“ | Gorebulls do not hesitate, smashing into enemy ranks with overwhelming power. | „ |
Kha'Rak Stoneheart is a Beastmen Unique Hero unit introduced in Total War: Warhammer II with The Silence & The Fury update, only available for Harbinger of Disaster.
Description[ | ]
Minotaurs are massive bull-headed monstrosities that constantly hunger for hot blood and red meat. Often growing to twice the height of a man and far greater in muscular bulk, their thick-skulled heads are broad and ugly, and their horns can eviscerate with a single thrust. Many have the cloven-hoofed hindquarters of a beast and other deformities of the body that the touch of Chaos brings. Though less intelligent than Beastmen, they are unnaturally strong and powerful, and make formidable warriors. To the Minotaurs, the battlefield is a place of maddening excess. The scent of gore in their flaring nostrils drives them wild and they bellow their hunger for all to hear. They charge with a thundering impact, horns lowered to impale, then strike blow after blow against their hapless enemy. Once their victims have been hacked apart, the Minotaurs slake their thirst by tearing at the raw flesh with their gore-encrusted nails and gulping down great hunks of steaming meat whilst the battle rages on around them.
Attributes[ | ]
- Melee Specialist
- ▲ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
- ▲ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Spells[ | ]
Campaign Abilities[ | ]
Embed Hero[ | ]
Constant Local Effect[ | ]
Target[ | ]
Unit Abilities[ | ]
Active Abilities[ | ]
Passive Abilities[ | ]
Character traits[ | ]
Personal trait[ | ]
Two-in-One: Within Kha'rak war two souls - one, a brutish minotaur, the other, a crafty Bray-Shaman who once sought to dominate him.
- Winds of Magic power reserve capacity: +5 (own army)
- Spell: "Viletide"
Talent Tree[ | ]
Strategy[ | ]
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