Total War: WARHAMMER Wiki
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[[File:Wh3 main kho khorne large.png]]
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{{outdated}}
 
{{Infobox faction
 
{{Infobox faction
|image =Khornescreen1.jpg
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|image = Khorne art 1.jpg
 
|type = [[Race]]
 
|type = [[Race]]
|category = [[Khorne]]
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|category = Khorne
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|campaigns = [[The Realm of Chaos]]<br>[[Immortal Empires]]<br>[[Darkness & Disharmony]]<br>[[The Lost God]] <small>(minor factions only)</small><br>[[Something Rotten in Kislev]] <small>(minor factions only)</small>
|campaigns = [[Total War: Warhammer III campaign]]
 
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|climates =Suitable: <br>[[File:Chaotic_wasteland.png]] [[File:Frozen.png]] [[File:Mountain.png]] [[File:Wasteland.png]] <br>
|subfactions = Unknown faction ([[Skarbrand]])
 
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Unpleasant: <br>[[File:Temperate.png]] [[File:Temperate_island.png]] [[File:Jungle.png]] [[File:Savannah.png]] [[File:Desert.png]] <br>
}}
 
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Uninhabitable:<br>[[File:Magical_forest.png]] [[File:Ocean.png]] <br>
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|subfactions = {{Exiles of Khorne faction}}
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|legendary lords=[[Skarbrand the Exiled]]
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|corruption =[[File:Icon corruption kho.png|20px]] [[Total_War: Warhammer III corruption#Khorne Corruption|Khorne corruption]]
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|DLC = [[Champions of Chaos]]
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|feature 1 title=[[Skulls]]|feature 1 description=Fight battles, raze settlemets and claim Skull Piles to gather tribute to the Skull Throne.|feature 2 title=Drawn to Destruction|feature 2 description=Your settlements will spread automatically into the ruins you leave in your wake - or you can spend Skulls to occupy them immediately.|feature 3 title=Bloodletting|feature 3 description=Your armies are strengthened by every battle, and can even summon temporary reinforcements by razing settlements.|provinces=Start location: Bloodfire Falls
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Racial Capital: Infernius|feature 1 icon=[[File:Bullet kho skulls.png]]|feature 2 icon=[[File:Bullet kho skull piles.png]]|feature 3 icon=[[File:Bullet kho win streaks.png]]}}
 
'''Khorne''' is a playable [[race]] introduced in [[Total War: Warhammer III]]. Khorne is the [[Chaos]] God of blood, killing and rage.
   
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== How they play ==
'''{{PAGENAME}}''' is a playable [[race]] introduced in [[Total War: Warhammer III]]. Khorne is the [[Chaos]] God of blood, killing and rage.
 
  +
* No peace, only war. Khorne has abysmal diplomatic relationships with almost everyone, including other Khorne factions. Pacts and even alliances with some of the other chaos or disorder factions is still possible, however.
   
  +
* No magic, only ripping. Khorne does not have any spellcasters. Its units instead have innate magical resistance and a wide range of combat abilities.
==How They Play==
 
???
 
   
  +
* No arrows, only tearing. Khorne has almost no ranged units. However it has some of the most durable and effective close combat specialists in the game.
==Background==
 
''The Blood God, the Lord of Skulls, the Lord of Rage, The Hound''
 
   
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* Blood for the Blood God: Bloodletting provides strategic bonuses that grow stronger the more battles an army is involved in. Summon Bloodhost armies by razing settlements.
Khorne is the [[Chaos|Chaos God]] who represents indiscriminate killing, violence, hatred, rage and primal survival. Strength and skill matter most to Khorne, but he also has more positive aspects: honor and courage in battle. He is associated with brass metal, the colour red, blood, skulls and hounds/dogs. The [[Norsca]]ns refer to him as "The Hound." To a lesser extent, Khorne is also associated with fire, lava and molten metal. Khorne is said to dwell in his [[Brass Citadel]] in the [[Realm of Chaos]], and to sit upon a throne made of the skulls of all those fallen in wars or conflicts, especially those killed by his followers.
 
