A unique variant of Empire General, Huntsman Generals are veterans of many scouting parties. They are the most experienced among the Empire's elite Huntsmen, and therefore the best candidates to lead. Experts at taking down large enemies from a distance, they are commonly equipped with enchanted missiles known as Arrows of Aqshy. These arrows will kill of course, but are mainly used to cause a disorientating, explosive spectacle to unnerve the enemy.
- ↑ Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- Vanguard Deployment: This unit can deploy outside the deployment zone.
- Stalk: This unit can move hidden in any terrain.
- Fire Whilst Moving: This unit can fire when mounted and moving.
While essentially being a budget version of Markus Wulfhart, the Hutsman General does offer some interesting strategies. The Oil Flask makes an enemy very susceptible to fire damage, Hail of Fire imbues fire damage on allies, and this can all be combined with a Bright Wizard with Kindleflame to further capitalize on fire weakness. They should not be relied upon to win a fight, rather to do consistent long range damage to key targets.