Jade Wizard

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Jade Wizard
Wh main emp Jade Wizard.png
Icon wh main lore life.png
CategoryEmpire Hero
Unit size1
Icon treasury.png Cost (MP): 1000 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat health.png Health: 2565
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 35
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Jade Wizard is an Empire hero unit. Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.

Description[edit | edit source]

The Wizards of the Jade Order embrace the Wind of Ghyran, symbolized by the Coil of Life. The wandering mages of this Order are druids who harness the energy of nature. Jade Wizards wear green robes and traditionally carry a sickle as a badge of office. They often walk barefoot to better feel the energy of Ghyran through their feet. A Jade Wizard's power is linked to the seasons, being vigorous in Spring, powerful in the Summer, waning over the Autumn and weakest in the Winter months. With a gesture they can summon forth forests to obey their commands, and with a touch they can heal fallen comrades. Jade Wizards tend to roam the dark forests where Life Magic flows more freely. There, far from the press and bustle of the cities, the Wizards learn from the trees of enemy movements and imminent threats, before returning to Altdorf with the news.

Abilities[edit | edit source]

Spells[edit | edit source]

Mounts[edit | edit source]

Strategy[edit | edit source]

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  • In Multiplayer, if one brings Karl Franz on Deathclaw it is practically mandatory to bring the life wizard. This is because if one invests so heavily into Franz they need to be able to keep him alive as he has no way of healing on his own unlike Boris. This probably also extends to Generals of the Empire on flying mounts, but less necessary as it is a smaller investment. In campaign a life wizard certainly helps to keep Franz going, however there he can gain access to healing through items or defeating Isabella Von Carstein in battle.
  • In general, the life wizard is for keeping elite and low model count units healthy and fighting longer. He pairs well with units like Demigryph knights, Reiksguard, Greatswords, and most characters.