   
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* Skulls for the Skull Throne: Collect Skulls to buy divine favour from Khorne and occupy settlements.
Khorne favours melee combat, and so most of his followers use melee weapons. He tolerates ranged combat (eg: [[Skullcannon]]s) and despises spellcasters and so doesn't have any spellcasters. His followers are usually heavily muscled, often heavily armoured warriors whose famous war-cry is "[[Blood for the Blood God|Blood for the Blood God, Skulls for the Skull Throne!]]," while his [[daemons]] are red-coloured and often consumed with mindless rage.
 
   
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* Razed settlements in Khorne territory will occupy freely and automatically over time.
Although the relative power of the Chaos Gods fluctuates, Khorne is generally considered the most powerful of the four.
 
   
==In Battle==
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== Background ==
  +
Khorne, the Blood God, rages upon his brass throne, resting atop a mountain of skulls, built from the countless heads of the great champions his followers have slain over an immeasurable number of aeons. He cares not from where blood flows so long as it is done in his name. It is not uncommon to see the warriors of Khorne fighting amongst themselves, battling to prove their skill in combat and rise higher in the eyes of their wrathful master.
===Units===
 
:''Main article: ''[[Khorne unit roster]]''
 
   
  +
To follow Khorne is to embrace violence and destruction, and to pledge utter subservience to his cause. Khorne's most favoured servants are gifted with immense powers. Some may even ascend to Daemonhood, and it is these chosen few who are tasked with bringing his wrath down upon the world. Blood for the Blood God!
In the [[Khorne unit roster]], there is a distinction between Daemonic units (which do not break but instead take damage over time when their [[leadership]] is low) versus regular mortal units. Most Khorne units are melee with high damage, often having [[frenzy]]. They have only one ranged unit revealed so far (the [[Skullcannon]]) and no [[spellcasters]] at all. Some Khorne units (such as [[Skarbrand]]) have abilities that are activated based on the number of kills the unit gets.
 
   
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== Factions ==
===Battle mechanic (name not known yet)===
 
  +
Khorne factions are normal, non-[[horde]] factions who occupy settlements and control [[provinces]].
Every kill made by the Khorne army adds to the Khorne battle resource (name not known), slowly filling it up. Eventually this resource can be spent on one of 3 different [[army abilities]] during the battle.
 
   
==In the Campaign==
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=== Playable factions ===
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At the moment there is only one playable Khorne faction. See individual pages for faction-specific info.
===Playable factions===
 
There is at least one playable faction revealed so far. It is led by [[Skarbrand]] but its name is not known.
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*'''{{Exiles of Khorne faction}}''', led by [[Skarbrand the Exiled]].
   
==Minor Factions==
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=== Minor factions ===
 
<u>Total War: Warhammer III</u>
????
 
   
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Factions introduced in [[The Realm of Chaos]] campaign:
==Strategy==
 
????
 
   
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*{{Bloody Sword faction}}<sup>1</sup>
==Trivia==
 
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*{{Brazen Throne faction}}<sup>1</sup>
????
 
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*{{Crimson Skull faction}}<sup>1</sup>
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*{{Kharneth's Sons faction}}<sup>1</sup>
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*{{Khorne Rebels faction}}<sup>1</sup>
   
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Factions introduced in [[The Lost God]] campaign:
==Screenshots==
 
????
 
   
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*{{Blood-Sayters faction}}
==Videos==
 
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*{{Blood Keepers faction}}<sup>1</sup>
===Trailer===
 
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<small>1 - Factions present in the [[Immortal Empires]] campaign.</small>
  +
  +
==In battle==
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  +
=== General ===
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Khorne is a melee-focused race that excels at charging. They have no spellcasters, but Khornate Daemons are resistant to spells. Killing the enemy grants the Blood God’s favour, which can be used on the following army abilities:
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*[[File:Wh3 main army abilities horn of khorne.png|frameless|38x38px]] [[Horn of Khorne]]
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*[[File:Wh3 main army abilities relentless rage.png|frameless|38x38px]] [[Relentless Rage]]
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*[[File:Wh3 main army abilities blade of khorne.png|frameless|38x38px]] [[Blade of Khorne]]
  +
 
