“ | Imrik’s feats in defence of Ulthuan in ages past have made him indisputably the greatest of Caledor’s Dragon Princes. | „ |
Imrik is a High Elves Legendary Lord unit introduced in Total War: Warhammer II with The Total Waaagh! Update as a free DLC. In the campaign, he leads the Knights of Caledor faction.
Description[ | ]
Despite having a measure of pride that some might consider arrogance, Imrik is the most noble of the Dragon Princes, whose surety of deeds and martial judgement are said to border on the supernatural. Now a silent realm, Caledor’s scattered Princes are considered by many of the Asur to be dangerously haughty, never making a secret of the fact they think themselves superior to Ulthuan’s other soldiers to the point of having nothing remarkable in common with them at all. Imrik is no exception to the audacity of his kin, though in his case it is justified. Hailing from the bloodline of the Phoenix King Caledor himself, Imrik is the last Dragon Prince to fight in the traditional manner of his house, atop a mighty Fire Drake known as Minaithnir. Though Imrik may be accused of having an unhealthy disdain for weakness, he has always fought nobly in defence of his homeland and indeed of all Ulthuan, continually proving himself a stalwart bastion of strength and an unbreachable wall against the foes of the High Elves.
Introduction description[ | ]
Accompanied by his noble knights, Imrik has travelled far from Caledor to aid Tyrion and Teclis in bolstering the Great Vortex. The Dragon Prince does not just take on the dangers of the Southlands for them, however, for somewhere beneath the swirling maelstorm at Ulthuan's centre stands his progenitor, the great Mage Caledor Dragontamer, forever conjuring the great enchantments that keep the forces of Chaos at bay. By Prince Imrik's unconquerable will, the sacrifice of his bloodline shall not be in vain!
Attributes[ | ]
- Halberd Infantry
- ▲ Dragon Armour: Fire attacks cannot harm the wearer of this enchanted, volcano-forged armour.
- ▲ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- ▲ Martial Mastery: A rigorous selection process and relentless training have turned this unit into the perfect fighting machine. This effect is lost, however, if the unit is badly damaged.
Bound Spells[ | ]
Campaign Only[ | ]
Unit Abilities[ | ]
Active Abilities[ | ]
Campaign Only[ | ]
Passive Abilities[ | ]
Campaign Only[ | ]
Item Abilities[ | ]
Unique Items[ | ]
Mounts[ | ]
Campaign starting units[ | ]
Eye of the Vortex & Mortal Empires[ | ]
Immortal Empires[ | ]
Lord Effects[ | ]
- Campaign movement range: +15%
- Draconic Resilience: Immune to Mountain and Desert attrition (Lord's army)
- Upkeep: -25% for Dragons and Dragon Princes (Lord's army)
Character Traits[ | ]
Personal Trait[ | ]
Dragonkin: Imrik is the last of the line of Caledor the Dragontamer, and shares his affinity for martial prowess and Dragonkind.
- Campaign movement range: +15%
- Draconic Resilience: Immune to Mountain and Desert attrition (Lord's army)
- Upkeep: -25% for Dragons and Dragon Princes (Lord's army)
Defeat Trait[ | ]
Dragonslayer: Here, er, were Dragons.
Unique Traits[ | ]
The following traits are obtained when winning the Dragon Battle quests: Bruwor, Gordinar, Lamoureux, Shackolot and Ymwrath.
Breath of the Black Dragon: Minaithnir has been hardened by Shackolot’s poison, learning the ways of the Black Dragon’s noxious breath.
- Attribute: Immune to Psychology
- Ability number of uses: +1 for all Dragon Breath attacks (all armies)
Celestial Strength: Originating from plains of existence known only to Star Dragons, stellar energies have saturated Imrik’s lifeforce.
- Hit points: +10%
- Passive ability: "Regeneration"
Essence of the Eclipse: Just as it empowered Lamoureux, the hidden light of the natural moon heightens Imrik’s martial prowess.
Nature's Blessing: Blessings typically reserved for the Asrai now imbue Imrik with the protection of the forest.
Shining Light: Gordinar’s resplendent aura has imparted a portion of the Sun Dragon’s immense vitality unto the Dragon Prince.
- Speed: +14%
- Attribute: Perfect Vigour
Talent Tree[ | ]
Strategy[ | ]
In the campaign, he and the Knights of Caledor are on an expedition far from Ulthuan. However he has the option to confederate with Caledor early in his campaigns, via events/missions. Although Imrik has no spellcasting abilities, he and his Star Dragon mount, Minaithnir, are a force to be reckoned with on the battlefield. Additionally, he has the ability to gain 5 unique dragon units in the campaign, see the Knights of Caledor page for details.
In the Mortal Empires campaign, especially on higher difficulties, Clan Eshin (Imrik's neighbour to the east) can generate large numbers of armies and beat down the Knights of Caledor in a war of attrition. Therefore, once subduing the initial dwarf faction, do not hesitate in moving to destroy Deathmaster Snikch. After securing your initial province, it may even be useful to immediately rush Clan Eshin, as the dwarf faction tends to be very passive and is unlikely to actually attack your territory. Lightning Strike is a very useful skill for this conflict since the Skaven will likely already have several armies by the time you meet them; but it is by no means necessary with clever tactics on the battlefield.
Don't fret about securing Imrik's legendary dragons immediately. The battles you need to win to capture these dragons can be extremely difficult for an early game army to win. Additionally, the buffs these dragons can give if you choose the other options can be very useful. So it could be advantageous to not fight the first dragon you encounter, take the buffs, and wait until the next dragon encounter before you think about recruiting them. Alternatively, you may choose to obtain the 70 Influence (at the cost of 2000 money) from the dragon instead to use for improving relations and securing non-aggression pacts or even alliances with the other High Elf factions after confederating with Caledor through the dilemma event.
Video Guide[ | ]
Gallery[ | ]
Links[ | ]
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