Total War: WARHAMMER Wiki

This page lists all Unusual Locations in the Immortal Empires campaign, in Total War: Warhammer III.

Most of these unusual locations are available to several races. Some can be unique to the location or race. All of the unusual locations were previously only available to order factions and based on lore of The Old World, but could appear worldwide, including in Cathay or on Ulthuan. Patch 6.3 changed this, adding 20 new unusual locations that are available to most races (so also evil and neutral races) and changed the original 20 to be available to more races than before.

Unusual locations[]

The table is sortable and can be collapsed/expanded. The table is by default organized by alphabetical name of unusual location.

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Name Effect Event/Dilemma/Trait/Secondary building Spawn conditions Added with
  • Chance for characters in this region to gain a trait associated with this location
  • Ambush defence chance: +10% (all region owner armies)
  • Recruit rank: +3 (local province)
Assassin Training Only available to Bretonnia, Dwarfs, Grand Cathay, High Elves, Kislev and The Empire Patch 5.2
  • This location will be costly to remove
  • Experience gained upon demolishing: 5000 (local characters)
  • Control: -3
Can only appear in settlements with a port
Only available to Bretonnia, Dwarfs, Grand Cathay, High Elves, Kislev and The Empire
Patch 5.2
  • Chance for events to trigger related to this location
  • Character experience gain: +5% (all characters)
  • Lord recruit rank: +3 (factionwide)
Hidden Scrolls Only available to Bretonnia, Dwarfs, Grand Cathay, High Elves, Kislev and The Empire Patch 5.2
  • Chance for events to trigger related to this location
  • Growth: +5
  • Income from all buildings: +10% (local region owner)
Settlement Sale Can only appear in settlements with a port
Only available to Bretonnia, Dwarfs, Grand Cathay, High Elves, Kislev and The Empire
Patch 5.2
  • Chance for events to trigger related to this location
  • Tradable resources produced: +5% (settlement owner)
  • Income from all buildings: +10% (local region owner)
  • Provides garrison:
Earthquake Strikes Only available to The Empire, Bretonnia, Kislev, High Elves and Grand Cathay Patch 5.2
  • Chance for events to trigger related to this location
  • Control: +2
  • Slaanesh corruption: +5 (local region)
A Wine to Die For Only available to Bretonnia, Dwarfs, Grand Cathay, High Elves, Kislev and The Empire Patch 5.2
  • Control: +2
  • Corruption: -10 (local region)
  • When Control is 75 or more:
    • Chance for characters in this region to gain a trait associated with this location
  • Provides garrison:
The Blessing of the Lady Only available to The Empire, Kislev, High Elves, Grand Cathay and Dwarfs Patch 5.2
  • +10% chance per turn of increasing the Fealty of a random Elector Count
  • Prestige gained: +10 per turn (settlement owner)
  • Chaos Undivided corruption: +10 (local region)
  • When Chaos Undivided corruption is 50 or more:
    • Prestige gained: +20 per turn (settlement owner)
    • Chaos Undivided corruption: +5 (local region)
Only available to Reikland
Can only appear in Empire provinces[1]
Patch 5.2
  • Chance of a plague spreading: -10% (factionwide)
  • Plague duration: -1 turns (factionwide)
  • Casualty replenishment rate: +10% (factionwide)
Only available to Bretonnia, Dwarfs, Grand Cathay, High Elves, Kislev and The Empire Patch 5.2
  • Control: +5
  • Income from all buildings: -5% (local region)
  • When Control is below -50:
    • Income from all buildings: -10% (local region)
    • Control: +5
  • When Control is 50 or more:
    • This location will be removed
Only available to The Empire, Bretonnia and Kislev
Public Order has to be lower than -51
Patch 5.2
  • Research rate: +10% (settlement owner)
  • Tzeentch corruption: +15 (local region)
  • When Tzeentch corruption is 50 or more:
    • Tzeentch corruption: +5 (local region)
    • Research rate: +10% (settlement owner)
Can only appear in Cathay regions[2]
Only available to Bretonnia, Dwarfs, Grand Cathay, High Elves, Kislev and The Empire
Patch 5.2
  • Hidden armies will be visible (armies in region)
  • Control: +2
  • Campaign movement range: +20% for own armies starting their turn in this region (armies in region)
Only available to Bretonnia, Dwarfs, Grand Cathay, High Elves, Kislev and The Empire Patch 5.2
  • Control: -4
  • Diplomatic relations: -20 with Vampire Counts
  • Immune to Vampiric attrition (all armies)
  • Corruption: -10 (local region)