=== Units ===
 
{{Main|Khorne unit roster}}
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  +
In the Khorne army, there is access to both daemonic and mortal units. Khorne units are melee focused with high damage, with all mortal units (plus the [[Chaos Furies (Khorne)|Chaos Furies]] and [[Daemon Prince of Khorne|Daemon Prince]]) having [[Frenzy]], but reduced Melee Defense (not counting Chaos Furies). They have only three ranged units, the [[Soul Grinder (Khorne)|Soul Grinder]], [[Marauder Horsemen of Khorne (Throwing Axes)|Marauder Horsemen]], and [[Skullcannon]]. All units (except [[The Bloodbrute Behemoth (Ghorgon)|The Bloodbrute Behemoth]] and [[Chaos Warhounds of Khorne|Chaos Warhounds]]) have Spell Resistance. Some Khorne units (such as [[Skarbrand]]) have passive abilities that are activated based on the number of kills the unit gets.
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  +
== In campaign ==
  +
=== How they play ===
  +
Khorne factions gain a unique resource, ''Skulls'', through campaign events and fighting other armies in battle, regardless or victory or defeat. Skulls can be pilled on the Skull Throne to buff the faction; this costs 2000 skulls and increases all armies movement after razing a settlement, provides two summons of Bloodletter units in battle, increases post battle loot and provides two additional units with each Bloodhost army. Skulls are also spent to acquire tech and occupy settlements. Although Khorne's factions must spend skulls to occupy a settlement, any ruined region in a province where Khorne has an established settlement will eventually be automatically colonized at no cost.
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  +
Khorne has two options when razing a settlement: ''Skulls for the Skull Throne'' and ''Blood for the Blood God''. Skulls for the Skull Throne provides Skulls. Blood for the Blood God replenishes the army and spawns a ''Blood Host'' army in the region. Blood Host armies cannot recruit or replenish (except from devoured captives), but are otherwise normal armies for the faction. After several turns, they begin to experience attrition and will eventually die, though winning battles with them will prolong this. They have reduced upkeep and do not count toward the faction's supply lines penalty.
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  +
Each Khorne army has ''Bloodletting'', a gauge the increases as the armies win battles and decreases when they are idle. Bloodletting provides faction wide growth bonuses and replenishment bonuses, local corruption bonuses, and reduces the army's global recruitment and upkeep.
  +
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Some of Khorne's technologies within the tech tree debuffs diplomatic relations, since the Blood God is not interested in peace treaties.
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  +
Like all daemonic factions, Khorne has [[Unholy Manifestations]] and [[Cults]].
  +
  +
=== Corruption ===
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Khorne spreads [[File:Icon corruption kho.png]] [[Total_War:_Warhammer_III_corruption#Khorne_Corruption|Khorne corruption]].
  +
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=== Building ===
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{{Main|Khorne buildings|l1=Khorne Buildings}}
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== Gallery ==
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===Concept art===
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<gallery>
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Khorne-roster-reveal-flesh-hounds-of-khorne.jpg
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Khorne-roster-reveal-herald-of-khorne.jpg
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Khorne-roster-reveal-minotaurs-of-khorne.jpg
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Khorne-roster-reveal-skull-cannon.jpg
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Khorne-roster-reveal-gorebeast-chariot-2.jpg
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Khorne-roster-reveal-skullcrusher.jpg
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Twwh3_concept_art_skullcrasher.jpg
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Khorne-roster-reveal-soul-grinder-of-khorne.jpg
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Khorne-roster-reveal-exalted-bloodthirster.jpg
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</gallery>
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=== Screenshots ===
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<gallery>
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BrassCitadelBattleMap.jpg|Realm of Khorne & Brass Citadel
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Khornescreen1.jpg|Skarbrand the Exiled
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Khornescreen2.jpg|Khorne army
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Khornescreen3.jpg|Khorne army #2
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</gallery>
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== Videos ==
 
{{#ev:youtube|Ur05W5lxzAM}}
 
{{#ev:youtube|Ur05W5lxzAM}}
   
==References==
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== References ==
  +
<references />
   
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[[es:{{PAGENAME}}]]
 
[[Category:Khorne]]
 
[[Category:Khorne]]
 
[[Category:Total War: Warhammer III]]
 
[[Category:Total War: Warhammer III]]

Latest revision as of 04:50, 19 January 2024

Wh3 main kho khorne large

Khorne is a playable race introduced in Total War: Warhammer III. Khorne is the Chaos God of blood, killing and rage.

