Total War: WARHAMMER Wiki
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Hotfix 6.0.1 is a hotfix for Update 6.0, released for Total War: Warhammer III on 16 December 2024.

Hotfix Notes[]

Hey everyone,

We’ve adjusted our hotfixing plans slightly to prioritise the splash attack issues that have been present since the release of Update 6.0. We have just rolled out Hotfix 6.0.1, which addresses these issues:

  • Reverted various splash attack max target counts to match at least the minimum number of splash zones units have in metadata.

​ Dev note: In 6.0.0 we made a change to the maximum number of targets a splash attack can hit based on a weapon strength ratio, this change was originally intended to apply to single entity units only and inadvertently was applied to monstrous infantry, cavalry and infantry units. This caused a series of issues with how our splash attacks are calculated, we have reverted the changes to these units while maintaining the single entity splash attack changes. After this hotfix you will see monstrous infantry, cavalry and infantry return to their pre-patch 6.0.0 state. There is a chance this may still affect some units, so please do keep reporting any issues you come across so we can investigate further. ​

  • Added missing text strings from a small number of tooltips.

​ Dev note: Whilst we're aware of other issues present in the game at the moment, currently set to be addressed in a further Hotfix releasing later this week, we had the opportunity to include this one as part of today’s fix, and isn't representative of our current prioritisation of certain issues.

By implementing these necessary changes today, it has also rolled out some additional battle balancing adjustments that we’ve been working on. A full list of these changes will follow later today as an addition to our 6.0 Battle Balance Details thread, so please check back for the full details!

Although today's hotfix does not include any of the items originally disclosed in our known issues post, please rest assured that we will be back later this week with an additional hotfix to address those and more.

As always, thank you for your ongoing feedback and for your patience while we investigate and address these issues. If you encounter any new problems after updating to version 6.0.1, please let us know in our dedicated bug reporting sub-forum.

See you on the battlefield!

—The Total War Team

Battle Balance Details[]

Beastmen[]

  • Khorngors
    • Recruitment Cost (MP): 700 -> 725
    • Melee Attack: 20 -> 18
    • Melee Defence: 28 -> 26

Greenskins[]

  • Mangler Squigs
    • Recruitment Cost (MP): 1000 -> 950
    • Recruitment Cost (SP): 1000 -> 950
    • Upkeep Cost: 300 -> 238
    • Additional Hit Points: 1700 -> 1530
    • Melee Defence: 30 -> 22
    • Base Weapon Damage: 70 -> 36
    • Armour Piercing Weapon Damage: 150 -> 84
  • Snagla Grobspit
    • Recruitment Cost (MP): 650 -> 750
    • Recruitment Cost (SP): 650 -> 0
  • Arachnarok Spider (Flinger)
    • Recruitment Cost (MP): 1900 -> 1950
    • Recruitment Cost (SP): 1900 -> 1950
    • Upkeep Cost: 475 -> 488
  • Colossal Squig
    • Additional Hit Points: 8234 -> 8646
    • Melee Attack: 50 -> 52
  • Da Acid Burpa (Colossal Squig)
    • Additional Hit Points: 8234 -> 8646
    • Melee Attack: 61 -> 64

Khorne[]

