Difference between revisions of "Iron Mines (Lizardmen)"

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(buildings)
 
(adding building effects)
 
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|units =
 
|units =
 
|effects =
 
|effects =
  +
{{effects description wh_main_effect_economy_gdp_mining|+150}}
 
  +
{{effects description wh_main_effect_region_resource_iron_production|+30}}
 
|garrison =
 
|garrison =
 
|id = wh2_main_lzd_resource_iron_2
 
|id = wh2_main_lzd_resource_iron_2
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==Effects==
 
==Effects==
  +
{{effects description wh_main_effect_economy_gdp_mining|+150}}
 
  +
{{effects description wh_main_effect_region_resource_iron_production|+30}}
   
 
==Strategy==
 
==Strategy==

Latest revision as of 11:45, 24 October 2017

Iron Mines
Lizardmen resource iron.png
Overview
FactionLizardmen
CategoryLizardmen resource building
Construction
Icon income.png
Costs:
1600
Icon hourglass.png
Build time:
3
Purpose
Bonus effects
  • Income generated: +150
  • Iron resource production: +30 ingots

Iron Mines (Lizardmen) is a Lizardmen resource building in Total War: Warhammer. Ore is taken from deep pits or mines; Kroxigors perform the labour but Skinks may have to work in smaller shafts.

Effects[edit | edit source]

  • Income generated: +150
  • Iron resource production: +30 ingots


Strategy[edit | edit source]

Click here to add a strategy!