How they play[ | ]

  • No peace, only war. Khorne has abysmal diplomatic relationships with almost everyone, including other Khorne factions. Pacts and even alliances with some of the other chaos or disorder factions is still possible, however.
  • No magic, only ripping. Khorne does not have any spellcasters. Its units instead have innate magical resistance and a wide range of combat abilities.
  • No arrows, only tearing. Khorne has almost no ranged units. However it has some of the most durable and effective close combat specialists in the game.
  • Blood for the Blood God: Bloodletting provides strategic bonuses that grow stronger the more battles an army is involved in. Summon Bloodhost armies by razing settlements.
  • Skulls for the Skull Throne: Collect Skulls to buy divine favour from Khorne and occupy settlements.
  • Razed settlements in Khorne territory will occupy freely and automatically over time.

Background[ | ]

Khorne, the Blood God, rages upon his brass throne, resting atop a mountain of skulls, built from the countless heads of the great champions his followers have slain over an immeasurable number of aeons. He cares not from where blood flows so long as it is done in his name. It is not uncommon to see the warriors of Khorne fighting amongst themselves, battling to prove their skill in combat and rise higher in the eyes of their wrathful master.

To follow Khorne is to embrace violence and destruction, and to pledge utter subservience to his cause. Khorne's most favoured servants are gifted with immense powers. Some may even ascend to Daemonhood, and it is these chosen few who are tasked with bringing his wrath down upon the world. Blood for the Blood God!

Factions[ | ]

Khorne factions are normal, non-horde factions who occupy settlements and control provinces.

Playable factions[ | ]

At the moment there is only one playable Khorne faction. See individual pages for faction-specific info.

Minor factions[ | ]

Total War: Warhammer III

Factions introduced in The Realm of Chaos campaign:

Factions introduced in The Lost God campaign:

1 - Factions present in the Immortal Empires campaign.

In battle[ | ]

General[ | ]

Khorne is a melee-focused race that excels at charging. They have no spellcasters, but Khornate Daemons are resistant to spells. Killing the enemy grants the Blood God’s favour, which can be used on the following army abilities:

Units[ | ]

Main article: Khorne unit roster


In the Khorne army, there is access to both daemonic and mortal units. Khorne units are melee focused with high damage, with all mortal units (plus the Chaos Furies and Daemon Prince) having Frenzy, but reduced Melee Defense (not counting Chaos Furies). They have only three ranged units, the Soul Grinder, Marauder Horsemen, and Skullcannon. All units (except The Bloodbrute Behemoth and Chaos Warhounds) have Spell Resistance. Some Khorne units (such as Skarbrand) have passive abilities that are activated based on the number of kills the unit gets.

In campaign[ | ]

How they play[ | ]

Khorne factions gain a unique resource, Skulls, through campaign events and fighting other armies in battle, regardless or victory or defeat. Skulls can be pilled on the Skull Throne to buff the faction; this costs 2000 skulls and increases all armies movement after razing a settlement, provides two summons of Bloodletter units in battle, increases post battle loot and provides two additional units with each Bloodhost army. Skulls are also spent to acquire tech and occupy settlements. Although Khorne's factions must spend skulls to occupy a settlement, any ruined region in a province where Khorne has an established settlement will eventually be automatically colonized at no cost.

Khorne has two options when razing a settlement: Skulls for the Skull Throne and Blood for the Blood God. Skulls for the Skull Throne provides Skulls. Blood for the Blood God replenishes the army and spawns a Blood Host army in the region. Blood Host armies cannot recruit or replenish (except from devoured captives), but are otherwise normal armies for the faction. After several turns, they begin to experience attrition and will eventually die, though winning battles with them will prolong this. They have reduced upkeep and do not count toward the faction's supply lines penalty.

Each Khorne army has Bloodletting, a gauge the increases as the armies win battles and decreases when they are idle. Bloodletting provides faction wide growth bonuses and replenishment bonuses, local corruption bonuses, and reduces the army's global recruitment and upkeep.

Some of Khorne's technologies within the tech tree debuffs diplomatic relations, since the Blood God is not interested in peace treaties.

Like all daemonic factions, Khorne has Unholy Manifestations and Cults.

Corruption[ | ]

Khorne spreads Icon corruption kho Khorne corruption.

Building[ | ]

Main article: Khorne buildings


Gallery[ | ]

Concept art[ | ]

Screenshots[ | ]

Videos[ | ]

References[ | ]