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Karak Azul is a minor Dwarfs faction introduced in Total War: Warhammer. It is led by Kazador Dragonslayer and can be found in the southern World's Edge Mountains.


Unlike other holds, the upper portion of Karak Azul occupies an entire plateau overlooking the valley and road below. The spires of iron over stone walls gives the impression of a hold built into a mountaintop. The spectacular fireworks display of the volcanic Fire Mountain (Karag Haraz) can be seen from the southern towers. The lower portion of the Dwarfhold is even more extensive. Known as “Iron Peak”, Karak Azul is the only southern Dwarf-hold to have withstood the Greenskin armies that surged from the Dark Lands. At first, things looked grim as the Orcs and Goblins gained a foothold in the western halls and lower region, but backed by weapons forged by skilled weaponsmiths and runesmiths, the Dwarfs pushed the invaders out within ten years. But a shadow still hangs over the hold.[1]


Event Province Region Neutral.pngStarting Territory[]

The Old World[]

Campaign Territory Region
Campaign Select Mortal Empires.png

Mortal Empires

Southern World's Edge Mountains
  • Icon Marker Settlement.pngKarak Azul
    • Black Iron Mine
    • Spitepeak
The Old World


Starting Treaties[]

Karak Azul will start with the following treaties already in effect:


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From the Dwarfs perspective, this will probably be the first hold to fall to the Greenskins and should serve as a test of how seriously and how soon one should prepare for war with the Greenskins. Ironbrow's Expedition has a unique Dilemma to confederate them early on which is useful for at least obtaining Kazador Dragonslayer who has a unique trait.

For Grimgor's 'Ardboyz, this might be your first taste of Dawi blood and probably the first faction you should target outside of other Greenskins. It will give you a foothold in the mountains that gives you a safe base to fall back to and the route north to the heart of Karaz-a-Karak.

In Mortal Empires, this faction controls the Southern World's Edge Mountains which is a key conduit between two parts of the map. For many factions controlling this range is the key to attacking bigger foes. Be wary of expanding too quickly into the other side of the mountains, as you will most likely become exposed to new enemies.