Total War: WARHAMMER Wiki
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This page lists all High Elf units.

Legendary lords[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 350
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4280 (4280 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 75
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 45
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 40
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 160
Modifier icon armour piercing.png Armour-Piercing Damage: 310
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
88.75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3680 (3680 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 168
Modifier icon armour piercing.png Armour-Piercing Damage: 112
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3880 (3880 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 55
Icon stat charge bonus.png Charge Bonus: 23
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 100
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1200 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4260 (4260 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 65
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 30
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 260
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat ranged damage.png Missile Damage: 77 (77 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 275 (275 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 300
Icon stat armour.png
Armor:
30%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Tier I unit
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4280 (4280 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 65
Icon stat defence.png Melee Defence: 55
Icon stat charge bonus.png Charge Bonus: 35
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armour-Piercing Damage: 130
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4122 (4122 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 45
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 40
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 130
Modifier icon armour piercing.png Armour-Piercing Damage: 290
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3/10
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat armour.png
Armor:
81.59%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Lords[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 213
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4060 (4060 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 30
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 260
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
60%


Shielded units will block the following percentage of missile damage from the front Shield: 55%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 213
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4060 (4060 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 65
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 30
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 260
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat ranged damage.png Missile Damage: 190 (190 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 80 (80 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range: 180
Icon stat armour.png
Armor:
37.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1000 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 2865 (2865 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1000 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 2865 (2865 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1000 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 2865 (2865 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1000 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 2865 (2865 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1000 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 2865 (2865 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1000 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 2865 (2865 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1000 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 2865 (2865 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1000 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 2865 (2865 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1000 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 2865 (2865 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Heroes[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 750 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 3680 (3680 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 42
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 22
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 220
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon bonus vs large.png Bonus vs. Large: 35
Icon stat armour.png
Armor:
60%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 3680 (3680 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 52
Icon stat charge bonus.png Charge Bonus: 22
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 250
Modifier icon armour piercing.png Armour-Piercing Damage: 110
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 35
Icon stat ranged damage.png Missile Damage: 55 (55 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 125 (125 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 9
Icon stat range.png Range: 180
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
30%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 3680 (3680 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 55
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 35
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 125
Modifier icon armour piercing.png Armour-Piercing Damage: 235
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 16
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
67.5%


Shielded units will block the following percentage of missile damage from the front Shield: 20%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3412 (3412 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3412 (3412 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3412 (3412 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3412 (3412 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3412 (3412 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3412 (3412 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3412 (3412 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3412 (3412 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3412 (3412 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 15
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armour-Piercing Damage: 85
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


Melee Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 120
Icon stat health.png Health: 55 (55 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 4
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.8 s
Icon stat range.png Melee Reach: 1
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat armour.png
Armor:
30%


Shielded units will block the following percentage of missile damage from the front Shield: 55%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 120
Icon stat health.png Health: 55 (55 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 28
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 18
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 20
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
22.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier III unit
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 100
Icon stat health.png Health: 67 (67 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 18
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 30
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 9
Modifier icon armour piercing.png Armour-Piercing Damage: 25
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
67.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier IV unit
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 212
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 120
Icon stat health.png Health: 60 (60 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 28
Icon stat defence.png Melee Defence: 42
Icon stat charge bonus.png Charge Bonus: 4
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 30
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 24
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.8 s
Icon stat range.png Melee Reach: 1
Modifier icon bonus vs large.png Bonus vs. Large: 20
Icon stat armour.png
Armor:
56.25%


Shielded units will block the following percentage of missile damage from the front Shield: 55%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier IV unit
Icon treasury.png Cost (MP): 1250 (1250)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 312
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 100
Icon stat health.png Health: 76 (76 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 46
Icon stat defence.png Melee Defence: 36
Icon stat charge bonus.png Charge Bonus: 20
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 11
Modifier icon armour piercing.png Armour-Piercing Damage: 25
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 14
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
67.5%


Shielded units will block the following percentage of missile damage from the front Shield: 20%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier IV unit
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 350
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 76 (76 per model)
Morale character.png Leadership: 90
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 30
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 11
Modifier icon armour piercing.png Armour-Piercing Damage: 25
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.9 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 20
Icon stat armour.png
Armor:
75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 475 (475)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 118
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 90
Icon stat health.png Health: 55 (55 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 14
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 16 (16 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 3 (3 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 180
Icon stat armour.png
Armor:
11.25%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 550 (525)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 137
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 90
Icon stat health.png Health: 55 (55 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 18
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 16 (16 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 3 (3 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 180
Icon stat armour.png
Armor:
30%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 750 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 90
Icon stat health.png Health: 60 (60 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Melee Reach: 1
Modifier icon bonus vs large.png Bonus vs. Large: 16
Icon stat ranged damage.png Missile Damage: 15 (15 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4 (4 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 165
Icon stat armour.png
Armor:
30%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 850 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 212
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 90
Icon stat health.png Health: 60 (60 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Melee Reach: 1
Modifier icon bonus vs large.png Bonus vs. Large: 16
Icon stat ranged damage.png Missile Damage: 15 (15 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4 (4 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 165
Icon stat armour.png
Armor:
30%


