In the untamed wilds of the Empire there lurk countless mutants who are ever hungry for human flesh. Huntsmen are masters of the wilderness and skilled trackers who patrol the forests surrounding their homes to cull these foul monsters. Armed with little more than a bow and their wits, these grim warriors are adept at luring their quarry into lethal ambushes.[1a]
When an Elector Count, especially those from the wilder, less 'civilised' provinces, such as Ostland, Stirland and the Ostermark, muster regiments of militia, they are keen to gather as many Huntsmen to their banners as they can. These seasoned hunters are organised into groups of skirmishers who can scout ahead of the main body of the army to gather intelligence, disrupt enemy movements and pick off war machine crews with deadly accurate bow fire.
- ↑ Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- Vanguard Deployment: This unit can deploy outside the deployment zone.
- Fire Whilst Moving: This unit can fire when mounted and moving.
- Stalk: This unit can move hidden in any terrain.
Huntsmen are valuable units who pack a significant punch against large threats. They lack armour-piercing, but the damage boost against large units makes up for it. Their ability to be hidden until close to the enemy or firing allows them to avoid artillery and missile pressure before they are ready to return fire.
They will absolutely MINCE low-armour cav units, like wolf/ spider-riders, pistoliers, dark riders and ellyrian-reavers.