  • Attribute: Causes Fear when fighting against Vampire Counts (factionwide)
Wurtbad, Stirland
Only available to Bretonnia, Dwarfs, Grand Cathay, High Elves, Kislev and The Empire
Patch 5.2
  • Control: -2
  • Skaven corruption: +15 (local region)
  • When Skaven corruption is 100 or more:
    • Chance for events to trigger related to this location
    • This location will be removed
News from the Sewers Can only appear in provinces with Skaven Corruption lower than 50
Only available to Bretonnia, Dwarfs, Grand Cathay, High Elves, Kislev and The Empire
Patch 5.2
  • Improves the rarity of items gained from battle
  • Magic item drop chance from battle: +10%
  • When Control is positive:
    • Chance to gain a magic item: 20% per turn
Only available to High Elves
Can only spawn in Ulthuan provinces[3]
Patch 5.2
  • Vigour loss reduction: -10% (all armies)
  • Vampiric corruption: +20 (local region)
  • When Vampiric corruption is 100 or more:
    • Vampiric corruption: +10 (local region)
    • Double experience gain for units when fighting against Vampire Counts (all region owner armies)
    • Enables magical attacks (all region owner armies)
    • Control: +10
Silver Pinnacle, The Blasted Wastes
Only available to Bretonnia, Dwarfs, Grand Cathay, High Elves, Kislev and The Empire
Patch 5.2
  • Immune to Snow attrition (all region owner armies)
  • Corruption: -10 (local region)
  • Leadership: +2 when fighting against Warriors of Chaos, Chaos Dwarfs, Norsca and Daemons of Chaos (all region owner armies)
  • Armour: +5 when fighting against Warriors of Chaos, Chaos Dwarfs, Norsca and Daemons of Chaos (all region owner armies)
Can only appear in certain Empire and Kislev regions[4]
Only available to Bretonnia, Dwarfs, Grand Cathay, High Elves, Kislev and The Empire
Patch 5.2
  • Chance for events to trigger related to this location
  • When settlement Income is 1500 or more:
    • Income from all buildings: +10% (local region)
    • Growth: +5
  • When settlement Income is 500 or more:
    • Income from all buildings: +10% (local region)
    • Growth: +5
  • When settlement Income is 1000 or more:
    • Income from all buildings: +10% (local region)
    • Growth: +5
Marienburg, The Wasteland
Only available to Bretonnia, Dwarfs, Grand Cathay, High Elves, Kislev and The Empire
Patch 5.2
  • Chaos Undivided corruption: +10 (local region)
  • Skaven corruption: +10 (local region)
  • Income from all buildings: +50% (local region owner)
  • When Skaven corruption is 50 or more:
    • Skaven corruption: +10 (local region)
    • Income from all buildings: +20% (local region owner)
  • When Chaos Undivided corruption is 50 or more:
    • Chaos Undivided corruption: +10 (local region)
    • Income from all buildings: +20% (local region owner)
Mordheim, Ostermark
Only available to Bretonnia, Dwarfs, Grand Cathay, High Elves, Kislev and The Empire
Patch 5.2
  • Control: +2
  • Missile Strength: +10 when fighting against Undead or Daemonic Factions (all region owner armies)
  • Enemy Hero action success chance: -20% (enemy armies in region)
  • Corruption: -4 (local region)
Only available to Bretonnia, Dwarfs, Grand Cathay, High Elves, Kislev and The Empire Patch 5.2
  • Chance to forge a unique item when fusing two rare items: +20%
  • Diplomatic relations: +10 with Chaos Dwarfs
  • Units recruited in this province have a permanent +20 armour bonus
  • Chaos Undivided corruption: +25
  • Provides garrison:
Patch 6.3
  • Diplomatic relations: -10 with all factions (settlement owner)
  • Chaos Undivided corruption: +10 (local region)
  • Units recruited in this province have a permanent +20% melee attack bonus
  • Units recruited in this province have a permanent +10% melee defence bonus
  • Units recruited in this province have a permanent +10 armour bonus
  • Every time a unit is recruited in this province:
    • There is a 5% chance a random Chaos-aligned Legendary Lord will gain 10 ranks
    • There is a 10% chance a random province in the world will gain 100 Chaos corruption
    • There is a 5% chance a random Chaos-aligned Legendary Lord's army will gain maximum experience for all its units
Available to all factions except Warriors of Chaos, Daemons of Chaos, Khorne, Nurgle, Slaanesh, Tzeentch and Chaos Dwarfs Patch 6.3
  • Chance for characters in this region to gain a trait associated with this location
  • Control: +5
  • Nurgle corruption: +20 (local region)
  • When Nurgle corruption is 50 or more:
    • Small chance of a random Plague breaking out at the start of each turn (local region)
    • Nurgle corruption in adjacent provinces: +5
