Total War: WARHAMMER Wiki
Register
Advertisement

Itz-Itza Tribe was a minor Lizardmen faction introduced in Total War: Warhammer II. It was ruled by Alazanczyk and could be found in the southeastern part of the map, on the group of islands east of the Southlands.

Background[ | ]

During the Great Catastrophe, the local Saurus and Skinks lost their Slann masters and have degenerated into feral creatures that viciously attack anyone that enters their territory. Despite this, the blessings of the Slann priests still lingers on the islands, making it hard for anyone to cast magic. It is believed that Lustrian mage priests accept the degenerated population of the Dragon Islands as part of the Great Plan.[1]

King Byrnoth Gundadrakk of Barak Varr once killed the Sea Dragon Mauledekorr near the islands.

Diplomatic Traits[ | ]

  • Cold-blooded Logic
  • Aggressive
  • Dissonance

Strategy[ | ]

Click here to add a strategy!

Besides Teotiqua, this is one of the few Lizardmen factions that Kroq-Gar starts near. It may be possible to sail our and crush Malus to secure an early trading partner to the East.

Diplomacy[ | ]

Diplomatic traits:

They start at war with Hag Graef.

Starting territory[ | ]

Mortal Empires

Trivia[ | ]

References[ | ]

Advertisement