Itz-Itza Tribe was a minor Lizardmen faction introduced in Total War: Warhammer II. It was ruled by Alazanczyk and could be found in the southeastern part of the map, on the group of islands east of the Southlands.
Background[ | ]
During the Great Catastrophe, the local Saurus and Skinks lost their Slann masters and have degenerated into feral creatures that viciously attack anyone that enters their territory. Despite this, the blessings of the Slann priests still lingers on the islands, making it hard for anyone to cast magic. It is believed that Lustrian mage priests accept the degenerated population of the Dragon Islands as part of the Great Plan.[1]
King Byrnoth Gundadrakk of Barak Varr once killed the Sea Dragon Mauledekorr near the islands.
Diplomatic Traits[ | ]
- Cold-blooded Logic
- Aggressive
- Dissonance
Strategy[ | ]
Besides Teotiqua, this is one of the few Lizardmen factions that Kroq-Gar starts near. It may be possible to sail our and crush Malus to secure an early trading partner to the East.
Diplomacy[ | ]
They start at war with Hag Graef.
Starting territory[ | ]
Mortal Empires
- The Dragon Isles (Dread Rock and Shattered Stone Isle)
Trivia[ | ]
- That this faction is led by a Red-Crested Skink is perhaps reflective of the fact that they lost their Slann.
- Itz-Itza Tribe was added in the Potion of Speed Update.
- The faction didn't make the cut for Immortal Empires, and has been replaced by Tepok's Spawn, another Lizardmen faction.
References[ | ]
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