House of Havoc
Turns:10 Cost:3000 Cult Supplies:30
Effects
Cult Supplies: 9 per turn Grimoires: 12 per turn Control: -12 Tzeentch corruption: +12 Discoverability: +40
House of Havoc is a Tzeentch parasitic building introduced in Total War: Warhammer III , only available to The Deceivers .
Here walk the harbingers of terror, snatching all in sight and leaving discord in its place.
Effects [ ]
Cult Supplies: 9 per turn
Grimoires: 12 per turn
Control: -12
Tzeentch corruption: +12
Discoverability: +40
Building Chain [ ]
Tzeentch buildings
Regular buildings
Settlement
Port
Basic military
Advanced military
Defence
Daemonic Lurkers · Daemonic Gathering · Daemonic Locus · Warpstone Locus · Warpstone Traps · Guarded Warpstone
Infrastructure
A Convolution · Unending Maze · Silver Labyrinth · Web of Secrets · Lattice of Distortion · Weave of Time · Thaumaturgic Lode · Thaumaturgic Fissure · Thaumaturgic Reef · Hidden Library · Forgotten Scriptorium · Lost Athenaeum
Minor city-only buildings
Defence
Glittering Bartizan · Crystalline Walls
Infrastructure
Stygian Wall · Crystalline Arch · Warplinth
Resource buildings
Gold
Cultist Camp (Gold) · Cultist Outpost (Gold) · Cultist Enclave (Gold)
Pastures
Cultist Camp (Pasture) · Cultist Outpost (Pasture) · Cultist Enclave (Pasture)
Pottery
Cultist Camp (Pottery) · Cultist Outpost (Pottery) · Cultist Enclave (Pottery)
Iron
Cultist Camp (Iron) · Cultist Outpost (Iron) · Cultist Enclave (Iron)
Furs
Cultist Camp (Furs) · Cultist Outpost (Furs) · Cultist Enclave (Furs)
Wine
Cultist Camp (Wine) · Cultist Outpost (Wine) · Cultist Enclave (Wine)
Timber
Cultist Camp (Wood) · Cultist Outpost (Wood) · Cultist Enclave (Wood)
Exotic Animals
Cultist Camp (Animals) · Cultist Outpost (Animals) · Cultist Enclave (Animals)
Gemstones
Cultist Camp (Gems) · Cultist Outpost (Gems) · Cultist Enclave (Gems)
Dyes
Cultist Camp (Dyes) · Cultist Outpost (Dyes) · Cultist Enclave (Dyes)
Salt
Cultist Camp (Salt) · Cultist Outpost (Salt) · Cultist Enclave (Salt)
Marble
Cultist Camp (Marble) · Cultist Outpost (Marble) · Cultist Enclave (Marble)
Spices
Medicinal Plants
Cultist Camp (Medicine) · Cultist Outpost (Medicine) · Cultist Enclave (Medicine)
Carved Obsidian
Cultist Camp (Obsidian) · Cultist Outpost (Obsidian) · Cultist Enclave (Obsidian)
Tusks
Cultist Camp (Tusks) · Cultist Outpost (Tusks) · Cultist Enclave (Tusks)
Cult buildings
Machinations
Rituals
Cult Magus
Special and Landmark buildings
Allied outposts
Tzeentchian Outpost · Tzeentchian District · Tzeentchian Colony
Unique Tzeentch only landmark buildings
Unique settlement chains in The Old World
Unique settlement chains in Ulthuan
Unique settlement chains in the Far East
The Deceivers buildings
Basic Military
Advanded Military
Symbiotic
Parasitic
Removed buildings that were previously available
Cult