowess:''' In battle, High Elf armies gain extra bonuses while they are at high strength. * '''Intrigue and Influence:''' On the campaign map, High Elves can spend this resource to manipulate other factions or to recruit powerful characters. * '''Espionage and Trade:''' When High Elves make a [[trade agreement]], they gain vision of that faction's territory. They also benefit greatly from trade in general. * '''Rites:''' High Elves access to various [[rites]], which grant bonuses on the campaign map. * '''Lileath's Blessing:''' An army [[stance]] which replaces [[channelling]] and has greater bonuses. * '''Sword of Khaine:''' High Elf factions, as with other [[Elf]] factions, can draw the [[Sword of Khaine]]. *'''Tutorial race:''' This race is rather straightforward, and so anyone new to the franchise should play as them as they are good at pretty much everything, and [[Eataine]] is very forgiving, with [[Avelorn]], although somewhat tough to start, also being quite easy.
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