“ | The vilest and most treacherous of all their horrible kin, Hobgoblin Cutthroats delight in the unleashing of unnecessarily-vicious violence in battle. | „ |
Hobgoblin Cutthroats are a Chaos Dwarfs melee infantry unit introduced in Total War: Warhammer III with Forge of the Chaos Dwarfs.
Recruitment[]
Unlocked with: Hobgoblin Mustering Camp
Summon[]
Description[]
The Hobgoblins are a distinctive sub-species of steppe-dwelling Goblins found only within the lands of the Far East, in the rolling, untamed plains of the Eastern Steppes. The Hobgoblin race are considered traitors by all of their Greenskin cousins, not because of their unbelievably treacherous nature, but by their specific betrayal of the Greenskin Uprising of Zharr-Naggrund. This betrayal of their entire race and their inability to even trust each other has ensured that the Hobgoblins have become utterly enthralled to the brutal protection and patronage of the Chaos Dwarfs. Though hated by their kin, the Hobgoblins are nonetheless the scourge of the steppes; feared, hated and powerful in almost equal measure, and also widely abhorred for their cruelty, wickedness and appalling standards of hygiene.
Attributes[]
Sword Infantry
- ▲ Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Unit Abilities[]
Passive Abilities[]
Strategy[]
Similar to Night Goblins, Hobgoblins make for cheap, plentiful and reasonably effective line infantry. They have poor leadership, but this can be mitigated by keeping them close to a Chaos Dwarf unit - and since their main job will be to stand in front of Blunderbusses, that should be straightforward. They are highly useful for filling out an army in the early game when unit limits are tough, although this must be weighed against the fact their building takes up a valuable factory or outpost slot; some generals may figure the less impressive but universally available Orc Labourers can fill the role for longer.
Gorduz Backstabber boosts all Hobgoblin units a lot, and it's worth building an army of them for him even after they've outlived their usefulness to the rest of your forces.
Gallery[]