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Hotfix 4.1.2
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Hotfix 4.1.2
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'''{{PAGENAME}}''' was a [[hotfix]] for [[Patch 4.1.0]], released for ''[[Total War: Warhammer III]]'' on 30 November 2023. The previous hotfix was [[Hotfix 4.1.1]]. == Hotfix Notes == *[[Bloodwrack Medusa|Medusa]] Missile Refactor; we weren't completely happy with the Medusa's performance following 4.1.1, so we've taken another crack at tightening up the play experience of the unit with the following changes: **Added a new missile animation where she rears up instead of leaning down to fire. **Reduced the collision radius of Medusa projectiles from 0.75 to 0.2 (shockwave size remains the same.) **Added penetration to the projectile (up to 3 small entities.) *Main Menu backgrounds now have the appropriate corresponding music. *Fixed the [[Vault of Nagash]] landmark building in the Black Pyramid of Nagash settlement not being available to the [[Vampire Coast]]. *[[Sarthorael the Everwatcher|Sarthorael the Ever-Watcher]] now uses the [[Lore of Metal]] in campaign. *Fixed Sarthorael the Ever-Watcher having the combat stats of a regular [[Lord of Change]] instead of an [[Exalted Lord of Change]]. *The achievements Man the Wall (capture all three Great Bastion gates), Celestial City Secured (capture Wei-Jin) and Reclaim Your Place (capture all three major Kislev cities) will now unlock in [[Immortal Empires]] as well as [[The Realm of Chaos|Realm of Chaos]]. *[[The Bloodbrute Behemoth (Ghorgon)|The Blood Brute Behemoth (Ghorgon)]] unit is now correctly tied to a rank requirement for the [[Legion of Chaos|Daemon Prince faction]]. *Fixed an issue where the [[Lileath's Blessing]] stance icon was showing a very large tooltip on the pre-battle screen. *Fixed an issue where the [[Wood Elves tech tree|Lileath, the Maiden technology]] had no useable effects for [[Drycha]]. Effects that are not valid for a faction are now hidden (as they were in [[Total War: Warhammer II|WARHAMMER II]]) - which hides the [[Spellsinger]] capacity effect, and an additional effect that increases the minimum [[Winds of Magic]] power reserves an army can have has been added to the technology. *Fixed an issue where the number of available [[Dark Elves rites|rites]] for [[Malekith]] and [[Morathi]] were being displayed as double the intended amount on the end turn dial. *Fixed an issue where magic items were being dropped in every battle, rather than with a random chance. *[[Dwarfs|Dwarf]] [[Quarrellers]] no longer wield both their Melee and Missile weapon at the same time when performing certain animations in close combat. *Fixed an issue where dilemmas offering confederation with certain [[Bretonnia]] factions would be missing text explaining which faction would be confederated. *Fixed the Hammer into Anvil skill applying its effects twice to certain [[Warriors of Chaos (Total War: Warhammer III)|Warriors of Chaos]] units. *Fixed [[Repanse de Lyonesse]] not having the correct [[Bretonnia tech tree|technologies]] in the Chivalry section of her technology tree (as she had in WARHAMMER II) and fixed a graphical glitch at the beginning of her technology tree that was meant to show a group around the Heraldry section. *Fixed a rare script breakage when the Upgrade Settlement Building mission was completed by upgrading an [[Camps|Ogre camp]] building. *Fixed a rare soft lock during the [[Formless Horror]] tutorial when skipping back and forth between sections. *Fixed Warriors of Chaos being able to construct Altar buildings in the Wei-Jin settlement in the Realm of Chaos campaign. *The [[Skaven tech tree|technology Ferocious Plans]] now takes 1 turn to research for [[Clan Moulder]], to bring them in line with the other Skaven factions. *[[Beastmen]] will no longer receive events that affect recruitment costs, as they grant no benefit to them. *Fixed Ogre Camps not increasing income from landmark Port buildings. *Task arrows for hidden allied AI armies are now also hidden. *Players will no longer receive multiple battle notifications for the same event, one after another. Building attacked messages should now stay visible until they are no longer relevant. *Fixed an instance where [[Bounties|Ogre contracts]] would fail to be issued. *The [[Slave Pens]] building will now correctly reduce the cost of Diktats in the local province. *When using Slave Diktats, they will now be listed under "Diktats" rather than "Rites" in the Slaves tooltip breakdown. *Diktats now show the correct icons and descriptions in the province info panel when used. *Added a preview for the effects granted from certain dilemmas. *Fixed an issue where [[Flame Cannons]] would not fire if they had a rune applied to them pre-battle. *Fixed soft locks during the character rank up/skills tutorial when opening the objectives panel or when attacking an enemy. *The [[Lore of Hashut]] passive, Killing Fire, now applies its full damage as intended instead of only a single tick. *Fixed the [[Canopic Jars]] icon not displaying correctly in the Mortuary Cult panel. *[[Oxyotl]]'s defeat trait will now correctly appear in the character details panel. *[[Yuan Bo, the Jade Dragon|Yuan Bo]]'s unique skill Celestial Administration will now also increase [[Dragon-Blooded Shugengan Lord|Dragon-Blooded Shugengan]]'s recruit rank when replacing. *[[N'Kari]] will now start the campaign with the [[Harvester of Souls]] passive ability. *[[Boris Ursus]]'s unique skill, Grand Builder, now correctly reduces the construction time of religious buildings. *[[Vilitch the Curseling|Vilitch]] will now gain bonuses for high Winds of Magic if an army has more than 100 reserves. *Fixed the icon used by [[Deathmaster Snikch|Snikch]]'s [[From the Shadows]] skill/ability. *The Vampire Coast [[Vampire Coast tech tree|technology]], Lord [[Two Toes Adley]], is now correctly labelled as a [[Lore of the Deep|Deep]] caster in the unit info panel. *Fixed the trait gained by being present in [[Total War: Warhammer III corruption|Vampiric corruption]] not applying replenishment to the entire army. *Fixed skills in magic lines for the [[Archmage (Light)|Light Archmage]] and the [[Daemon Prince of Tzeentch|Tzeentch Daemon Prince]] not requiring the correct amount of skills in the previous group. *Fixed male [[Grand Cathay|Cathay]] units not playing vocalisations when charging. *Fixed [[Thorek Ironbrow|Thorek]]'s defeat trait not increasing magic item drop chance. *Fixed the [[Bray-Shaman]] Heroes not having the Many Limbed Fiend skills. *Fixed the [[Mage (Fire)|Fire Mage]] on [[Sun Dragon (mount)|Sun Dragon]] missing the additional 10 missile resistance. *The [[Liche Priest (Shadows)|Shadow Liche Priest]] on [[Skeletal Steed (Tomb Kings)|Skeletal Horse]] is now correctly labelled as a Shadow caster in the unit info panel. *Summoned [[Ancestral Warriors]] now have the [[Strider]] attribute. *Fixed the 8th [[Books of Nagash|Book of Nagash]] not further reducing construction costs via the Foster Terror commandment. *AI [[Tomb Kings|Tomb King]] factions can now recruit the [[Casket of Souls]] after performing the [[Tomb Kings rites|rite]]. *[[Handmaiden of the Everqueen|Handmaidens of the Everqueen]] now start with the [[Quicksilver Shot]] passive ability in campaign. ==External links== *[https://store.steampowered.com/news/app/1142710/view/3873721309627812353 Hotfix 4.1.2 news article] [[Category:Patches]]
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