Unit
|
Recruitment
|
General
|
Melee
|
Ranged
|
Defense
|
|
Tier I unit
|
Cost (MP):
|
750 (700)
|
Turns:
|
1
|
Upkeep:
|
187
|
Weight:
|
Heavy
|
Unit size:
|
1
|
|
Health:
|
3680 (3680 per model)
|
Leadership:
|
75
|
Melee Attack:
|
42
|
Melee Defence:
|
50
|
Charge Bonus:
|
22
|
|
|
Reload Time:
|
10
|
Fire Resistance:
|
0
|
Magic Resistance:
|
0
|
Physical Resistance:
|
0
|
Missile Resistance:
|
15
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
120
|
Armour-Piercing Damage:
|
220
|
Bonus Mult. vs. Buildings:
|
0.75
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
Bonus vs. Large:
|
35
|
|
|
|
Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Tier I unit
|
Cost (MP):
|
750 (750)
|
Turns:
|
1
|
Upkeep:
|
187
|
Weight:
|
Heavy
|
Unit size:
|
1
|
|
Health:
|
3680 (3680 per model)
|
Leadership:
|
75
|
Melee Attack:
|
40
|
Melee Defence:
|
52
|
Charge Bonus:
|
22
|
|
|
Reload Time:
|
10
|
Fire Resistance:
|
0
|
Magic Resistance:
|
0
|
Physical Resistance:
|
0
|
Missile Resistance:
|
15
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
250
|
Armour-Piercing Damage:
|
110
|
Bonus Mult. vs. Buildings:
|
0.75
|
Melee Interval:
|
4 s
|
Melee Reach:
|
2
|
Bonus vs. Large:
|
35
|
|
Missile Damage:
|
55 (55 per volley)
|
Armour-Piercing Missile Damage:
|
125 (125 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Reload Time:
|
9
|
Range:
|
180
|
Magical Attacks:
|
Yes
|
|
|
Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Tier I unit
|
Cost (MP):
|
800 (800)
|
Turns:
|
1
|
Upkeep:
|
200
|
Weight:
|
Heavy
|
Unit size:
|
1
|
|
Health:
|
3680 (3680 per model)
|
Leadership:
|
75
|
Melee Attack:
|
55
|
Melee Defence:
|
45
|
Charge Bonus:
|
35
|
|
|
Reload Time:
|
10
|
Fire Resistance:
|
0
|
Magic Resistance:
|
0
|
Physical Resistance:
|
0
|
Missile Resistance:
|
15
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
125
|
Armour-Piercing Damage:
|
235
|
Bonus vs. Infantry:
|
16
|
Bonus Mult. vs. Buildings:
|
1
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
|
|
Shield:
|
20%
|
|
Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Tier I unit
|
Cost (MP):
|
1000 (300)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Unit size:
|
1
|
|
Health:
|
3412 (3412 per model)
|
Leadership:
|
60
|
Melee Attack:
|
36
|
Melee Defence:
|
28
|
Charge Bonus:
|
15
|
|
|
Reload Time:
|
10
|
Fire Resistance:
|
0
|
Magic Resistance:
|
0
|
Physical Resistance:
|
0
|
Missile Resistance:
|
15
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
200
|
Armour-Piercing Damage:
|
85
|
Bonus Mult. vs. Buildings:
|
1
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
|
|
|
Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Tier I unit
|
Cost (MP):
|
1000 (300)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Unit size:
|
1
|
|
Health:
|
3412 (3412 per model)
|
Leadership:
|
60
|
Melee Attack:
|
36
|
Melee Defence:
|
28
|
Charge Bonus:
|
15
|
|
|
Reload Time:
|
10
|
Fire Resistance:
|
0
|
Magic Resistance:
|
0
|
Physical Resistance:
|
0
|
Missile Resistance:
|
15
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
200
|
Armour-Piercing Damage:
|
85
|
Bonus Mult. vs. Buildings:
|
1
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
|
|
|
Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Tier I unit
|
Cost (MP):
|
1000 (300)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Unit size:
|
1
|
|
Health:
|
3412 (3412 per model)
|
Leadership:
|
60
|
Melee Attack:
|
36
|
Melee Defence:
|
28
|
Charge Bonus:
|
15
|
|
|
Reload Time:
|
10
|
Fire Resistance:
|
0
|
Magic Resistance:
|
0
|
Physical Resistance:
|
0
|
Missile Resistance:
|
15
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
