Total War: WARHAMMER Wiki
Advertisement


Imperial Authority is a mechanic exclusive to The Empire for any Empire factions that manage to occupy a settlement that counts towards Imperial Authority progression. Reikland and Wisslenland & Nuln start with this mechanic while other factions that start not owning an Empire Region settlement such as The Huntsmarshal's Expedition, Cult of Sigmar and The Golden Order will automatically unlock this mechanic after having claimed an Empire Region settlement.

Imperial Authority is a measure of how many of the Empire's home settlements are occupied by factions belonging to it. Imperial Authority is based on the amount settlements with "Empire Region" icon that the Empire factions own. Marienburg and Southern Realms factions not count towards the Imperial Authority.

Features[]

Imperial Authority: Empire players can extend their authority across the empire by engaging in internal politics and quelling agitators in their efforts to confederate or go to war with the Elector Counts leading other major Empire factions. Most of these are very outdated and exclusive to Reikland with the 5.0 Patch.

  • Territory: If you capture a settlement considered to be the rightful property of an Elector Count, you may gift them that settlement as a post-battle option, increasing their Fealty towards you. If you capture one of the Empire province capitals, you may instead install a new Elector Count of your own choosing.
  • The Empire reforged: Though usurped long ago, Sylvania and Marienburg are still considered rightful Empire territory. If they are liberated, players may install their own Elector Counts there.
  • Flummox the Elector Counts! (and other factions, too!): Through the new Electoral Machinations panel, players can expend some of their Prestige to influence relations between the Elector Counts and other faction, increasing bonds, inciting wars, or ostracizing bad eggs as appropriate. This works in a similar way to the High Elves’ Intrigue system. After having pacts with other factions, you also can manipulate the factions that you have treaties with.

Tiers[]

Below are the tiers for Imperial Authority. Each settlement is worth 2-3 Imperial Authority. There are 5 of them.

Name Imperial Authority Effects Flavour text
True Heirs of Sigmar 100
  • Mercenary Replenish time: -30% for Electoral Count State Troops units
  • Growth: +20 (provinces)
  • Income from all buildings: +20% (provinces within the Empire)
  • Control: +3 (regions within the Empire)
The Empire is thwarting all those dare annex Imperial lands from the rightful heirs, and in doing so strengthen the enduring dominion of the Sons of Sigmar!
Propsering 76-99
  • Mercenary Replenish time: -30% for Electoral Count State Troops units
  • Growth: +10% (provinces within the Empire)
  • Control: +2 (provinces within the Empire)
Stagnant 51-75
  • Growth: +5 (provinces within the Empire)
  • Control: +1 (provinces within the Empire)
In Decline 26-50
  • Growth: -10 (provinces within the Empire)
  • Control: -2 (all provinces within the Empire)
The Nation Crumbles! 0-25
  • Mercenary replenish time: +100% for all Electoral Count State Troops units (faction wide)
  • Growth: -20 (all provinces within the Empire)
  • Control: -4 (all provinces within the Empire)
  • Income from all buildings: -10% (all regions within the Empire)

Resource[]

As a resource, Imperial Authority can be gained by having factions that are a part of The Empire owning settlements that are marked as Empire Regions and can be lost by losing it to factions that are not a part of The Empire. Despite having the same unit roster, Marienburg and Southern Realms factions do not count towards Imperial Authority.

Elector Politics dilemmas[]

Imperial Authority interacts with the unique Elector Politics dilemma game mechanic to confederate and avoid or declare war between and with the Elector Count factions.

List of Empire Region provinces[]

These provinces contain settlements that count towards your Imperial Authority. There are no provinces that contain 50% Empire Region settlements and 50% non-Empire Region settlements. Some provinces may contain only one settlement.

Reikland, Stirland, Averland, Northern Sylvania, Southern Sylvania, The Wasteland, Middenland, The Misty Hills, Laurelorn Forest, Nordland, Ostland, Talabecland, Ostermark, Gryphon Wood, Mootland, Wissenland, Solland, Hochland, The Middle Mountains.

Strategy[]

As of 5.0, your usual allies such as The Ice Court and Karak Kadrin or The Great Orthodoxy can be something of a double-edge blade. They will surely provide some sort of barriers against other threats, but if they manage to occupy an Empire's core settlement, you'll either have to wage war against them or trade a settlement for it.

Not singing pacts with Wargrove of Woe and Laurelorn will ensure that you can declare war on them easier, ensuring all the Empire Region settlements are within your hand.

All Southern Realms factions such as Estalia, Tilea, Border Princes won't count towards Imperial Authority. Technically, Sundenburg and New World Colonies won't count towards it, too, but it is unlikely that any of the Southern Realms factions manage to occupy an Empire Region settlement.

Wasting Prestige to make Elector Counts declare wars against each other is probably isn't that helpful, considering that you'll confederate them eventually while infighting will make them more vulnerable against external threats. They'll probably get destroyed due to the external threats anyway, but causing civil wars will just hasten this, dropping your authority even more and you can spend your Prestige for Emperor Decrees that can grant powerful buffs.

Defensive and Military Alliances with non-Empire factions will not increase the Imperial Authority.

See also[]

Advertisement