The Urfather's Clown Available to all races except Nurgle Patch 6.3
  • Chance for events to trigger related to this location
  • Control: +2 (local province)
  • Growth: +3 (local province)
  • Income from all buildings: +1% (local region)
  • Small chance for this Caravan to depart each turn
Caravan Removal Only available to Bretonnia, Dark Elves, Dwarfs, High Elves, Kislev, Lizardmen, Ogre Kingdoms, The Empire and Wood Elves Patch 6.3
  • Crimson Plague: 5% chance per turn for a weak plague to infect this region
  • Crimson Plague: 1% chance per turn for a damaging plague to infect most of your faction
  • Crimson Plague: 0.01% chance per turn for a devastating plague to infect the entire world
  • Nurgle corruption: +20 (local region)
  • When this settlement has no active Plague:
    • Enables replenishment in foreign territory (all region owner armies)
    • Immune to all non-Plague attrition (all region owner armies)
    • Winds of Magic cost: -20% for all spells (all region owner armies)
    • Casualty replenishment rate: +10% (all region owner armies)
Available to all races except Nurgle Patch 6.3
  • Khorne's Sanction: Each time you declare war on a faction all Khorne corruption in this province will be removed
  • This location will be extremely costly to remove
  • Khorne corruption: +20 (local region)
  • When Khorne corruption is 100 or more:
    • Khorne's Parting Gift: You will instantly declare war on 10 random factions
    • This location will be removed
  • When Khorne corruption is less than 50:
    • Base weapon damage: +20% (all region owner armies)
    • Charge bonus: +50% (all region owner armies)
Available to all races except Khorne and Warriors of Chaos
Requires Khorne corruption to be below 50
Faction leader has to have the defeat trait of Skarbrand, Arbaal, Skulltaker or Valkia
Patch 6.3
  • Unit experience gain per turn: +100 (all armies in region)
  • Character experience per turn: +200 (all characters in region)
  • When Slaanesh corruption is 100 or more:
    • Each turn there is a 10% chance to spawn a Slaanesh Cult in one of your regions (excluding this region)
    • When normally killed in action, your Lords will be wounded instead (all region-owning Lords)
    • Immune to diplomatic penalties from trespassing (all region owner armies)
    • Slaanesh corruption in adjacent provinces: +10
    • Slaanesh corruption: +30 (local region)
  • When Slaanesh corruption is less than 100:
    • Each turn there is a 2% chance to spawn a Slaanesh Cult in one of your regions (excluding this region)
    • Slaanesh corruption: +10 (local region)
Available to all races except Slaanesh
Requires Slaanesh corruption to be lower than 70
Patch 6.3
  • Chance for events to trigger related to this location
  • Diplomatic relations: +20 with Dwarfs
  • Construction cost: -50% for all buildings (local province)
  • construction time: -33% for all buildings (local province)
  • Heavy Supply Usage: Defender will begin Siege battles with no Defensive Supplies (local region)
Too Little Work Only available to Bretonnia, Dwarfs, Grand Cathay, High Elves, Kislev, Lizardmen, The Empire and Wood Elves Patch 6.3
  • Diplomatic relations: +40 with High Elves
  • Growth: +5
  • Tradable resources produced: +5% (settlement owner)
  • Income from all buildings: +10% (local region)
Only available to Bretonnia, Dwarfs, Grand Cathay, Kislev, Lizardmen, Ogre Kingdoms, The Empire, Tomb Kings and Wood Elves Patch 6.3
  • This location will be extremely costly to remove
  • Control: -5
  • Research rate: +10 (settlement owner)
  • Skaven corruption: +8 (local region)
  • When Skaven corruption reaches 0:
    • Doomsphere will be removed safely
  • When Skaven corruption reaches 100:
    • Doomsphere will detonate
Available to all races except Skaven
Skaven corruption needs to be below 33
Patch 6.3
  • Diplomatic relations: +100 with Ogre Kingdoms
  • Growth: -20 (local province)
  • Casualty replenishment rate: +2% (all region owner armies)
  • Upkeep: -20% for All Ogre Kingdoms units (including mercenaries) (all region owner armies)
  • Units recruited in this province have a permanent +10% melee defence bonus
  • Income from all buildings: -10% (local region)
  • Global recruitment capacity: +1 (settlement owner)
  • Provides garrison:
Available to all races except Ogre Kingdoms Patch 6.3
  • The Pawnbroker will periodically offer you items for sale via events
  • Chance to gain a magic item: 10% per turn
  • Income from all buildings: +5% (local region)
  • When all items have been purchased:
    • An event will soon trigger and this location will be removed
  • When Control is 90 or more:
    • The Pawnbroker's items will be half price
Only available to Bretonnia, Dwarfs, Grand Cathay, High Elves, Kislev, Lizardmen, The Empire and Vampire Coast Patch 6.3
Only available to Lizardmen Patch 6.3
  • Once the Purple Hand has spread to 9 locations worldwide they will leave this location (Current Locations 0/9)
  • Campaign movement range: +9% (all region owner armies)
  • Construction cost: -9% for all buildings (factionwide for region owner)
  • Income from all buildings: +9% (factionwide for region owner)
  • Winds of Magic power reserve capacity: +9 (all region owner armies)
  • Unit experience gain: +9% (all region owner armies)
  • When Tzeentch corruption is 50 or more:
    • Each turn there is a 33% chance the Purple Hand will spread to another region somewhere in the world
    • Tzeentch corruption: +7 (local region)
    • Army ability: "Arcane Surge" (all region owner armies)
  • When Tzeentch corruption is less than 50:
    • Each turn there is a 3% chance the Purple Hand will spread to another region somewhere in the world
    • Tzeentch corruption: +15 (local region)
Purple Hand Hideout Available to all races except Tzeentch Patch 6.3
  • Chance for events to trigger related to this location
  • Diplomatic relations: +50 with Vampire Coast
  • Control: -2
  • Diplomatic relations: -5 with all factions
  • Income from trade tariffs: -30% (settlement owner)
  • Income from post-battle loot: +10% (settlement owner)
A Share of the Loot Can only appear in settlements with a port
Available to all races except Beastmen, Daemons of Chaos, Greenskins, Khorne, Nurgle, Skaven, Tomb Kings and Warriors of Chaos
Patch 6.3
  • The Cabal's Current Power level: %
  • If a character ends turn in this region with 20 ore more Legendary Lord defeat traits:
    • This location will be removed
    • Predestined Plans: The Cabal will become more powerful in all future campaigns...
  • If the Cabal's power level is 3 or more:
    • Expedited Schemes: Each time you destroy an enemy faction, you gain an effect, lasting one turn, that provides near-instant recruitment and construction
  • If the Cabal's power level is 5 or more:
    • Flawless Machinations: After losing a settlement to an enemy force, there is a 5% chance the force will be destroyed and the settlement returned
  • If the Cabal's power level is 7 or more:
    • Inevitable Consequences: After conquering a region, there is a 20% chance you will automatically occupy the entire province
  • If the Cabal's power level is 9 or more:
    • Impossible Outcomes: There is a 2% chance per turn that one of your enemies will have their entire faction utterly destroyed
Available to all races except Beastmen and Tzeentch Patch 6.3
  • Underworld Sea travel time: -2 (settlement owner)
  • Sea Lanes journey duration: -1 turns (settlement owner)
  • Diplomatic relations: -20 with Dark Elves
  • Attribute: Causes Terror when fighting against Dark Elves (all region owner armies)
  • Provides garrison:
Can only appear in certain Naggaroth provinces[5]
Available to all races except Bretonnia, Dwarfs, High Elves, Lizardmen, The Empire and Wood Elves
Patch 6.3
  • Unit capacity: +2 Tomb Guard
  • Unit capacity: +2 Tomb Guard (Halberds)
  • Unit capacity: +2 Ushabti and Ushabti (Great Bows)
  • Unit capacity: +1 Necrosphinx
  • Diplomatic relations: +10 with Tomb Kings
  • When Control is 90 or more:
    • Army capacity: +1
    • Diplomatic relations: +10 with Tomb Kings
Only available to Tomb Kings Patch 6.3
  • Each turn there is a 20% chance a random region in this province will be razed (excluding this region)
  • Income from all buildings: +100% (local region)
  • Chaos Undivided corruption: +20 (local region)
  • When any region in this province is currently razed:
    • Income from all buildings: +100% (local region)
    • Winds of Magic power reserve capacity: +5 (all region owner armies)
  • When all regions in this province (excluding this region) are currently razed:
    • Chance to gain a magic item: 10% per turn
    • Each turn there is a 20% chance a random region in the world will be razed (excluding this region)
    • Income from all buildings: +200% (local region)
Can only appear in provinces with 3 settlements or more Patch 6.3
  • Research rate: +20 (settlement owner)
  • Skaven corruption: +30 (local region)
  • When Skaven corruption is 100 or more:
    • Research rate: +30 (settlement owner)
Available to all races except Skaven Patch 6.3

See also[]