200
|
Armour-Piercing Damage:
|
85
|
Bonus Mult. vs. Buildings:
|
1
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
|
|
|
Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Tier I unit
|
Cost (MP):
|
1000 (300)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Unit size:
|
1
|
|
Health:
|
3412 (3412 per model)
|
Leadership:
|
60
|
Melee Attack:
|
36
|
Melee Defence:
|
28
|
Charge Bonus:
|
15
|
|
|
Reload Time:
|
10
|
Fire Resistance:
|
0
|
Magic Resistance:
|
0
|
Physical Resistance:
|
0
|
Missile Resistance:
|
15
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
200
|
Armour-Piercing Damage:
|
85
|
Bonus Mult. vs. Buildings:
|
1
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
|
|
|
Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Tier I unit
|
Cost (MP):
|
1000 (300)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Unit size:
|
1
|
|
Health:
|
3412 (3412 per model)
|
Leadership:
|
60
|
Melee Attack:
|
36
|
Melee Defence:
|
28
|
Charge Bonus:
|
15
|
|
|
Reload Time:
|
10
|
Fire Resistance:
|
0
|
Magic Resistance:
|
0
|
Physical Resistance:
|
0
|
Missile Resistance:
|
15
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
200
|
Armour-Piercing Damage:
|
85
|
Bonus Mult. vs. Buildings:
|
1
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
|
|
|
Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Tier I unit
|
Cost (MP):
|
1000 (300)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Unit size:
|
1
|
|
Health:
|
3412 (3412 per model)
|
Leadership:
|
60
|
Melee Attack:
|
36
|
Melee Defence:
|
28
|
Charge Bonus:
|
15
|
|
|
Reload Time:
|
10
|
Fire Resistance:
|
0
|
Magic Resistance:
|
0
|
Physical Resistance:
|
0
|
Missile Resistance:
|
15
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
200
|
Armour-Piercing Damage:
|
85
|
Bonus Mult. vs. Buildings:
|
1
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
|
|
|
Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Tier I unit
|
Cost (MP):
|
1000 (300)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Unit size:
|
1
|
|
Health:
|
3412 (3412 per model)
|
Leadership:
|
60
|
Melee Attack:
|
36
|
Melee Defence:
|
28
|
Charge Bonus:
|
15
|
|
|
Reload Time:
|
10
|
Fire Resistance:
|
0
|
Magic Resistance:
|
0
|
Physical Resistance:
|
0
|
Missile Resistance:
|
15
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
200
|
Armour-Piercing Damage:
|
85
|
Bonus Mult. vs. Buildings:
|
1
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
|
|
|
Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Tier I unit
|
Cost (MP):
|
1000 (300)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Unit size:
|
1
|
|
Health:
|
3412 (3412 per model)
|
Leadership:
|
60
|
Melee Attack:
|
36
|
Melee Defence:
|
28
|
Charge Bonus:
|
15
|
|
|
Reload Time:
|
10
|
Fire Resistance:
|
0
|
Magic Resistance:
|
0
|
Physical Resistance:
|
0
|
Missile Resistance:
|
15
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
200
|
Armour-Piercing Damage:
|
85
|
Bonus Mult. vs. Buildings:
|
1
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
|
|
|
Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Tier I unit
|
Cost (MP):
|
1000 (300)
|
Turns:
|
1
|
Upkeep:
|
250
|
Weight:
|
Medium
|
Unit size:
|
1
|
|
Health:
|
3412 (3412 per model)
|
Leadership:
|
60
|
Melee Attack:
|
36
|
Melee Defence:
|
28
|
Charge Bonus:
|
15
|
|
|
Reload Time:
|
10
|
Fire Resistance:
|
0
|
Magic Resistance:
|
0
|
Physical Resistance:
|
0
|
Missile Resistance:
|
15
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
200
|
Armour-Piercing Damage:
|
85
|
Bonus Mult. vs. Buildings:
|
1
|
Melee Interval:
|
4 s
|
Melee Reach:
|
3
|
|
|
|
|