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Total War: Warhammer Wiki
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Horned Ones
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Horned Ones
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{{Infobox unit tw2 |image =wh2_main_lzd_cav_horned_ones.png |icon =wh2_dlc17_lzd_horned_ones.png |race =Lizardmen |faction = |type =Melee Cavalry |unit size =Small: 12<br>Medium: 24<br>Large: 36<br>Ultra: 48 |general = |main = |melee = |ranged = |armor = |shield = |attributes = |id =wh2_main_lzd_cav_horned_ones_0 }} {{Quote|Much rarer than other Cold Ones, these virtually-extinct Lustrian warriors fight with preternatural swiftness that belies their size.}} '''{{PAGENAME}}''' are a {{Lizardmen race}} melee cavalry unit introduced in ''[[Total War: Warhammer II]]''. == Recruitment == *{{Lizardmen race}} **[[File:construction.png]] Unlocked with: [[Cold One Caves]] (requires [[Weapon-Crafters' Commune]]) *{{Spirit of the Jungle faction}} **[[File:construction.png]] Unlocked with: [[Cold One Hollow]] == Description == The Horned Ones are an extremely rare, virtually extinct and preternaturally swift subspecies of Cold One, spawned in the same pool and at the same time as those who will ride them into battle. The Horned Ones are very aggressive and territorial, and will tackle virtually any other monster, regardless of its size. They are naturally adapted for fighting duels and have large horns and spiny crests growing out of their heads. Unlike other Cold Ones, Horned Ones are not easily manipulated to change their targets, as they are always enraged by the smell of other creatures invading their territory. A Horned One therefore behaves like a Cold One which has already tasted blood and is eager to fight. The bellowing of the Horned One infects other Cold Ones with the same aggression, steeling them against manipulation as well. == Attributes == {{wh2_main_lzd_cav_horned_ones_0 bulletpoints}} == Unit Abilities == === Passive Abilities === *[[File:wh3_dlc24_unit_passive_predatory_fighter.png]] [[Predatory Fighter]] *[[File:wh2_main_unit_passive_primal_instincts.png]] [[Primal Instincts]] == Strategy == They are an armour-piercing melee cavalry similar to [[Chaos Knights]] or [[Black Knights]], however they have a significant charge bonus to supplement. They are not quite shock cavalry, but are a good blend of melee cavalry that can deliver a solid amount of shock damage as well. {{Navbox Lizardmen units}}
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