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This page lists all Khorne buildings. As usual, province capitals can build up to Tier V and have eight slots, while minor settlements can only build to level III and have four slots each.
Chains[ | ]
Settlement[ | ]
Basic Military[ | ]
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Creatures | I | Kennels | Income generated: 20
|
900 2 turns |
|
II | Baleful Lair | Income generated:40
|
1800 3 turns |
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III | Abattoir | Income generated: 60
Unlocks recruitment of: |
3600 3 turns |
||
Mortal Servants | I | The Forge | Income generated: 20
|
900 1 turn |
|
II | The Armoury | Income generated: 40
|
1800 2 turns |
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III | The Arsenal | Income generated: 60
|
3600 3 turns |
{{{Building 3 requirements}}} | |
Servants | II | Khornate Calefactor | Income generated: 40
Unlocks recruitment of: |
1800 2 turns |
|
III | Khornate Furnace | Income generated: 60
Unlocks recruitment of: |
3600 3 turns |
Advanced Military[ | ]
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Mounted Servants | III | Skull Harvester | Income generated: 60
|
3600 2 turns |
|
IV | Juggerplant | Income generated: 80 Hero capacity:
|
7200 2 turns |
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V | Juggerplex | Income generated: 100 Hero capacity:
|
10800 3 turns |
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Greater Servants | IV | Hunting Fields | Income generated: 80
Hero capacity:
|
7200 3 turns |
|
V | The Battlefields | Income generated: 100
Hero capacity:
|
10800 4 turns |
||
Mechanics | III | Foundry of Scythes | Income generated: 60
|
3600 2 turns |
|
IV | Foundry of Blood | Income generated: 80
|
7200 3 turns |
||
V | Foundry of Skulls | Income generated: 100
|
10800 4 turns |
Defence[ | ]
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Garrison | II | Daemonic Lurkers | Improved tower projectiles: Shells Enemy Hero action success chance: -10% Attrition: -5% when under siege Leadership: +2 when under siege (armies in region) Provides garrison: |
2000 5 turns |
|
III | Daemonic Gathering | Improved tower projectiles: Skulls Enemy Hero action success chance: -15% Attrition: -10% when under siege Leadership: +4 when under siege (armies in region) Provides garrison: |
4000 6 turns |
||
IV | Daemonic Locus | Improved tower projectiles: Greater Skulls Enemy Hero action success chance: -20% Attrition: -15% when under siege Leadership: +6 when under siege (armies in region) Provides garrison: |
6000 7 turns |
||
Protection | II | Warpstone Locus | Chance of plague spreading: -50% Khorne corruption: +3 Discoverability of Skaven Under-Cities: +10 |
3000 2 turns |
|
III | Warpstone Traps | Chance of plague spreading: -50% Khorne corruption: +4 Discoverability of Skaven Under-Cities: +30 |
2000 4 turns |
||
IV | Guarded Warpstone | Chaos Rifts will not appear in this province Chance of plague spreading: -50% Khorne corruption in adjacent provinces: +2 Khorne corruption: +5 Discoverability of Skaven Under-Cities: +40 |
4000 5 turns |
Infrastructure[ | ]
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Favoured Income | I | Trophy Racks | Income generated: 20 Income from all buildings: +30% (local region) Enemy leadership: -4 (enemy armies in province) |
500 1 turn |
|
II | Trophy Chamber | Income generated: 40 Income from all buildings: +40% (local region) Enemy leadership: -5 (enemy armies in province) |
1000 2 turns |
||
III | Trophy Hall | Income generated: 60 Income from all buildings: +50% (local region) Enemy leadership: -6 (enemy armies in province) |
1500 3 turns |
||
Replenishment | I | War Amphitheatre | Income generated: 20 Income from post battle loot: +10% (all armies in adjacent regions) Casualty replenishment rate: +3% (armies in region) |
500 1 turn |
|
II | War Arena | Income generated: 40 Income from post battle loot: +20% (all armies in adjacent regions) Casualty replenishment rate: +6% (armies in region) |
1000 2 turns |
||
III | War Crucible | Income generated: 60 Income from post battle loot: +30% (all armies in adjacent regions) Casualty replenishment rate: +9% (armies in region) |
1500 3 turns |
||
Dominance | I | Simmering Anger | Control: +2 Control: +1 whenever a battle is fought (deteriorating at 1 point per turn) Control: +5 When enemy Lord is present |
500 1 turn |
|
II | Growing Rage | Control: +4 Control: +1 whenever a battle is fought (deteriorating at 1 point per turn) Control: +10 When enemy Lord is present |
1000 2 turns |
||
III | Apocalyptic Fury | Control: +6 Control: +1 whenever a battle is fought (deteriorating at 1 point per turn) Control: +15 When enemy Lord is present |
1500 3 turns |
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Champion | II | Khornate Tribute | Enables attrition in the region (enemy armies in region) Income generated: 20 Hero recruit rank: +2 Khorne corruption: +2 Income generated: 100 when enemy Lord is present |
1000 1 turn |
|
III | Khornate Totem | Enables attrition in the region (enemy armies in region) Income generated: 40 Hero and Lord recruit rank: +2 Khorne corruption: +3 Income generated: 100 when enemy Lord is present |
1500 2 turns |
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IV | Khornate Cathedra | Enables attrition in the region (enemy armies in region) Income generated: 60 Hero and Lord recruit rank: +3 Khorne corruption: +4 Income generated: 200 when enemy Lord is present |
2000 3 turns |