“ | Khorne’s loathing to see his chosen servants felled by the cowardly practice of the arcane is made manifest in Flesh Hounds mostly immune to hostile magic. | „ |
Hounds of the Blood Hunt (Flesh Hounds of Khorne) are a Khorne,
Daemons of Chaos, and
Warriors of Chaos Regiment of Renown war beasts unit introduced in Total War: Warhammer III with Update 3.1.0.
Recruitment[ | ]
Description[ | ]
Flesh Hounds are Khorne's foremost tool of vengeance. When a being – mortal or Daemon – rouses the Blood God's ire, he rises from the Skull Throne and sounds a single sonorous note on a great brass horn. This blast echoes through the mortal and Daemonic realms alike as a peal of portentous thunder, rousing Flesh Hounds from their slumber and loosing them upon the hunt. Few can survive gory pursuit by these relentless carnivores, for Flesh Hounds are faultless and instinctive trackers, able to harry their quarry across fen, forest and stone without once losing the scent.
Attributes[ | ]
War Beasts
- ▲ Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
- ▲ Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Unit Abilities[ | ]
Passive Abilities[ | ]
Difference from Flesh Hounds of Khorne[ | ]
New Passive Ability:
Gorefeast
New Attribute: Immune to Contact Effects
New Imbuement:
Dampen!
Cost (SP): 700 → 1000
Cost (MP): 750 → 1000
Upkeep: 175 → 250
Strategy[ | ]
Gallery[ | ]
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