  • Arbaal the Undefeated
    • Recruitment Cost (MP): 1200 -> 1250
    • Recruitment Cost (SP): 1200 -> 1250
    • Upkeep Cost: 300 -> 312
  • Arbaal the Undefeated [Mount: Flesh Hound]
    • Recruitment Cost (MP): 1600 -> 1650
    • Recruitment Cost (SP): 1600 -> 1650
    • Upkeep Cost: 400 -> 412
  • Scyla Anfingrimm
    • Recruitment Cost (MP): 1400 -> 1300
    • Recruitment Cost (SP): 1000 -> 0
    • Base Weapon Damage: 285 -> 265
    • Armour Piercing Weapon Damage: 265 -> 285
  • Skulltaker
    • Recruitment Cost (MP): 1300 -> 1100
    • Recruitment Cost (SP): 1300 -> 1100
    • Upkeep Cost: 325 -> 275
  • Skulltaker [Mount: Blood Throne]
    • Recruitment Cost (MP): 1800 -> 1600
    • Recruitment Cost (SP): 1800 -> 1600
    • Upkeep Cost: 450 -> 400
  • Skulltaker [Mount: Juggernaut - Kuhl'tyran]
    • Recruitment Cost (MP): 1650 -> 1500
    • Recruitment Cost (SP): 1650 -> 1500
    • Upkeep Cost: 412 -> 375
  • Khorngors
    • Recruitment Cost (MP): 700 -> 725
    • Recruitment Cost (SP): 700 -> 725
    • Upkeep Cost: 175 -> 181
    • Melee Attack: 20 -> 18
    • Melee Defence: 28 -> 26
  • Skullreapers
    • Additional Hit Points: 136 -> 150
    • Melee Attack: 50 -> 54
    • Bonus vs. Infantry: 8 -> 10
  • Wrathmongers
    • Additional Hit Points: 292 -> 307
    • Melee Defence: 48 -> 50
    • Added attribute - Immune to Flanking
  • Bloodwake Berserkers (Wrathmongers)
    • Additional Hit Points: 292 -> 307
    • Melee Defence: 59 -> 61
    • Added attribute - Immune to Flanking
  • Bloodbeasts of Khorne
    • Additional Hit Points: 476 -> 508
    • Melee Defence: 25 -> 28
    • Base Weapon Damage: 70 -> 65
    • Armour Piercing Weapon Damage: 65 -> 75
  • Slaughterbrute
    • Recruitment Cost (MP): 2100 -> 2000
    • Recruitment Cost (SP): 2100 -> 2000
    • Upkeep Cost: 550 -> 500
    • Additional Hit Points: 9268 -> 9880
    • Melee Defence: 40 -> 45
    • Base Weapon Damage: 245 -> 240
    • Armour Piercing Weapon Damage: 305 -> 360
  • Hellforged Bellowers (Skullcannon)
    • Recruitment Cost (MP): 1400 -> 1600
    • Recruitment Cost (SP): 1400 -> 1600
    • Upkeep Cost: 350 -> 400

Ogre Kingdoms[]

  • Bragg the Gutsman
    • Recruitment Cost (MP): 1250 -> 1200
    • Recruitment Cost (SP): 1350 -> 0
  • Bruiser
    • Recruitment Cost (MP): 950 -> 900
    • Recruitment Cost (SP): 1350 -> 900
    • Upkeep Cost: 200 -> 225
  • Golgfag Maneater
    • Recruitment Cost (MP): 1350 -> 1250
    • Recruitment Cost (SP): 1350 -> 1250
    • Upkeep Cost: 343 -> 312
  • Eshin Maneater
    • Recruitment Cost (MP): 1300 -> 1250
    • Recruitment Cost (SP): 1900 -> 1250
    • Upkeep Cost: 475 -> 312
  • Pigback Riders
    • Recruitment Cost (MP): 375 -> 400
    • Recruitment Cost (SP): 375 -> 400
    • Upkeep Cost: 63 -> 100
  • Piggyback Knights (Pigback Riders)
    • Recruitment Cost (MP): 500 -> 550
    • Recruitment Cost (SP): 500 -> 550
    • Upkeep Cost: 80 -> 138
  • Blood Vultures
    • Recruitment Cost (MP): 450 -> 500
    • Recruitment Cost (SP): 450 -> 500
    • Upkeep Cost: 113 -> 125
  • Thundertusk
    • Recruitment Cost (MP): 2250 -> 2300
    • Recruitment Cost (SP): 2250 -> 2300
    • Upkeep Cost: 480 -> 575
    • Melee Attack: 54 -> 44
    • Melee Defence: 32 -> 30
    • Charge Bonus: 60 -> 50
  • Stonehorn
    • Melee Attack: 40 -> 44
    • Melee Defence: 28 -> 32
  • Stonehorn (Harpoon Launcher)
    • Melee Attack: 40 -> 44
    • Melee Defence: 28 -> 32
  • The Snowhorn of Mourn (Stonehorn)
    • Melee Attack: 50 -> 54
    • Melee Defence: 36 -> 41

Abilities[]

  • Force of Total Destruction
    • Radius: 10 -> 8
    • Damage: 81 (59:22) -> 36 (12:24)
  • Squig Thinkin'
    • Num uses: 2 -> 1
    • Summon duration: 150s -> 120s
  • Inventory of Hatchlings
    • Rarity: Uncommon -> Rare
    • Cost: 150 -> 200
  • Blow Apart
    • Radius: 10 -> 12
    • Damage: 17 (6:11) -> 30 (10:20)
  • Blood Tally
    • Ability intensity no longer degrades
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