Hotfix 4.1.2 was a hotfix for Patch 4.1.0, released for Total War: Warhammer III on 30 November 2023. The previous hotfix was Hotfix 4.1.1.
Hotfix Notes[]
- Medusa Missile Refactor; we weren't completely happy with the Medusa's performance following 4.1.1, so we've taken another crack at tightening up the play experience of the unit with the following changes:
- Added a new missile animation where she rears up instead of leaning down to fire.
- Reduced the collision radius of Medusa projectiles from 0.75 to 0.2 (shockwave size remains the same.)
- Added penetration to the projectile (up to 3 small entities.)
- Main Menu backgrounds now have the appropriate corresponding music.
- Fixed the Vault of Nagash landmark building in the Black Pyramid of Nagash settlement not being available to the Vampire Coast.
- Sarthorael the Ever-Watcher now uses the Lore of Metal in campaign.
- Fixed Sarthorael the Ever-Watcher having the combat stats of a regular Lord of Change instead of an Exalted Lord of Change.
- The achievements Man the Wall (capture all three Great Bastion gates), Celestial City Secured (capture Wei-Jin) and Reclaim Your Place (capture all three major Kislev cities) will now unlock in Immortal Empires as well as Realm of Chaos.
- The Blood Brute Behemoth (Ghorgon) unit is now correctly tied to a rank requirement for the Daemon Prince faction.
- Fixed an issue where the Lileath's Blessing stance icon was showing a very large tooltip on the pre-battle screen.
- Fixed an issue where the Lileath, the Maiden technology had no useable effects for Drycha. Effects that are not valid for a faction are now hidden (as they were in WARHAMMER II) - which hides the Spellsinger capacity effect, and an additional effect that increases the minimum Winds of Magic power reserves an army can have has been added to the technology.
- Fixed an issue where the number of available rites for Malekith and Morathi were being displayed as double the intended amount on the end turn dial.
- Fixed an issue where magic items were being dropped in every battle, rather than with a random chance.
- Dwarf Quarrellers no longer wield both their Melee and Missile weapon at the same time when performing certain animations in close combat.
- Fixed an issue where dilemmas offering confederation with certain Bretonnia factions would be missing text explaining which faction would be confederated.
- Fixed the Hammer into Anvil skill applying its effects twice to certain Warriors of Chaos units.
- Fixed Repanse de Lyonesse not having the correct technologies in the Chivalry section of her technology tree (as she had in WARHAMMER II) and fixed a graphical glitch at the beginning of her technology tree that was meant to show a group around the Heraldry section.
- Fixed a rare script breakage when the Upgrade Settlement Building mission was completed by upgrading an Ogre camp building.
- Fixed a rare soft lock during the Formless Horror tutorial when skipping back and forth between sections.
- Fixed Warriors of Chaos being able to construct Altar buildings in the Wei-Jin settlement in the Realm of Chaos campaign.
- The technology Ferocious Plans now takes 1 turn to research for Clan Moulder, to bring them in line with the other Skaven factions.
- Beastmen will no longer receive events that affect recruitment costs, as they grant no benefit to them.
- Fixed Ogre Camps not increasing income from landmark Port buildings.
- Task arrows for hidden allied AI armies are now also hidden.
- Players will no longer receive multiple battle notifications for the same event, one after another. Building attacked messages should now stay visible until they are no longer relevant.
- Fixed an instance where Ogre contracts would fail to be issued.
- The Slave Pens building will now correctly reduce the cost of Diktats in the local province.
- When using Slave Diktats, they will now be listed under "Diktats" rather than "Rites" in the Slaves tooltip breakdown.
- Diktats now show the correct icons and descriptions in the province info panel when used.
- Added a preview for the effects granted from certain dilemmas.
- Fixed an issue where Flame Cannons would not fire if they had a rune applied to them pre-battle.
- Fixed soft locks during the character rank up/skills tutorial when opening the objectives panel or when attacking an enemy.
- The Lore of Hashut passive, Killing Fire, now applies its full damage as intended instead of only a single tick.
- Fixed the Canopic Jars icon not displaying correctly in the Mortuary Cult panel.
- Oxyotl's defeat trait will now correctly appear in the character details panel.
- Yuan Bo's unique skill Celestial Administration will now also increase Dragon-Blooded Shugengan's recruit rank when replacing.
- N'Kari will now start the campaign with the Harvester of Souls passive ability.
- Boris Ursus's unique skill, Grand Builder, now correctly reduces the construction time of religious buildings.
- Vilitch will now gain bonuses for high Winds of Magic if an army has more than 100 reserves.
- Fixed the icon used by Snikch's From the Shadows skill/ability.
- The Vampire Coast technology, Lord Two Toes Adley, is now correctly labelled as a Deep caster in the unit info panel.
- Fixed the trait gained by being present in Vampiric corruption not applying replenishment to the entire army.
- Fixed skills in magic lines for the Light Archmage and the Tzeentch Daemon Prince not requiring the correct amount of skills in the previous group.
- Fixed male Cathay units not playing vocalisations when charging.
- Fixed Thorek's defeat trait not increasing magic item drop chance.
- Fixed the Bray-Shaman Heroes not having the Many Limbed Fiend skills.
- Fixed the Fire Mage on Sun Dragon missing the additional 10 missile resistance.
- The Shadow Liche Priest on Skeletal Horse is now correctly labelled as a Shadow caster in the unit info panel.
- Summoned Ancestral Warriors now have the Strider attribute.
- Fixed the 8th Book of Nagash not further reducing construction costs via the Foster Terror commandment.
- AI Tomb King factions can now recruit the Casket of Souls after performing the rite.
- Handmaidens of the Everqueen now start with the Quicksilver Shot passive ability in campaign.