“ | Jorek Grimm is a master inventor unlike any other of his kin – a bold, radical risk-taker. | „ |
Jorek Grimm is an Empire Unique Hero unit introduced in Total War: Warhammer II with The Hunter and the Beast DLC, available to The Huntsmarshal's Expedition. He is a modified Master Engineer, using the original design of the Master Engineer prior to the release of The Silence and The Fury. Following his quest line allows the recruitment of the Obsinite Gyrocopter.
Recruitment[ | ]
- Unlocked with: The Lizard's Bane quest
Background[ | ]
The Master Engineer known as Jorek Grimm is a secretive individual who lives amongst the Spine of Sotek Dwarfs of southwest Lustria. Not much is known about him other than the fact that he frequently goes on solo forays into the Lustrian jungle using advanced, custom-built equipment to survive in what is an extremely hostile environment for anyone, let alone a Dwarf. He is eccentric – even by Dwarfen standards – but brilliant, with most of his devices being one-of-a-kind, designed and assembled himself. Like many Dwarfs, he seems to carry a heavy burden from his past which he refuses to talk about.
Attributes[ | ]
- Missile Specialist
- ▲ Ballistics Expert: This unit improves all nearby friendly missile units.
- ▲ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
- ▲ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Campaign Abilities[ | ]
Embed Hero[ | ]
Constant Local Effect[ | ]
Target[ | ]
Character Abilities[ | ]
- Ballistics Calibration
- Big Boom
- Extra Powder
- Entrenchment
- Ballistics Instructor (campaign only)
- Wounds
Character Traits[ | ]
Personal Trait[ | ]
Clever: Jorek's innate intellect means, that generally speaking, he is generally ahead of the curve.
Talent Tree[ | ]
Strategy[ | ]
Gallery[ | ]