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Imrik
Imrik.png
Commander.png
Overview
RaceHigh Elves
FactionKnights of Caledor
CategoryLegendary Lord
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Statistics
Icon stat health.png Health: 3098
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed: 36
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 45
Resistance fire.png Fire Resistance: 45


Resistance missile.png Missile Resistance: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 130
Modifier icon armour piercing.png Armour-Piercing Damage: 290
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 30
Protection
Icon stat armour.png
Armor:
81.59%

Imrik is a High Elves Legendary Lord introduced in Total War: Warhammer II as a free DLC in The Total Waaagh! Update. They can be downloaded free from Steam here. A direct descendant of Caledor the Phoenix King, Imrik is widely known as the greatest living Dragon Prince and shares a unique bond with Dragonkind.

In the campaign, he leads the Knights of Caledor faction.

Description[]

Imrik the Dragon Lord of Caledor is the Prince (hereditary ruler) of the Kingdom of Caledor in Ulthuan. He is one of the last descendants of the third Phoenix King, Caledor I the Conqueror (originally called Imrik before taking the name Caledor) who fought the War of the Beard against the Dwarfs in a bygone age. And ultimately, he is one of the last descendants of Caledor I's grandfather Caledor Dragontamer, ally of Aenarion the Defender during the first Coming of Chaos.

In the campaign, he and the Knights of Caledor are on an expedition far from Ulthuan. However he has the option to confederate with Caledor early in his campaigns, via events/missions.

Although Imrik has no spellcasting abilities, he and his Star Dragon mount, Minaithnir, are a force to be reckoned with on the battlefield.

Additionally, he has the ability to gain 5 unique dragon units in the campaign, see the Knights of Caledor page for details.

Talent Tree[]

Attributes[]

  • Dragon Armour: Fire attacks cannot harm the wearer of this enchanted, volcano-forged armour.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Martial Mastery: A rigorous selection process and relentless training have turned this unit into the perfect fighting machine. This effect is lost, however, if the unit is badly damaged.

Spells[]

  • None

Legendary items[]

Abilities[]

Abilities:

Mounts[]

  • Mautererius (unique barded Dragon Prince horse) - Imrik starts with this mount unlocked
  • Minaithnir (unique Star Dragon)

Additional starting units[]

Additional starting units in campaign mode:

Mortal Empires[]

Eye of the Vortex[]

Lord effects[]

From character trait:

  • Draconic Resilience: Immune to mountain and desert attrition (Lord's army)
  • Upkeep: -25% for Dragons and Dragon Princes (Lord's army)
  • Campaign movement range: +25%

Traits[]

Imrik's character traits:

  • Dragonkin
    • Imrik is the last of the line of Caledor the Dragontamer, and shares his affinity for martial prowess and Dragonkind.
    • Draconic Resilience: Immune to mountain and desert attrition (Lord's army)
    • Upkeep: -25% for Dragons and Dragon Princes (Lord's army)
    • Campaign movement range: +25%

Lord defeat trait (gained when he is defeated):

  •  ?

Skill tree[]

Campaign skill tree:

  •  ?

Strategy[]

In the Mortal Empires campaign, especially on higher difficulties, Clan Eshin (Imrik's neighbour to the east) can generate large numbers of armies and beat down the Knights of Caledor in a war of attrition. Therefore, once subduing the initial dwarf faction, do not hesitate in moving to destroy Deathmaster Snikch. After securing your initial province, it may even be useful to immediately rush Clan Eshin, as the dwarf faction tends to be very passive and is unlikely to actually attack your territory. Lightning Strike is a very useful skill for this conflict since the Skaven will likely already have several armies by the time you meet them; but it is by no means necessary with clever tactics on the battlefield.

Don't fret about securing Imrik's legendary dragons immediately. The battles you need to win to capture these dragons can be extremely difficult for an early game army to win. Additionally, the buffs these dragons can give if you choose the other options can be very useful. So it could be advantageous to not fight the first dragon you encounter, take the buffs, and wait until the next dragon encounter before you think about recruiting them. Alternatively, you may choose to obtain the 70 Influence (at the cost of 2000 money) from the dragon instead to use for improving relations and securing non-aggression pacts or even alliances with the other High Elf factions after confederating with Caledor through the dilemma event.

Gallery[]


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