Shielded units will block the following percentage of missile damage from the front Shield: 55%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 212
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 90
Icon stat health.png Health: 60 (60 per model)
Morale character.png Leadership: 72
Icon stat attack.png Melee Attack: 28
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Melee Reach: 1
Modifier icon bonus vs large.png Bonus vs. Large: 16
Icon stat ranged damage.png Missile Damage: 16 (16 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 3 (3 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 180
Icon stat armour.png
Armor:
37.5%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 900 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 213
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 80
Icon stat health.png Health: 72 (72 per model)
Morale character.png Leadership: 72
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 18 (18 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4 (4 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 180
Icon stat armour.png
Armor:
22.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier IV unit
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 60
Icon stat health.png Health: 74 (74 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 27
Icon stat charge bonus.png Charge Bonus: 12
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 24
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 12
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 22 (22 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 5 (5 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 180
Icon stat armour.png
Armor:
22.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier IV unit
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 212
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 80
Icon stat health.png Health: 76 (76 per model)
Morale character.png Leadership: 82
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 7
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 4 (4 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 18 (18 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range: 180
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
30%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Melee Cavalry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 137
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 79 (79 per model)
Morale character.png Leadership: 64
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 40
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
30%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 88 (88 per model)
Morale character.png Leadership: 72
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 64
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 5 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
67.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier IV unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 88 (88 per model)
Morale character.png Leadership: 72
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 64
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 5 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
67.5%


Shielded units will block the following percentage of missile damage from the front Shield: 30%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier IV unit
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 350
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 98 (98 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 80
Resistance fire.png Fire Resistance: 40
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 20
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 31
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 5 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
81.59%


Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Cavalry[]

Unit Recruitment General Melee Ranged Defense
Tier III unit
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 76 (76 per model)
Morale character.png Leadership: 64
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 24
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 16 (16 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 3 (3 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 140
Icon stat armour.png
Armor:
30%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Chariots[]

Unit Recruitment General Melee Ranged Defense
Tier III unit
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 12
Icon stat health.png Health: 1166 (1166 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 55
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 29
Modifier icon armour piercing.png Armour-Piercing Damage: 11
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 5
Icon stat ranged damage.png Missile Damage: 16 (16 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 3 (3 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 180
Icon stat armour.png
Armor:
37.5%


  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Tier IV unit
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 8
Icon stat health.png Health: 1386 (1386 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 70
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 38
Modifier icon armour piercing.png Armour-Piercing Damage: 16
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 24
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 5
Icon stat armour.png
Armor:
81.59%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 1648 (1648 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 70
Resistance missile.png Missile Resistance: 30
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armour-Piercing Damage: 38
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 25
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 5
Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Artillery[]

Unit Recruitment General Melee Ranged Defense
Tier III unit
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175
Icon stat mass.png Weight: Very_heavy
Icon growth.png Unit size: 32
Icon stat health.png Health: 55 (55 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 10
Icon stat defence.png Melee Defence: 15
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
30%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Monsters and Beasts[]

Unit Recruitment General Melee Ranged Defense
Tier unit
Icon treasury.png Cost (MP): 825 (825)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 132
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 254 (254 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Missile Resistance: 20
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 34
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 10
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
26.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Strider.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
Tier III unit
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4655 (4655 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 44
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 62
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 234
Modifier icon armour piercing.png Armour-Piercing Damage: 156
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 7
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Tier IV unit
Icon treasury.png Cost (MP): 1400 (1350)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 350
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 5820 (5820 per model)
Morale character.png Leadership: 78
Icon stat attack.png Melee Attack: 42
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 54
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 40
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 100
Modifier icon armour piercing.png Armour-Piercing Damage: 230
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 7
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
Tier IV unit
Icon treasury.png Cost (MP): 1650 (1650)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 415
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 6590 (6590 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 48
Icon stat charge bonus.png Charge Bonus: 40
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 7
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
Tier unit
Icon treasury.png Cost (MP): 1850 (1850)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 450
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 5174 (5174 per model)
Morale character.png Leadership: 90
Icon stat attack.png Melee Attack: 46
Icon stat defence.png Melee Defence: 48
Icon stat charge bonus.png Charge Bonus: 58
Resistance fire.png Fire Resistance: 70
Resistance physical.png Physical Resistance: 20


Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 7
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
Tier IV unit
Icon treasury.png Cost (MP): 1700 (1700)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 425
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 6000 (6000 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 46
Icon stat defence.png Melee Defence: 44
Icon stat charge bonus.png Charge Bonus: 65
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 25
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 135
Modifier icon armour piercing.png Armour-Piercing Damage: 325
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Melee Reach: 8
Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
Tier IV unit
Icon treasury.png Cost (MP): 2000 (2000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 500
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 7316 (7316 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 46
Icon stat charge bonus.png Charge Bonus: 50
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 25
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 380
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Melee Reach: 8
Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
Tier IV unit
Icon treasury.png Cost (MP): 2400 (2400)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 600
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 8416 (8416 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 64
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 45
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 25
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 145
Modifier icon armour piercing.png Armour-Piercing Damage: 435
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Melee Reach: 8
Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.

Regiments of Renown[]

Unit Recruitment General Melee Ranged Defense
Tier IV unit
Icon treasury.png Cost (MP): 750 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 120
Icon stat health.png Health: 55 (55 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 27
Icon stat defence.png Melee Defence: 48
Icon stat charge bonus.png Charge Bonus: 4
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 6