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For the minor faction, see Hochland.

Hochland is one of the provinces in the world of Warhammer. It begins the campaign controlled by the Hochland faction.

Background[]

Hochland is a founding Electoral Province of The Empire, ruled by Count Aldebrand Ludenhof from the capital of Hergig. A small part of the northern Empire wedged between Middenland, the Middle Mountains and Ostland, Hochland comprises the eastern end of the great Drakwald Forest and is heavily wooded. This heavily influences its culture: Hochlanders are renowned hunters and trackers, famed for producing the Empire's finest marksmen.

While regarded as a backward and minor province by its neighbours, because Hochland acts as a crossroads for much of the northern and eastern parts of the Empire its people are amongst its friendliest and most tolerant, particularly towards those who might be minded to leave some of their gold behind at the provinces many coaching inns, hunting lodges and shrines.

Settlements[]

The Old World[]

Settlement Type Port Regional occupation Starting faction Resources Special buildings
Hergig Temperate lowlands Hochland Timber
Brass Keep Minor Dyes

Mortal Empires[]

Settlement Type Port Climate Starting faction Resources Special buildings
Hergig Temperate Hochland Timber
Brass Keep Minor Mountains Dyes

The Realm of Chaos[]

Settlement Type Port Climate Starting faction Resources Special buildings
✷ Hergig Province capital Temperate Hochland
Feastmaster
Timber
Krudenwald Minor Hochland
Stone-Horn Tribe

Immortal Empires[]

Settlement Type Port Climate Starting faction Resources Special buildings
Hergig Province capital Temperate Hochland Timber
Krudenwald Minor

Regional occupation[]

Regional occupation:

  • Temperate lowlands

Trivia[]

  • The name is German for Highland, while Krudenwald can be loosely translated as Raw Woods (or Ancient Woods).
  • Modern Brass Keep is known as a hideout for the Warriors of Chaos. Despite numerous attempts from the Empire to root them out, the latest in 2370 IC, Brass Keep stands defiant, offering the servants of Chaos a safe haven.