Total War: WARHAMMER Wiki
Advertisement

Wielding magic and might in equal measure, the Ice Guard execute the unyielding will of the Tzarina herself.

Ice Guard (Swords) are a Kislev missile infantry unit introduced in Total War: Warhammer III.

Recruitment[]

Description[]

The Ice Guard is staffed by formidable warrior women, sent to the Bohka Palace before they reach adolescence. These youths are then sorted for their aptitude for magic. Those with the gift begin a training regimen that will enable them to take their place within the Ice Court, a clandestine place of intrigue and power, typically headed by the senior matriarch of the Kislevite royal family. Each weapon these women wields is imbued with ice magic, glowing with its own inner light.

Attributes[]

  • Bow & Dual Sword Infantry
  • Hybrid: This unit can perform well in both ranged combat and melee.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Frostbite: The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed.

Unit Abilities[]

Passive Abilities[]

Strategy[]

Kislev's end game archer unit and one of the best units in their roster. They have great ranged damage that's magical, perfect for dealing with low armored demon units, alongside slowing any unit hit by their arrows.

Their weakness is their low armor-piercing of both their ranged and melee attacks, which is problematic against the other heavily-armoured late game units. Due to their fragility, they should only engage in melee as flankers after the enemy targets have engaged your frontline.

Advertisement