Hotfix 6.0.5 is a hotfix for Update 6.0, released for Total War: Warhammer III on February 18 2025.
Introduction[]
Greetings folks,
Hotfix 6.0.5 has just dropped for Total War: WARHAMMER III, bringing with it a suite of improvements and fixes. Here are some highlights:
- Azhag now has access to his missing spells ‘Spirit Leech’ and ‘Aspect of the Dreadknight’
- AI with multiple reinforcements are now less idle in battle, attacking the player rather than waiting for all reinforcements to arrive
- Camera movement is faster and more responsive on the Campaign map (particularly noticeable in late-game scenarios)
If you're currently opted-in to the Campaign AI Beta branch on Steam, these changes will arrive tomorrow (19/02) so that you can take advantage of the improvements alongside the Campaign AI changes included in the Beta.
Now let’s jump into the full list…
Hotfix Notes[]
PERFORMANCE[]
- Fixed a rare VFX-related crash that occurred during battle.
CAMPAIGN[]
General/Gameplay[]
- Fixed a bug where Nurgle factions did not receive Infection rewards when sacking or razing a settlement.
- Fixed a bug where the Blood Pilgrimage mission was completed when recruiting any unit, instead of only the specified ones.
Skill Tree[]
- Fixed a bug where Azhag didn’t start with access to Spirit Leech and Aspect of the Dreadknight.
UI/UX[]
- Enhanced performance when moving the camera on the campaign map, particularly noticeable in late-game scenarios when most of the shroud is uncovered. This improvement ensures smoother and more responsive camera movement, providing a better user experience.
- Fixed a bug where the 'Undo assigned skill points' button remained clickable in the Character Details panel when switching to the Details tab.
- Fixed a bug where the 'Collect income' checkbox in the UI was not displayed properly.
- Stuttering when rapidly hovering over different unit cards in the Campaign and Battle UI should now be reduced.
BATTLE[]
General/Gameplay[]
- Fixed a bug where, when repositioning ranged units in a different direction, they clumped together and got stuck.
- Fixed an issue causing The Forbidden Fens vegetation VFX to appear red.
AI[]
- Fixed a bug where the attacking AI remained stationary for too long during battles with multiple reinforcements, waiting for all of them to arrive instead of attacking the player.
Animations[]
- Adjusted the maximum number of splash attack victims the Terracotta Sentinel can hit with its attacks.
- Fixed a bug where the Terracotta Sentinel’s weapon visibly snaps while transitioning between animations.
- Fixed an issue where Ushabti Great Bows would not show the proper equip/unequip animation when switching between ‘turn’ and ‘melee attack’ animations.
- Bonebreaker and Terrorgeist mounts now use their matched combat animations against Cathayan units.
UI/UX[]
- Fixed a bug in Skirmish mode where the AI stats modifier would reset as the player navigated away from the relevant menu.
MULTIPLAYER[]
- Fixed a bug that occurred in a multiplayer game with Golgfag, where the Mercenary Contracts mechanic stops working after Save/Load.
AUDIO[]
- Added missing audio to water features on the Greed Grove battle map and to some corruption pools on the campaign map.
- Fixed an issue where the SFX of the floating pyramid during the Black Pyramid end-game scenario sounded low quality.
- Fixed an issue with environmental audio on the Thundering Falls subterranean battle map.
- Fixed an issue where the SFX for sinking ships would include human voices for non-human factions.
Outro[]
If you run into any new issues or bugs after updating to 6.0.5, please be sure to raise them over in our dedicated bug reporting sub-forum so our wonderful QA teams can investigate.
See you on the battlefield!
— The Total War Team