Magical items or artifacts can be gained by the player over the course of a campaign. When equipped to characters, they provide various bonuses and special abilities.
Items should not be confused with Ancillaries.
Lists[]
By game[]
There is a dedicated page for each set of banners introduced in each game, namely:
Items are used cumulatively so, for example, those added in Total War: Warhammer are also available in Total War: Warhammer II and in Total War: Warhammer III.
By race[]
Beastmen items
Dark Elves items
Dwarfs items
Greenskins items
High Elves items
Lizardmen items
Norsca items
Skaven items
The Empire items
Tomb Kings items
Vampire Coast items
Vampire Counts items
Warriors of Chaos items
Wood Elves items
Rarity[]
Items such as banners are ranked according to rarity - see main page for comprehensive information.
Types[]
Arcane items[]
- Most improve spellcasting
- The majority have an active item ability such as a bound spell
- Some increase the Winds of Magic
- Can only be used by spellcasting characters
Armours[]
- Most improve armour and/or melee defence
- Some grant a variety of resistances such as magical resistance, missile resistance, physical resistance and/or ward save
- A few have an active item ability or passive item ability
Enchanted items[]
- Several provide health regeneration
- Most have an active item ability or passive item ability
Talismans[]
- Most grant some sort of fire resistance, magical resistance, physical resistance and/or ward save
- A few have an active item ability or passive item ability
Weapons[]
- Most increase melee attack, melee defence, melee damage and/or weapon strength
- Some increase a sub-type of damage, such as base weapon damage, armour-piercing damage and/or explosive damage
- A few have a contact effect
- A few have an active weapon ability or passive weapon ability