Total War: WARHAMMER Wiki

Karak Zorn is a minor Dwarfs faction introduced in Total War: Warhammer II. It is led by Thrund Holdfast and can be found in the southern parts of The Southlands, nestled in the World's Edge Mountains.


Karak Zorn is a legendary Dwarf Hold, built thousands of years ago at the extreme southern tip of the Worlds Edge Mountains. Contact has long since been lost. Whether the stronghold exists, or even if it ever existed, is uncertain, but details of its fabulous treasures and the incredible wealth of its kings are often discussed over a few pints of Dwarf ale. If tales are to be believed Karak Zorn is carved from a mountain of gold. Its massive gates of ivory are bound with red copper. Rubies and diamonds are so common that they are used as minor units of currency instead of small coins. Supposedly, the stronghold is surrounded by steaming jungles full of fearsome creatures and hostile Orcs.

It is said that thousands of years ago, Dwarfs journeyed along the mountain range which forms the spine of this vast continent. They reached the southern end of the mountains and built a stronghold, known in legend as Karak Zorn. If this is so, then the stronghold probably would have been situated high above the surrounding jungle among the snow-capped peaks. Here the Dwarfs could flourish in a climate not unlike that of their better known homeland.[1]


Event Province Region Neutral.pngStarting Territory[]

This faction was formerly situated in the Southlands World's Edge Mtns. in Mortal Empires too, but was since replaced by Ironbrow's Expedition.

Campaign Territory Region
Campaign Select Eye of the Vortex.png

Eye of the Vortex

Southlands World's Edge Mountains
  • Icon Marker Settlement.pngKarak Zorn
The Southlands


Event General News Neutral.pngStarting Treaties[]

Karak Zorn will start with the following treaties already in effect:

Eye of the Vortex


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Playing as Kroq-Gar in the Vortex campaign, this faction can be an ally and a northern buffer to the Tomb Kings, Vampires, and Greenskins. They can also serve as a roadblock to the rest of the Southlands that need to be conquered before moving ahead.

This faction has the advantage of having a gold mine and for this reason it is often a good choice to capture their capital. Imrik, Grom, and Kroq-Gar can all benefit from the gold held by this faction. If left alone, they will fight the Arachnos tribe and usually grind them down, leading to their control over the mountains in Vortex.


  • In the Vermintide game series which are also set in the Warhammer world, a Dwarf Ranger named Bardin Goreksson was on a quest to find this lost hold.[1]