“ | Come the fray, either dishonour's dark stain shall be removed or the bearer himself must die… | „ |
Infernal Guard are a Chaos Dwarfs melee infantry unit introduced in Total War: Warhammer III with Forge of the Chaos Dwarfs.
Recruitment[]
Unlocked with: Ore Level
Description[]
The Infernal Guard as it is known, is amongst the most legendary warrior-cult within the Chaos Dwarf Empire, having the sworn task of defending the citadel to the death from any that would assail it, and to carry out the will of the Lord of the Black Fortress without question. The Infernal Guard's ranks are made up from Chaos Dwarfs to whom some stain of dishonour or failure has been attached, an occurrence which in their unforgiving society can result from merely being close kin to a failed battle commander, knowing defeat under the eyes of a Sorcerer-Prophet, presiding over labourers who have revolted or a furnace that has exploded through overuse.
Attributes[]
Axe Infantry
- ▲ Armoured & Shielded: Armoured units can block damage from any source apart from
Armour-Piercing damage.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- ▲ Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
- ▲ Contempt: This unit won't lose
leadership from witnessing a friendly unit rout unless the routing unit also has Contempt.
Strategy[]
Chaos Dwarf's mid-tier infantry is worthy of consideration if your number one concern is that your front line holds. They are insanely tanky, able to hold up against cavalry charges, infantry assault and ranged attacks equally as well, with only magic and army abilities being good counters to them.
Infernal Ironsworn and the Fireglaive variant are much more damaging, but they're also considerably more expensive, and so long as you're getting your damage from elsewhere these guys will do the job.
Gallery[]
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3D-Model